On 03/29/10 15:34, Corbin Simpson wrote:
There is already a non-infringing decoder inside Mesa, wired up
correctly, that kicks in when the HW supports it, but there's no
extension that exposes only decoding and loading functionality. As Ian
said, you need an encoder as well, and no HW has it,
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Stephane Marchesin wrote:
The core issue is that some people do not want to see this code in mesa
in whatever form, because they're afraid of lawsuits. Rumour has it that
VIA told them that they would sue. And the same things happened with SGI
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SpliFF wrote:
So to clarify, you're saying a partial implementation (decoder only)
isn't an option at all? If you expose an extension it must be complete?
See the documentation for glGetCompressedTexImage.
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On Mon, Mar 29, 2010 at 1:51 AM, Keith Whitwell
keith.whitw...@googlemail.com wrote:
I've just pushed a variation on a theme a couple of people have
explored in the past, ie. an interface to gallium without an
intervening state-tracker.
The purpose of this is for writing minimal test programs
Interestingly, the post-trial judge opinion at
http://wi.findacase.com/research/wfrmDocViewer.aspx/xq/fac.%5CFDCT%5CWWI%5C2008%5C20080801_734.WWI.htm/qx
contains the following text:
Plaintiff’s expert, Dr. Stevenson, testified that the ‘327 patent is
directed to “a special
purpose hardware
On 03/29/10 17:06, Ian Romanick wrote:
SpliFF wrote:
So to clarify, you're saying a partial implementation (decoder only)
isn't an option at all? If you expose an extension it must be complete?
See the documentation for glGetCompressedTexImage.
That does not appear to imply a run-time
On Mon, Mar 29, 2010 at 1:20 AM, SpliFF spl...@warriorhut.org wrote:
On 03/29/10 17:06, Ian Romanick wrote:
SpliFF wrote:
So to clarify, you're saying a partial implementation (decoder only)
isn't an option at all? If you expose an extension it must be complete?
See the documentation for
On Tue, 2010-03-23 at 02:07 -0700, Dave Airlie wrote:
On Mon, Mar 8, 2010 at 5:51 PM, Jose Fonseca jfons...@vmware.com wrote:
Dave,
I don't oppose this new method -- it shouldn't be necessary to add fencing
just to use pb_cache --, but this method adds a new way of doing the same
On 29.03.2010 04:50, Marek Olšák wrote:
We were talking a bit on IRC that the GLSL compiler implements the sqrt
function somewhat inefficiently. Instead of rsq+rcp+cmp instructions as
is in the original code, the proposed patch uses just rsq+mul. Please
see the patch log for further
On Wed, 2010-03-24 at 15:11 -0700, Eric Anholt wrote:
People that hang out on IRC have probably heard about my build system
work. One of the first steps I've been working on finishing is
splitting out the demos repository. We're currently distributing the
Mesa progs/ separately from the main
Corbin Simpson schrieb:
After re-reading ARB_texture_compression, it does seem like it is
legal for extensions such as EXT_texture_compression_s3tc to fall
back, using a basic mechanism: glGetTexLevelParameter can return
GL_FALSE for GL_TEXTURE_COMPRESSED_ARB (now GL_TEXTURE_COMPRESSED) if
Ian Romanick wrote:
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Final versions of both Mesa 7.8 and 7.7.1 have been released. Links on
the Mesa website will still need to be updated, but I think Brian has to
do that.
I'll do that soon.
The tag in the GIT repository for Mesa 7.8 is
Roland Scheidegger wrote:
On 29.03.2010 04:50, Marek Olšák wrote:
We were talking a bit on IRC that the GLSL compiler implements the sqrt
function somewhat inefficiently. Instead of rsq+rcp+cmp instructions as
is in the original code, the proposed patch uses just rsq+mul. Please
see the
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Brian Paul wrote:
Ian Romanick wrote:
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Final versions of both Mesa 7.8 and 7.7.1 have been released. Links on
the Mesa website will still need to be updated, but I think Brian has to
do that.
Ian Romanick wrote:
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Brian Paul wrote:
Ian Romanick wrote:
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Final versions of both Mesa 7.8 and 7.7.1 have been released. Links on
the Mesa website will still need to be updated, but I think Brian
Brian Paul wrote:
Ian Romanick wrote:
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Brian Paul wrote:
Ian Romanick wrote:
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Final versions of both Mesa 7.8 and 7.7.1 have been released. Links on
the Mesa website will still need to be updated,
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SpliFF wrote:
On 03/29/10 17:06, Ian Romanick wrote:
SpliFF wrote:
So to clarify, you're saying a partial implementation (decoder only)
isn't an option at all? If you expose an extension it must be complete?
See the documentation for
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Philipp Klaus Krause wrote:
Corbin Simpson schrieb:
After re-reading ARB_texture_compression, it does seem like it is
legal for extensions such as EXT_texture_compression_s3tc to fall
back, using a basic mechanism: glGetTexLevelParameter can
Ian Romanick schrieb:
Philipp Klaus Krause wrote:
Corbin Simpson schrieb:
After re-reading ARB_texture_compression, it does seem like it is
legal for extensions such as EXT_texture_compression_s3tc to fall
back, using a basic mechanism: glGetTexLevelParameter can return
GL_FALSE for
http://bugs.freedesktop.org/show_bug.cgi?id=17659
--- Comment #2 from Kristof Ralovich kristof.ralov...@gmail.com 2010-03-29
12:54:52 PST ---
(In reply to comment #1)
(In reply to comment #0)
Created an attachment (id=19010)
-- (http://bugs.freedesktop.org/attachment.cgi?id=19010)
http://bugs.freedesktop.org/show_bug.cgi?id=17659
--- Comment #3 from Kristof Ralovich kristof.ralov...@gmail.com 2010-03-29
12:56:10 PST ---
Also have a look at:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=ce0ad53281f236424a72ae021f293a3a5ca69217
and
http://bugs.freedesktop.org/show_bug.cgi?id=17659
--- Comment #4 from Kristof Ralovich kristof.ralov...@gmail.com 2010-03-29
12:57:15 PST ---
http://cgit.freedesktop.org/mesa/mesa/commit/?id=45f4e8842e3dae9d8be2a38769a57a524fdc335f
--
Configure bugmail:
On Mon, Mar 29, 2010 at 11:03 AM, Brian Paul bri...@vmware.com wrote:
Brian Paul wrote:
Ian Romanick wrote:
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Brian Paul wrote:
Ian Romanick wrote:
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Final versions of both Mesa 7.8 and 7.7.1 have
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Dan Nicholson wrote:
On Mon, Mar 29, 2010 at 11:03 AM, Brian Paul bri...@vmware.com wrote:
Brian Paul wrote:
Ian Romanick wrote:
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Brian Paul wrote:
Ian Romanick wrote:
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Philipp Klaus Krause wrote:
Well, there is TexSubImage2D. Assuming we have a compressed texture
stored internally as some S3TC format and then the application replaces
part of it using TexSubImage2D. According to ARB_texture_compression we
may
On Tue, Mar 30, 2010 at 5:53 AM, José Fonseca jfons...@vmware.com wrote:
This is visinfo:
{visual = 0x617588, visualid = 37, screen = 0, depth = 16, class = 4,
red_mask = 63, green_mask = 1984, blue_mask = 63488, colormap_size =
64,
bits_per_rgb = 8}
The problem is that
On Mon, Mar 29, 2010 at 5:50 PM, Ian Romanick i...@freedesktop.org wrote:
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Philipp Klaus Krause wrote:
Well, there is TexSubImage2D. Assuming we have a compressed texture
stored internally as some S3TC format and then the application replaces
On Sat, Mar 27, 2010 at 02:11:54AM +0100, Marek Olšák wrote:
From the driver point of view, we don't have to work on the GLSL compiler
itself. The Mesa state tracker compiles GLSL to an assembler-like language
called TGSI which is then translated ([1]) to the R300 compiler ([2]) shader
On Mon, Mar 29, 2010 at 10:09 PM, Tom Stellard tstel...@gmail.com wrote:
On Sat, Mar 27, 2010 at 02:11:54AM +0100, Marek Olšák wrote:
From the driver point of view, we don't have to work on the GLSL compiler
itself. The Mesa state tracker compiles GLSL to an assembler-like language
called
Corbin Simpson schrieb:
On Mon, Mar 29, 2010 at 5:50 PM, Ian Romanick i...@freedesktop.org wrote:
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Philipp Klaus Krause wrote:
Well, there is TexSubImage2D. Assuming we have a compressed texture
stored internally as some S3TC format and then the
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