Re: Metacard support

2003-12-04 Thread Alex Rice
On Dec 3, 2003, at 6:05 PM, Richard Gaskin wrote: I don't think it's fair to ascribe a less-than-Raney level of responsivness to reluctance. There may be any number of factors involved, not the least that they may simply be busy. I agree with that conclusion, but I have similar concerns as

Re: Metacard support

2003-12-04 Thread Simon Lord
To use the current version of the engine with the MC IDE you need to go to runrev.com and download a package named Revolution. You can rename it to anything you like, but for communicating with the community as a whole it may be less confusing to just use its current name. I guess this would

Re: Metacard support

2003-12-04 Thread Richard Gaskin
Simon Lord wrote: I have to wonder about all the people out there that have used HyperCard and SuperCard or XTalk and never heard of MetaCard. Precisely. Scott is an excellent engineer, but has no illusions about being a marketer. The buzz is all about Revolution. I switched from HyperCard

Re: Metacard support

2003-12-04 Thread Richard Gaskin
Alex Rice wrote: Although the thread is about the metacard project, here my observations about the use-revolution list. I guess it is NOT an ambivalence about the metacard project, rather support problems in general. IMHO there are lots of threads on the use-revolution list that need

Re: Touchy selection business

2003-12-04 Thread Dave Cragg
At 6:50 am +0100 4/12/03, MisterX wrote: hi everyone, Im making a long overdue tool that's just too fruity! But i came across a limitation... on mouseenter put the selection into s1 -- bla bla bla put the selectedchunk into s2 -- char x to y of field 1 put the selectedfield into s3 -- field

Re: Metacard support

2003-12-04 Thread Dom
Richard Gaskin [EMAIL PROTECTED] wrote: While MetaCard as a product is gone the engine lives on under the name Revolution, with a larger and faster-growing audience than it's ever known before. Take a look on the data with a text editor, you will see something as : #!/bin/sh # MetaCard 2.4

Multiple sounds playing at once - how?

2003-12-04 Thread Karl Becker
I'm looking for suggestions on how to get multiple sounds to play at once using MetaCard 2.4.3. I currently use the play command (play audioClip, specifically) to play AIFF sounds. I had used the play videoClip command in many past projects, letting my file size be smaller by using QuickTime

Re: Metacard support

2003-12-04 Thread Richard Gaskin
Dom wrote: Richard Gaskin [EMAIL PROTECTED] wrote: While MetaCard as a product is gone the engine lives on under the name Revolution, with a larger and faster-growing audience than it's ever known before. Take a look on the data with a text editor, you will see something as :

Re: Multiple sounds playing at once - how?

2003-12-04 Thread Scott Rossi
On 12/4/03 1:08 PM, Karl Becker [EMAIL PROTECTED] wrote: I'm looking for suggestions on how to get multiple sounds to play at once using MetaCard 2.4.3. There is no native option other than player objects (which you claim eat up processor time but if you're making a game, I'm not sure why

Re: Multiple sounds playing at once - how?

2003-12-04 Thread Alex Rice
On Dec 4, 2003, at 2:23 PM, Scott Rossi wrote: This will play as many channels as can be accommodated by memory. Unfortunately, there's no modern day equivalent. There is also this new, potentially xplatform external. I haven't used it but it looks interesting http://www.fmod.org/

Re: Multiple sounds playing at once - how?

2003-12-04 Thread Scott Rossi
On 12/4/03 1:36 PM, Alex Rice [EMAIL PROTECTED] wrote: This will play as many channels as can be accommodated by memory. Unfortunately, there's no modern day equivalent. There is also this new, potentially xplatform external. I haven't used it but it looks interesting

Re: Multiple sounds playing at once - how?

2003-12-04 Thread Alex Rice
On Dec 4, 2003, at 2:43 PM, Scott Rossi wrote: I may be mistaken but I don't believe the FMOD external inherently provides multi-channel audio support. The benefit of the external (as explained to me by the author) is support for various file types that would otherwise require QT for

Re: Metacard support

2003-12-04 Thread Wilhelm Sanke
As I will be offline for the next five days, two remarks: First, I will follow Richard's advice to ask my questions again next week when I am back and Rev may have rounded up their new troops by then. I have done some more benchmarking, which I will report about, concerning the relative speeds

[OT] Sparta (was Re: Metacard support)

2003-12-04 Thread Richard Gaskin
Wilhelm Sanke wrote: I have done some more benchmarking, which I will report about, concerning the relative speeds of the MC and Rev IDEs both for using the IDEs during the development and for building standalones. I think I have found sort of a critical mass of controls where the Rev IDE

Player messages

2003-12-04 Thread J. Landman Gay
I am playing a series of QT sound-only movies by changing the filename of a player. A playstopped handler is supposed to trigger when the player is done and then loads the next sound file. I am not getting a playstopped message if the stack containing the player is frontmost. As soon as I

Re: Player messages

2003-12-04 Thread Jack Rarick
I've used the playPaused handler as a part of the player script. It works pretty well - wanted to use playStopped but it never worked. Hope this helps! Jack Rarick Braintree Athletic Systems On Thursday, December 4, 2003, at 08:41 PM, J. Landman Gay wrote: I am playing a series of QT

RE: Touchy selection business

2003-12-04 Thread MisterX
That's it! Thanks very much Dave!!! The problem is that there is no way of knowing what stack (given palettes exist) contains the current selection. How about put the long id of the selectedfield into s3 Does that give you what you need? Dave