On Dec 3, 2003, at 6:05 PM, Richard Gaskin wrote:
I don't think it's fair to ascribe a less-than-Raney level of
responsivness
to reluctance. There may be any number of factors involved, not the
least
that they may simply be busy.
I agree with that conclusion, but I have similar concerns as
To use the current version of the engine with the MC IDE you need to
go to
runrev.com and download a package named Revolution. You can rename
it to
anything you like, but for communicating with the community as a whole
it
may be less confusing to just use its current name.
I guess this would
Simon Lord wrote:
I have to wonder about all the people out there that have used
HyperCard and SuperCard or XTalk and never heard of MetaCard.
Precisely. Scott is an excellent engineer, but has no illusions about being
a marketer. The buzz is all about Revolution.
I switched from HyperCard
Alex Rice wrote:
Although the thread is about the metacard project, here my observations
about the use-revolution list. I guess it is NOT an ambivalence about
the metacard project, rather support problems in general.
IMHO there are lots of threads on the use-revolution list that need
At 6:50 am +0100 4/12/03, MisterX wrote:
hi everyone,
Im making a long overdue tool that's just too fruity!
But i came across a limitation...
on mouseenter
put the selection into s1 -- bla bla bla
put the selectedchunk into s2 -- char x to y of field 1
put the selectedfield into s3 -- field
Richard Gaskin [EMAIL PROTECTED] wrote:
While MetaCard as a product is gone the engine lives on under the name
Revolution, with a larger and faster-growing audience than it's ever known
before.
Take a look on the data with a text editor, you will see something as :
#!/bin/sh
# MetaCard 2.4
I'm looking for suggestions on how to get multiple sounds to play at
once using MetaCard 2.4.3.
I currently use the play command (play audioClip, specifically) to play
AIFF sounds. I had used the play videoClip command in many past
projects, letting my file size be smaller by using QuickTime
Dom wrote:
Richard Gaskin [EMAIL PROTECTED] wrote:
While MetaCard as a product is gone the engine lives on under the name
Revolution, with a larger and faster-growing audience than it's ever known
before.
Take a look on the data with a text editor, you will see something as :
On 12/4/03 1:08 PM, Karl Becker [EMAIL PROTECTED] wrote:
I'm looking for suggestions on how to get multiple sounds to play at
once using MetaCard 2.4.3.
There is no native option other than player objects (which you claim eat up
processor time but if you're making a game, I'm not sure why
On Dec 4, 2003, at 2:23 PM, Scott Rossi wrote:
This will play as many channels as
can be accommodated by memory. Unfortunately, there's no modern day
equivalent.
There is also this new, potentially xplatform external. I haven't used
it but it looks interesting
http://www.fmod.org/
On 12/4/03 1:36 PM, Alex Rice [EMAIL PROTECTED] wrote:
This will play as many channels as
can be accommodated by memory. Unfortunately, there's no modern day
equivalent.
There is also this new, potentially xplatform external. I haven't used
it but it looks interesting
On Dec 4, 2003, at 2:43 PM, Scott Rossi wrote:
I may be mistaken but I don't believe the FMOD external inherently
provides
multi-channel audio support. The benefit of the external (as
explained to
me by the author) is support for various file types that would
otherwise
require QT for
As I will be offline for the next five days, two remarks:
First, I will follow Richard's advice to ask my questions again next
week when I am back and Rev may have rounded up their new troops by then.
I have done some more benchmarking, which I will report about,
concerning the relative speeds
Wilhelm Sanke wrote:
I have done some more benchmarking, which I will report about,
concerning the relative speeds of the MC and Rev IDEs both for using the
IDEs during the development and for building standalones. I think I have
found sort of a critical mass of controls where the Rev IDE
I am playing a series of QT sound-only movies by changing the filename
of a player. A playstopped handler is supposed to trigger when the
player is done and then loads the next sound file.
I am not getting a playstopped message if the stack containing the
player is frontmost. As soon as I
I've used the playPaused handler as a part of the player script. It
works pretty well - wanted to use playStopped but it never worked.
Hope this helps!
Jack Rarick
Braintree Athletic Systems
On Thursday, December 4, 2003, at 08:41 PM, J. Landman Gay wrote:
I am playing a series of QT
That's it!
Thanks very much Dave!!!
The problem is that there is no way of knowing what stack
(given palettes exist) contains the current selection.
How about
put the long id of the selectedfield into s3
Does that give you what you need?
Dave
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