[Mesa3d-dev] [Bug 26483] New: Create Developer Account

2010-02-08 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26483 Summary: Create Developer Account Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa

[Mesa3d-dev] [Bug 26483] Create Developer Account

2010-02-08 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26483 --- Comment #1 from Karl Schultz karl.w.schu...@gmail.com 2010-02-08 13:59:52 PST --- Created an attachment (id=33181) -- (http://bugs.freedesktop.org/attachment.cgi?id=33181) GPG Public Key -- Configure bugmail:

[Mesa3d-dev] [Bug 25994] [i915][GLSL] 'return' statement in vertex shader may cause GPU hang

2010-02-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25994 Jesse Barnes jbar...@virtuousgeek.org changed: What|Removed |Added AssignedTo|jbar...@virtuousgeek.org

[Mesa3d-dev] [Bug 26317] glsl compiled wrong

2010-02-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26317 Andre Maasikas amaasi...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 26317] glsl compiled wrong

2010-02-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26317 --- Comment #9 from Brian Paul brian.e.p...@gmail.com 2010-02-01 16:36:35 PST --- Fixed on mesa 7.7 branch with commit e0d01c9d7f46ccd531f8dd1a04c5ac067200ef1e A regression test has been added to glean/glsl1 test. -- Configure bugmail:

[Mesa3d-dev] [Bug 26317] glsl compiled wrong

2010-01-31 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26317 --- Comment #6 from Brian Paul brian.e.p...@gmail.com 2010-01-31 08:41:13 PST --- Yes, the _mesa_find_free_register() function is returning the same register everytime. I've got fix nearly ready but it may be a day or two until I finish

[Mesa3d-dev] [Bug 26317] glsl compiled wrong

2010-01-31 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26317 --- Comment #7 from Brian Paul brian.e.p...@gmail.com 2010-01-31 16:46:39 PST --- Created an attachment (id=32956) -- (http://bugs.freedesktop.org/attachment.cgi?id=32956) patch to find multiple free temp regs Here's a patch that should

[Mesa3d-dev] [Bug 26317] glsl compiled wrong

2010-01-31 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26317 Alex Deucher ag...@yahoo.com changed: What|Removed |Added Attachment #32956|application/octet-stream|text/plain mime

[Mesa3d-dev] [Bug 26224] [GLSL] Cannot get location of a uniform struct member

2010-01-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26224 --- Comment #1 from Митко Мошев mo6e...@gmail.com 2010-01-30 09:27:05 PST --- Update: After some more testing, I found out that varying parameters are not passed correctly between the vertex and fragment shaders. Using the following vertex

[Mesa3d-dev] [Bug 9578] moebius ribbon broken as of commit 8dcfcad7a2598ba835930aac8f3fd6576e464c1c

2010-01-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=9578 Michel Dänzer mic...@daenzer.net changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 26317] New: glsl compiled wrong

2010-01-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26317 Summary: glsl compiled wrong Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core

[Mesa3d-dev] [Bug 26317] glsl compiled wrong

2010-01-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26317 --- Comment #2 from Andre Maasikas amaasi...@gmail.com 2010-01-29 05:58:29 PST --- Created an attachment (id=32898) -- (http://bugs.freedesktop.org/attachment.cgi?id=32898) mesa program -- Configure bugmail:

[Mesa3d-dev] [Bug 26317] glsl compiled wrong

2010-01-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26317 --- Comment #1 from Andre Maasikas amaasi...@gmail.com 2010-01-29 05:56:45 PST --- Created an attachment (id=32897) -- (http://bugs.freedesktop.org/attachment.cgi?id=32897) vdrift vertex shader -- Configure bugmail:

[Mesa3d-dev] [Bug 26317] glsl compiled wrong

2010-01-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26317 --- Comment #3 from Andre Maasikas amaasi...@gmail.com 2010-01-29 12:19:36 PST --- Looks like all the complex slang* things are right and it starts to go wrong anly in _mesa_remove_output_reads, _mesa_find_free_register gives same temp

[Mesa3d-dev] [Bug 26317] glsl compiled wrong

2010-01-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26317 --- Comment #4 from Brian Paul brian.e.p...@gmail.com 2010-01-29 13:29:22 PST --- Which version of Mesa are you using? This sounds a lot like an issue I fixed with commit 5076a4f53a2f34cc9116b45951037f639885c7a1 which, I believe, went into

[Mesa3d-dev] [Bug 25994] [i915][GLSL] 'return' statement in vertex shader may cause GPU hang

2010-01-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25994 --- Comment #11 from Constantin Baranov co...@mimas.ru 2010-01-29 14:05:11 PST --- Created an attachment (id=32915) -- (http://bugs.freedesktop.org/attachment.cgi?id=32915) Mortal fragment shader A fragment shader with 'discard' statement

[Mesa3d-dev] [Bug 25994] [i915][GLSL] 'return' statement in vertex shader may cause GPU hang

2010-01-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25994 --- Comment #12 from Loose Vladimir wolde...@mimas.ru 2010-01-29 15:16:53 PST --- Mortal fragment shader posted by Constantin Baranov reproduces bug on my hardware (see above), causes gpu hung and in most cases X server crash. Without

[Mesa3d-dev] [Bug 26317] glsl compiled wrong

2010-01-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26317 --- Comment #5 from Andre Maasikas amaasi...@gmail.com 2010-01-29 23:05:49 PST --- using git master, well, now looking some more it seems somewhat similar or might be caused by fix to that bug + /* check dst reg first */ + if

[Mesa3d-dev] [Bug 26240] OML_sync_control broken with older DRI2 servers

2010-01-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26240 --- Comment #3 from Pierre Ossman pierre-bugzi...@ossman.eu 2010-01-27 10:50:17 PST --- I'm afraid I haven't analyzed it deeply. I just noticed that xbmc no longer vsynced, and I bisected it to that commit. (I also checked xbmc's code and

[Mesa3d-dev] [Bug 26240] OML_sync_control broken with older DRI2 servers

2010-01-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26240 Jesse Barnes jbar...@virtuousgeek.org changed: What|Removed |Added AssignedTo|mesa3d-

[Mesa3d-dev] [Bug 26125] rendering artefacts

2010-01-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26125 burlen burlen.lor...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 26240] New: OML_sync_control broken with older DRI2 servers

2010-01-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26240 Summary: OML_sync_control broken with older DRI2 servers Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium

[Mesa3d-dev] [Bug 26240] OML_sync_control broken with older DRI2 servers

2010-01-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26240 Pierre Ossman pierre-bugzi...@ossman.eu changed: What|Removed |Added CC|

[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex

2010-01-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23884 --- Comment #5 from Sven Arvidsson s...@whiz.se 2010-01-26 05:53:22 PST --- GL_EXT_framebuffer_multisample already seems to have been merged, but I guess it's not implemented or possibly not supported by i965? -- Configure bugmail:

[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex

2010-01-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23884 --- Comment #6 from Roland Scheidegger srol...@tungstengraphics.com 2010-01-26 06:01:46 PST --- (In reply to comment #5) GL_EXT_framebuffer_multisample already seems to have been merged, but I guess it's not implemented or possibly not

[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex

2010-01-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23884 --- Comment #7 from Ian Romanick i...@freedesktop.org 2010-01-26 10:16:51 PST --- (In reply to comment #6) (In reply to comment #5) GL_EXT_framebuffer_multisample already seems to have been merged, but I guess it's not implemented or

[Mesa3d-dev] [Bug 26230] Create developer account

2010-01-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26230 Brian Paul brian.e.p...@gmail.com changed: What|Removed |Added AssignedTo|mesa3d-

[Mesa3d-dev] [Bug 26230] Create developer account

2010-01-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26230 --- Comment #1 from Brian Paul brian.e.p...@gmail.com 2010-01-26 16:23:16 PST --- Approved. Next step is for the fd.o admins. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail

[Mesa3d-dev] [Bug 26224] New: [GLSL] Cannot get location of a uniform struct member

2010-01-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26224 Summary: [GLSL] Cannot get location of a uniform struct member Product: Mesa Version: 7.6 Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal

[Mesa3d-dev] [Bug 26230] New: Create developer account

2010-01-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26230 Summary: Create developer account Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa

[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex

2010-01-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23884 --- Comment #3 from Sven Arvidsson s...@whiz.se 2010-01-24 14:37:47 PST --- Now with GL_ARB_half_float_vertex implemented Unigine is one step closer, but it's still not there yet. On i965 it complains about missing

[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex

2010-01-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23884 --- Comment #4 from Luca Barbieri luca.barbi...@gmail.com 2010-01-24 15:19:21 PST --- There is a patch on the ML that enables GL_EXT_framebuffer_multisample. What is still missing is floating point texture and render target support, which

[Mesa3d-dev] [Bug 26176] st:es does not compile / st:vega does not install

2010-01-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26176 Johannes Obermayr johannesoberm...@gmx.de changed: What|Removed |Added Summary|st:es does not compile |st:es does

[Mesa3d-dev] [Bug 26176] st:es does not compile / st:vega does not install

2010-01-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26176 --- Comment #4 from Chia-I Wu olva...@gmail.com 2010-01-23 04:36:35 PST --- The vega state tracker does not respect DESTDIR. It should be fixed in 6c4431c092b06d31eee5ac7ed656ab6d6423c3ef. Can you try again? Thanks. -- Configure

[Mesa3d-dev] [Bug 26176] st:es does not compile / st:vega does not install

2010-01-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26176 Johannes Obermayr johannesoberm...@gmx.de changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 26176] New: st:es does not compile

2010-01-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26176 Summary: st:es does not compile Product: Mesa Version: git Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium

[Mesa3d-dev] [Bug 26176] st:es does not compile

2010-01-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26176 --- Comment #1 from Brian Paul brian.e.p...@gmail.com 2010-01-22 17:48:31 PST --- Can you try again? Commit 2292c93bc0f703d1ebdc2b79b5f525efebe21f1c should help. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email

[Mesa3d-dev] [Bug 26160] New: Frets on fire causes GPU lockup (rv670)

2010-01-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26160 Summary: Frets on fire causes GPU lockup (rv670) Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium

[Mesa3d-dev] [Bug 25500] Add linker option to mklib call

2010-01-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25500 Dan Nicholson dbn.li...@gmail.com changed: What|Removed |Added Status|NEW |ASSIGNED ---

[Mesa3d-dev] [Bug 25499] Add DESTDIR support to src/gallium/winsys/xlib/Makefile

2010-01-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25499 Dan Nicholson dbn.li...@gmail.com changed: What|Removed |Added Status|NEW |ASSIGNED ---

[Mesa3d-dev] [Bug 26121] New: Crash on x86-64 (but not on x86) for glLightfv w/o rendering context

2010-01-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26121 Summary: Crash on x86-64 (but not on x86) for glLightfv w/o rendering context Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW

[Mesa3d-dev] [Bug 26121] Crash on x86-64 (but not on x86) for glLightfv w/o rendering context

2010-01-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26121 --- Comment #1 from Tobias Burnus tobias.bur...@physik.fu-berlin.de 2010-01-19 08:41:36 PST --- Cross-ref to the application (xcrysden) bug report: http://www.democritos.it/pipermail/xcrysden/2010-January/000732.html -- Configure bugmail:

[Mesa3d-dev] [Bug 26125] New: rendering artefacts

2010-01-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26125 Summary: rendering artefacts Product: Mesa Version: 7.5 Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium

[Mesa3d-dev] [Bug 26125] rendering artefacts

2010-01-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26125 --- Comment #1 from burlen burlen.lor...@gmail.com 2010-01-19 18:11:24 PST --- Created an attachment (id=32732) -- (http://bugs.freedesktop.org/attachment.cgi?id=32732) shows hardware rendering of the same data--no artefacts -- Configure

[Mesa3d-dev] [Bug 26125] rendering artefacts

2010-01-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26125 --- Comment #2 from burlen burlen.lor...@gmail.com 2010-01-19 18:14:30 PST --- notes: zooming in the artefacts recede toward the edges of the tubes, but never go away completely. the thickness of the tubes are 0.075, some but not all of the

[Mesa3d-dev] [Bug 25994] [i915][GLSL] 'return' statement in vertex shader may cause GPU hang

2010-01-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25994 Constantin Baranov co...@mimas.ru changed: What|Removed |Added CC||mesa3d-

[Mesa3d-dev] [Bug 26003] New: incorrect rendering in celestia; unsupported opcode 13

2010-01-12 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26003 Summary: incorrect rendering in celestia; unsupported opcode 13 Product: Mesa Version: 7.6 Platform: All OS/Version: Linux (All) Status: NEW Severity: normal

[Mesa3d-dev] [Bug 26003] incorrect rendering in celestia; unsupported opcode 13

2010-01-12 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26003 --- Comment #1 from Sam Morris s...@robots.org.uk 2010-01-12 04:24:26 PST --- Created an attachment (id=32584) -- (http://bugs.freedesktop.org/attachment.cgi?id=32584) screenshot from celestia -- Configure bugmail:

[Mesa3d-dev] [Bug 26003] incorrect rendering in celestia; unsupported opcode 13

2010-01-12 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26003 --- Comment #2 from Sam Morris s...@robots.org.uk 2010-01-12 04:24:53 PST --- Created an attachment (id=32585) -- (http://bugs.freedesktop.org/attachment.cgi?id=32585) xorg log -- Configure bugmail:

[Mesa3d-dev] [Bug 26003] incorrect rendering in celestia; unsupported opcode 13

2010-01-12 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26003 --- Comment #3 from Sam Morris s...@robots.org.uk 2010-01-12 06:02:26 PST --- Created an attachment (id=32590) -- (http://bugs.freedesktop.org/attachment.cgi?id=32590) comparison screenshot with SW rendering looks better, though it's still

[Mesa3d-dev] [Bug 26003] incorrect rendering in celestia; unsupported opcode 13

2010-01-12 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26003 --- Comment #4 from Sam Morris s...@robots.org.uk 2010-01-12 06:18:18 PST --- This is resolved with 7.7. The clouds are still missing, however. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are

[Mesa3d-dev] [Bug 26003] incorrect rendering in celestia; unsupported opcode 13

2010-01-12 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=26003 Sam Morris s...@robots.org.uk changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 21979] glBlendEquationSeparate not exported in linux-x86 builds

2010-01-11 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=21979 --- Comment #4 from Przemyslaw.szczepaniak przemyslaw.szczepan...@imgtec.com 2010-01-11 08:15:42 PST --- Created an attachment (id=32569) -- (http://bugs.freedesktop.org/attachment.cgi?id=32569) Fix for glBlendEquationSeparate

[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81

2010-01-08 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25588 --- Comment #5 from Fabio Pedretti fabio@libero.it 2010-01-08 07:44:27 PST --- Created an attachment (id=32524) -- (http://bugs.freedesktop.org/attachment.cgi?id=32524) typescript game output I actually need *all* of the program. :)

[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81

2010-01-08 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25588 --- Comment #6 from Fabio Pedretti fabio@libero.it 2010-01-08 07:48:55 PST --- Created an attachment (id=32525) -- (http://bugs.freedesktop.org/attachment.cgi?id=32525) 'glxinfo -l' when compiling mesa with --enable-debug These

[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81

2010-01-08 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25588 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Attachment #32524|application/octet-stream|text/plain

[Mesa3d-dev] [Bug 25663] Compile Failures on Bluegene/L

2010-01-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25663 --- Comment #15 from Tom Fogal tfo...@alumni.unh.edu 2010-01-05 12:58:06 PST --- Ping. Ben, have you tried the autoconf build? Did you need the Fix LIB_EXTENSION patch from comment 13? -- Configure bugmail:

[Mesa3d-dev] [Bug 25663] Compile Failures on Bluegene/L

2010-01-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25663 --- Comment #16 from Ben Matthews mbe...@gmail.com 2010-01-05 18:32:49 PST --- Sorry about disappearing, I've been having some trouble getting autoconf to do what I want and been distracted by the holidays. First off I had to tweak

[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2010-01-04 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #9 from Sven Arvidsson s...@whiz.se 2010-01-04 10:14:19 PST --- The rendering errors in the menu are still there (and the warning about an implementation error) but the actual game no longer crashes and seems to be playable. I'm

[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2010-01-04 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #10 from Brian Paul brian.e.p...@gmail.com 2010-01-04 10:28:34 PST --- Can you update your git tree and run again? I just committed a patch that'll give more info in the bad srcFormat warning. -- Configure bugmail:

[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2010-01-04 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #11 from Sven Arvidsson s...@whiz.se 2010-01-04 11:28:36 PST --- Sure, the warning is now: Mesa 7.8-devel implementation error: bad srcFormat GL_DU8DV8_ATI in extract float data -- Configure bugmail:

[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2010-01-04 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #12 from Brian Paul brian.e.p...@gmail.com 2010-01-04 11:40:13 PST --- Created an attachment (id=32441) -- (http://bugs.freedesktop.org/attachment.cgi?id=32441) proposed patch to fix the warning/problem report Can you try this

[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2010-01-04 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #14 from Brian Paul brian.e.p...@gmail.com 2010-01-04 13:04:32 PST --- I've committed the patch to the 7.7 branch. I don't know what the problem is with the menu. -- Configure bugmail:

[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2010-01-04 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #15 from Sven Arvidsson s...@whiz.se 2010-01-04 13:42:42 PST --- Created an attachment (id=32445) -- (http://bugs.freedesktop.org/attachment.cgi?id=32445) screenshot of the menu faded to black The menu problem seems to have

[Mesa3d-dev] [Bug 25872] New: mesa-7.7-r1: dri2.c (reading /usr/include/xf86drm.h, line 57): cannot find include file sys/ioccom.h

2010-01-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25872 Summary: mesa-7.7-r1: dri2.c (reading /usr/include/xf86drm.h, line 57): cannot find include file sys/ioccom.h Product: Mesa Version: unspecified Platform: Other OS/Version: All

[Mesa3d-dev] [Bug 25878] New: [GLSL] sampler is converted to int successfully

2010-01-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25878 Summary: [GLSL] sampler is converted to int successfully Product: Mesa Version: git Platform: All OS/Version: All Status: NEW Severity: normal Priority: medium

[Mesa3d-dev] [Bug 25878] [GLSL] sampler is converted to int successfully

2010-01-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25878 Gordon Jin gordon@intel.com changed: What|Removed |Added CC||bri...@vmware.com

[Mesa3d-dev] [Bug 25847] Enable OpenGL 1.4 support in most commonly used drivers

2010-01-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25847 --- Comment #4 from Tobias Jakobi liquid.a...@gmx.net 2010-01-02 04:44:37 PST --- Each OpenGL version has a list of mandatory features which must be supported by the GL (graphics library). Of course you could just advertise OpenGL 3.2

[Mesa3d-dev] [Bug 25847] Enable OpenGL 1.4 support in most commonly used drivers

2010-01-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25847 --- Comment #5 from Ruslan b7.10110...@gmail.com 2010-01-02 07:17:04 PST --- SW-rendering is slow, much slower than HW-accelerated rendering This shouldn't be the reason for refusing to support any features in the driver. OpenGL is not only

[Mesa3d-dev] [Bug 25847] Enable OpenGL 1.4 support in most commonly used drivers

2010-01-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25847 --- Comment #6 from Alex Deucher ag...@yahoo.com 2010-01-02 08:02:00 PST --- You can force software rendering with an env var: LIBGL_ALWAYS_SOFTWARE=1 -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You

[Mesa3d-dev] [Bug 25847] Enable OpenGL 1.4 support in most commonly used drivers

2010-01-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25847 --- Comment #7 from Ruslan b7.10110...@gmail.com 2010-01-02 08:19:00 PST --- You can force software rendering Yes, that's just what i don't want ;) What this bug is about is to have Mesa accelerate everything it (given the hardware) can,

[Mesa3d-dev] [Bug 25847] Enable OpenGL 1.4 support in most commonly used drivers

2010-01-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25847 --- Comment #8 from Joakim Sindholt b...@zhasha.com 2010-01-02 08:52:53 PST --- Listen now, lots and lots of programs will check the extension string to determine whether certain functionality is available. So say you check for GLSL in order

[Mesa3d-dev] [Bug 25847] Enable OpenGL 1.4 support in most commonly used drivers

2010-01-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25847 Ruslan b7.10110...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 25847] Enable OpenGL 1.4 support in most commonly used drivers

2010-01-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25847 --- Comment #9 from Tobias Jakobi liquid.a...@gmx.net 2010-01-02 09:12:44 PST --- (In reply to comment #7) What this bug is about is to have Mesa accelerate everything it (given the hardware) can, and do in software what is can't

[Mesa3d-dev] [Bug 25863] New: Vega state tracker fail when using multiply, screen, darken and light blend option

2010-01-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25863 Summary: Vega state tracker fail when using multiply, screen, darken and light blend option Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW

[Mesa3d-dev] [Bug 25631] glNewList segfaults

2010-01-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25631 Chia-I Wu olva...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 25847] New: Enable OpenGL 1.4 support in most commonly used drivers

2010-01-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25847 Summary: Enable OpenGL 1.4 support in most commonly used drivers Product: Mesa Version: 7.6 Platform: Other OS/Version: All Status: NEW Severity:

[Mesa3d-dev] [Bug 25847] Enable OpenGL 1.4 support in most commonly used drivers

2010-01-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25847 --- Comment #1 from Matt Turner matts...@gmail.com 2010-01-01 13:50:17 PST --- You fundamentally misunderstand how OpenGL support works in Mesa. If a driver doesn't state that it supports OpenGL x.y, that means it _actually doesn't support

[Mesa3d-dev] [Bug 25847] Enable OpenGL 1.4 support in most commonly used drivers

2010-01-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25847 --- Comment #2 from Ruslan b7.10110...@gmail.com 2010-01-01 13:56:04 PST --- But why couldn't it fall back to software rendering if it doesn't support some feature? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email

[Mesa3d-dev] [Bug 25847] Enable OpenGL 1.4 support in most commonly used drivers

2010-01-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25847 --- Comment #3 from Ruslan b7.10110...@gmail.com 2010-01-01 13:57:43 PST --- You fundamentally misunderstand how OpenGL support works in Mesa. Maybe there is some documentation which would make me understand it properly? I couldn't find it.

[Mesa3d-dev] [Bug 25778] radeon driver crashes kwin

2009-12-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25778 --- Comment #5 from karaluh kara...@karaluh.pl 2009-12-29 00:08:05 PST --- Here's the full valgrind info: ==5274== Memcheck, a memory error detector ==5274== Copyright (C) 2002-2009, and GNU GPL'd, by Julian Seward et al. ==5274== Using

[Mesa3d-dev] [Bug 25778] radeon driver crashes kwin

2009-12-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25778 --- Comment #6 from Michel Dänzer mic...@daenzer.net 2009-12-29 00:18:22 PST --- (In reply to comment #4) How can I obtain better backtrace? E.g. by making sure debugging symbols are available for all binaries involved, in

[Mesa3d-dev] [Bug 25821] New: 'make' for MesaLib-7.6.1 fails even though 'configure' is OK

2009-12-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25821 Summary: 'make' for MesaLib-7.6.1 fails even though 'configure' is OK Product: Mesa Version: 7.6 Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW

[Mesa3d-dev] [Bug 25821] 'make' for MesaLib-7.6.1 fails even though 'configure' is OK

2009-12-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25821 --- Comment #1 from Sergei Steshenko sergst...@yahoo.com 2009-12-29 08:24:09 PST --- 'configure' was run using the following autogenerated script: #!/bin/sh cd /mnt/sdb8/sergei/AFSWD_debug/build/MesaLib-7.6.1

[Mesa3d-dev] [Bug 25821] 'make' for MesaLib-7.6.1 fails even though 'configure' is OK

2009-12-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25821 Sergei Steshenko sergst...@yahoo.com changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81

2009-12-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25588 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Keywords||NEEDINFO ---

[Mesa3d-dev] [Bug 25778] radeon driver crashes kwin

2009-12-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25778 --- Comment #4 from karaluh kara...@karaluh.pl 2009-12-28 01:44:26 PST --- (In reply to comment #3) (In reply to comment #2) How can I obtain better backtrace? E.g. by making sure debugging symbols are available for all binaries involved,

[Mesa3d-dev] [Bug 25631] glNewList segfaults

2009-12-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25631 --- Comment #13 from Michael Ivko mi...@gorodok.net 2009-12-27 13:16:06 PST --- Inclusion of user into the group video, which owns /dev/dri/card0, resolves the issue. -- Configure bugmail:

[Mesa3d-dev] [Bug 25778] radeon driver crashes kwin

2009-12-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25778 --- Comment #3 from Michel Dänzer mic...@daenzer.net 2009-12-25 07:01:00 PST --- (In reply to comment #2) How can I obtain better backtrace? E.g. by making sure debugging symbols are available for all binaries involved, in particular

[Mesa3d-dev] [Bug 25631] glNewList segfaults

2009-12-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25631 --- Comment #11 from aze489 aze...@yopmail.net 2009-12-24 02:03:12 PST --- I found out using strace that /dev/dri/card0 was not accessible... I don't really understand where this problem come from since i specified Mode 0666 in my xorg.conf's

[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81

2009-12-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25588 --- Comment #3 from Fabio Pedretti fabio@libero.it 2009-12-24 03:36:03 PST --- Ian, any news on this? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You

[Mesa3d-dev] [Bug 25631] glNewList segfaults

2009-12-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25631 --- Comment #12 from Chia-I Wu olva...@gmail.com 2009-12-24 06:58:19 PST --- I don't know why the permission issue causes the segfault on Arch. I tried to $ chmod 000 /dev/dri/card0 and all GL applications fall back to software rasterizer

[Mesa3d-dev] [Bug 25631] glNewList segfaults

2009-12-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25631 --- Comment #8 from aze489 aze...@yopmail.net 2009-12-23 01:59:29 PST --- I have the same problem. I'm also using Arch Linux but with a Radeon R300 card. My computer was up for 2 weeks when new versions of ati-dri(7.6.1-1), libgl(7.6.1-1),

[Mesa3d-dev] [Bug 25631] glNewList segfaults

2009-12-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25631 Chia-I Wu olva...@gmail.com changed: What|Removed |Added CC||olva...@gmail.com ---

[Mesa3d-dev] [Bug 25631] glNewList segfaults

2009-12-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25631 --- Comment #10 from aze489 aze...@yopmail.net 2009-12-23 02:49:03 PST --- $ pacman -Ql | grep libdricore libgl /usr/lib/xorg/modules/dri/libdricore.so http://www.archlinux.org/packages/extra/i686/libgl/ -- Configure bugmail:

[Mesa3d-dev] [Bug 25778] radeon driver crashes kwin

2009-12-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25778 Michel Dänzer mic...@daenzer.net changed: What|Removed |Added AssignedTo|xorg-driver-...@lists.x.org |mesa3d-

[Mesa3d-dev] [Bug 25778] radeon driver crashes kwin

2009-12-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25778 --- Comment #2 from karaluh kara...@karaluh.pl 2009-12-23 06:48:24 PST --- (In reply to comment #1) This is probably not directly related to the X driver but most likely some client-side library - see e.g.

[Mesa3d-dev] [Bug 25654] glsl ifelse BranchTargets seem off

2009-12-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25654 Brian Paul brian.e.p...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 25164] glBitmap directly to the front buffer when using double-buffering has no effect

2009-12-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25164 --- Comment #1 from Rafael Monica monr...@gmail.com 2009-12-21 07:30:40 PST --- Actually this was a bug in the radeon dri drivers, and should be fixed in git master now. Can you confirm and close this bug? -- Configure bugmail:

[Mesa3d-dev] [Bug 25735] git master libOSMesa fails to link (missing link against libglslpp.a)

2009-12-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25735 --- Comment #1 from Brian Paul brian.e.p...@gmail.com 2009-12-21 12:43:52 PST --- I've committed some fixes. Please try again. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail

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