On 1/31/04 9:03 PM, "J. Landman Gay" <[EMAIL PROTECTED]> wrote:
>> on goofyFix
>>global gPlay
>>if not gPlay then exit goofyFix
>>set rect of this stack to rect of this stack
>>send "goofyFix" to me in 100 milliseconds
>> end goofyFix
>
> Wow. The goofiness of the fix almost mak
On 1/31/04 1:07 AM, Scott Rossi wrote:
on playLoop
global gPlay
if the shiftkey is down then -- stop loop
put false into gPlay
stop player 1
else
put true into gPlay
start player 1
goofyFix
end if
end playLoop
on playStopped
global gPlay
if gPlay then p
On 1/31/04 5:31 PM, Kurt Kaufman wrote:
I am using whatever underlying engine is included with Rev 2.03, and I
don't seem to be having problems with PlayStopped messages.
As far as I know, it was a bug introduced recently (possibly version
2.1.2 but I'm not sure) and it only happens on OS X.
-
On Jan 31, 2004, at 12:00 PM, [EMAIL PROTECTED] wrote:
[Possible Goofy Fix Found for Missing PlayStopped]
I am using whatever underlying engine is included with Rev 2.03, and I
don't seem to be having problems with PlayStopped messages. I have a
stack that relies upon that message extens
On 1/31/04 1:27 PM, "Alejandro Tejada" <[EMAIL PROTECTED]> wrote:
>> After spending the better part of today messing
>> around with players, sound files and wet towels to
>> clear the bloody remains from my forehead, I may
>> uncovered a goofy fix for the missing playStopped
>> message Jacqueline
on Fri, 30 Jan 2004 23:07:27 -0800
Scott Rossi wrote:
> After spending the better part of today messing
> around with players, sound files and wet towels to
> clear the bloody remains from my forehead, I may
> uncovered a goofy fix for the missing playStopped
> message Jacqueline and I batted aro
After spending the better part of today messing around with players, sound
files and wet towels to clear the bloody remains from my forehead, I may
uncovered a goofy fix for the missing playStopped message Jacqueline and I
batted around in December. The RunRev folks may have already implemented a