First, let me state that I am an absolute novice in Mac programming and have
next to no experience with XCode. I have also spent an inordinate amount of
time trying to find solutions online, including purchasing some books, but
am unable to make any progress.
My problem is that I am trying to buil
Hi,
MgSplitView.app [.dSYM] aren't files, they're directories. Finder
shows them as packages, but you can right-click and "Show package
contents" and you'll be able to see the real files inside. You'll also
see the truth about them if you use a terminal.
Rolf
On Mon, Sep 26, 2011 at 5:58 AM, com
Hi,
Unfortunately I do not know enough about Xcode, but you'll have to figure
out how to build a static library (it looks like the MGSplitViewController
project is building an app, not a library). If I knew how to do that, I'd
tell you... sadly, I do not. I had similar problems a while back trying
If the output is an .app file then the Xcode project is the wrong project
type. It should be Xcode > File > New > New Project > iOS > Framework & Library
> Cocoa Touch Static Library. You can use that project template to build
yourself a static library. Just include all the files you need for t
Thank you all very much for your help. Using your information, I was able to
get the static library built and loaded into my application, but ran into
various sigalerts, so have decided not to pursue use of this control at this
time.
One disappointing aspect of our foray into the Monotouch world h
there does seem to be a distinct lack of third party tools/components for
iOS (and Mac) compared to the very rich selection that exists under
Windows/.NET
I don't know how much of this is due to cultural reasons and how much is
technical
hopefully as MT matures and grows we'll begin to see a rich
Hi guys,
Once Xamarin finishes getting up to speed on MonoTouch and Mono4Android
releases and MonoDevelop, we hope to try and improve the 3rd party bindings
in the monotouch-bindings module in github.
Hope that helps,
Jeff
On Fri, Sep 30, 2011 at 1:22 PM, Jason Awbrey wrote:
> there does seem
That would be very helpful.
Perhaps Xamarin could also consider adding functionality to their store
where companies and developers can provide components for sale, shareware,
or freeware? That way developers that are new to the platform/environment
would have a central location to see what is av