Re: [Mono-dev] WCF in Mono client borking negative numbers

2013-07-09 Thread Jonathan Chambers
Lukas, Please verify if the client works on a recent mono, to determine if this has already been addressed by changes not in Unity. In any case, also feel free to submit a bug via the Unity3d bug reporter. Thanks, Jonathan On Mon, Jul 8, 2013 at 8:58 PM, LukasTaves wrote: > Sorry taking so lo

Re: [Mono-dev] WCF in Mono client borking negative numbers

2013-07-08 Thread LukasTaves
Sorry taking so long, I got hung up on a few things at work and couldn't implement an use case earlier. So here's what I'm using: My Service interface, and the callback interface: My Service implementation

Re: [Mono-dev] WCF in Mono client borking negative numbers

2013-06-25 Thread Rodrigo Kumpera
Please file a bug report with a test case so we can figure out how to fix it. On Mon, Jun 24, 2013 at 2:25 PM, LukasTaves wrote: > I have a Unity3D client that communicates with a local service through WCF. > The service is duplex and all communication is in place and working, > however > some

[Mono-dev] WCF in Mono client borking negative numbers

2013-06-24 Thread LukasTaves
I have a Unity3D client that communicates with a local service through WCF. The service is duplex and all communication is in place and working, however some negative numbers get borked when received. Bellow is a list that shows subsequent received single precision numbers. The stream was increasi