The MS implementation of Array.Sort attempts to check whether the Array it is
passed can be converted to object[], and in that case it uses a verison of
Quicksort that uses array indexers instead the slower Array accessors to
access elements of the Array. Apparently, their JIT has special helper
iling list items work
correctly or the best format. Mono hacker types seem to read OO.org
spreadsheet, so I'll try that initially. If anyone cannot get it or wants
CSV, let me know.
I'm looking for an online copy, but the author of the program seems to have
let his domain name e
Just to check, I had someone compile your test under MS csc version, and the
code compiled by csc does call operator==. So this would really seem like an
mcs bug.
On Thursday 07 April 2005 4:12 am, Joe Ante wrote:
> Hi,
>
> Is there a way to compare an object against null with a user defined
>
angled symbols in a completely different way from GCC since 3.0. But
even within the 3.x series of GCC there have been changes to mangling (due to
misinterpretations of the mangling documentation, as far as I know).
Marcus
On Saturday 30 April 2005 10:42 pm, Mongoose wrote:
I was working on such a project (not in Mono) a while back, but the MSBuild's
API was mostly undocumented. So I did not get very far beyond stubbing
everything out and writing some broilerplate code (e.g. properties that would
just return values from private fields).
A few of the API components
Hi marcus,
> i am not very familiar with MSBuild as yet... but have decided to look into
> it asap. Regarding documentation of microsoft.build.* namespaces... you
> might want to have a look at the vs2005 documentation at
> http://msdn2.microsoft.com/library/ms123457(en-us,vs.80)
MS's implementation does not use the XmlSerializer class to read and parse the
project build files.
I have not been able to find detailed information about many aspects of
MSBuild. Some of the "big picture" items are covered in articles, but there
are many methods those precise effect is not cl
I remember that MSBuild originally did not use the GAC. Then they changed
their minds. A brief summary of the situation is given in
http://channel9.msdn.com/wiki/default.aspx/MSBuild.MsbuildAssembliesInTheGac.
I do wish that they had elaborated on the problems that putting the assemblies
in the
From the measurements I've taken, MS .NET is generally 2 to 3 times faster
than Mono, both using micro-benchmarks and applications that do "real" work.
I would also point out that your .NET test was on MS, whereas your Mono test
was on Linux. Exception-handling on MS is thought to be very slow.
When I got my new motherboard and processor (AMD64), I just built from the
source tarball for the latest release. Then I updated to the latest SVN
version after that. I also use --libdir=/usr/local/lib64, as I do for all my
64-bit libs, but Mono's platform independent libs (managed DLLs) still
Hello all,
First, by way of introduction, I'm Marcus Griep, a .NET/Mono
developer for some time now, and a contributor to such projects as
Boo, C5, and git.
In a sort of scratch-my-own-itch style, I'm looking to speed up the
computationally time consuming steps of BigInteger mat
, and also fixes a
bug introduced by the fix to 323096 (which caused incorrect resolution
in similar cases). As well, it adds two additional test cases to the
test suite to prevent future regressions.
If that's too succinct, let me know, and I'll respond more fully to the
list.
--
Marcu
files being built into an uninstalled library in the
net_1_1 profile.
This patch cleans up the Mono.C5 build by moving it to the net_2_0
profile and removing the now unnecessary #ifdef guards.
--
Marcus Griep
GPG Key ID: 0x070E3F2D
——
https://torproj.xpdm.us
Ακακια את.ψο´, 3°
Index: class/Makefile
ay be line ending issues when applying this
patch.
--
Marcus Griep
GPG Key ID: 0x070E3F2D
——
https://torproj.xpdm.us
Ακακια את.ψο´, 3°
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>
> Zoltan
>
> On Thu, Jul 30, 2009 at 5:49 PM, Marcus Griep wrote:
> I am not attaching the patch here directly because, even
> gzip'ed, it
> stands at over 450KB. Instead, it is being hosted at
> http://wiki.xpdm.us/
Zoltan
>
> On Fri, Jul 31, 2009 at 1:48 AM, Marcus Griep wrote:
> I did notice these, and I'll go over each of them. I figured
> that the
> priority was getting the verbatim upstream ported over and
> then fixing
> them
simd-part-1/
Thanks to all the folks who've been keeping the Mono.Simd project going.
--
Marcus Griep
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never raised)
My question is now: is there any (technical) reason why this
functionality is not implemented in Mono?
Are you interested in a patch which might fix this?
Best regards from Chemnitz/Germany!
Marcus
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Hi,
We are developing a game and using C# and C++ with the help of mono.
There are two dlls we use; Dll1 and Dll2. At run-time, I want to change
(update) these dlls without restarting the game (which takes a while). Here is
the code we use:
mono_domain = mono_jit_init(Dll1);
mono_world_assem
>>On 13.08.2010 15:10, marcus julius wrote:
>> Did I make a mistake and/or is there a way to do this?
>There are 2 ways to reload an assembly:
>2) Use app domains which can be unloaded together with
>their assemblies by design.
Thanks for the quick reply.
Ok, I know how
Hi Lucas,
>you can use mono_domain_create() and mono_domain_unload() just fine from
>c. In fact, I suspect it's actually
>easier to do from native code these days. basically what you should do is:
>create domain
>set it active
>load your assemblies
>run your code
>when you want to reload code
Hi,
I have a C++ application that uses C sharp classes which also use C++
functions. Thus, both C++ and C sharp call each other, but main project that I
run is C++. The question is how to debug this project?
I tried to create a dummy start up C sharp project and call my C sharp code
from there
Hi,
I've just started reading about Interop with Native Libraries in C# and Mono,
so before I started doing something I want to ask more experienced people as a
last resort.
I wanna send a managed class (which extends another class, has another class as
a field and some methods) to unmanaged C
Hi,
I call a c++ function from C# using mono.
For instance,
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern internal static Object get_ai_behavior_object(int id);
When the function returns a NULL object, there is a NullReferenceException. I
think it occurs because C# tries to cast
Hi,
I am using monolinker to remove some functionality that I don't want users to
have in my embedded mono application.
My application uses two different C# dlls and users can change/replace one of
them. However, I don't want them to have file read/write access (ex. to write
viruses...). I r
llNotFoundException"?
Thanks for any assistance.
Greetings,
Marcus
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