Sorry, this got a bit out of context - one of the solutions from Jon was
talking about adding a bbappend to a kernel recipe, which would then
automatically handle KERNEL_DEVICETREE list via kernel-devicetree,bbclass
Alternatively, if you add a standalne recipe, all you need is to add your
overl
Hi Denys,
Should be easy enough to test it quickly as a proof of concept, thank you.
Will bitbake know to compile this overlay, tell the u-boot to load it and
so on?
On December 22, 2023 02:49:39 Denys Dmytriyenko wrote:
You could simply add your overlay in one of the conf files, such as
lo
You could simply add your overlay in one of the conf files, such as
local.conf:
KERNEL_DEVICETREE += "your-overlay.dtbo"
Check the existing machine conf files for examples.
On Thu, Dec 21, 2023 at 08:51:49PM +, Lukasz Przenioslo wrote:
> Hi Jon,
> I guess the first option is more feasible,
"irrevelant" typo?
On Thu, Dec 21, 2023 at 02:52:15PM +0530, Paresh Bhagat via
lists.yoctoproject.org wrote:
> Remove config files from /usr/share/jailhouse as they are not required.
> Package only the cell files for respective devices and not all k3 files.
> Update FILES:PN to use wildcard.
>
This feels like a step backwards... I like the simplification side of this
change. I also realize the complexities that multiconfig brings. But the
alternative is rather a hack and has other issues - let me explain.
We used this approach of using binary compilers masquerading as -native tools
(
Hi Jon,
I guess the first option is more feasible, as I would not like to modify
any files provided by the Poky repo, but rather create my own recipe
that would somehow cover the default settings during the build. There is
still a lot ahead for me to understand though...
Thank you for the use
This solution seems like a good place to start. I haven't tried it myself
but it looks clean and easy to implement.
https://stackoverflow.com/a/68650774
The alternative would be to bbappend the kernel and patch your overlay into
the correct folder.
https://stackoverflow.com/a/39343720
On Thu, Dec
Hi and thank you for the answer Jonathan!
Do you happen to also know a good reference on how to incorporate an
overlay into the yocto build?
On December 21, 2023 15:58:56 Jon Cormier wrote:
Here is a possible example overlay that configures pinmuxes with the
expectation that the pru's will u
Here is a possible example overlay that configures pinmuxes with the
expectation that the pru's will use them. There is likely a similar
example in that long list of overlays that disables hdmi.
https://github.com/beagleboard/bb.org-overlays/blob/master/src/arm/AM335X-PRU-RPROC-4-19-TI-PRUCAPE-00
Hi Andrew,
On 20/12/23 23:14, Andrew Davis via lists.yoctoproject.org wrote:
On 12/20/23 11:40 AM, Ryan Eatmon wrote:
On 12/20/2023 10:54 AM, Andrew Davis wrote:
On 12/20/23 10:43 AM, Jose Quaresma wrote:
Hi Andrew,
I believe this patchset can help fix some of the remaining issues
mainly
Hello there,
I was able to compile the Poky image (Dunfell) with meta-ti included for the
BBB. I am working on an open source project intended for home automation based
on the BBB: https://github.com/Beaglenode/BeagleNodeHW
The next step I am trying to make is to prepare a proper device tree ov
Remove config files from /usr/share/jailhouse as they are not required.
Package only the cell files for respective devices and not all k3 files.
Update FILES:PN to use wildcard.
Signed-off-by: Paresh Bhagat
---
.../recipes-ti/jailhouse/jailhouse_git.bb | 34 +--
1 file change
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