[Mscore-developer] Visual test suite

2013-09-26 Thread Lasconic
Hi, Since more than a year we have regression tests in MuseScore http://dev-list.musescore.org/Testing-and-continuous-integration-td7577442.html However, these tests work by comparing MSCX files and MSCX files don't contain any information about the layout of the score. The layout is not saved, i

Re: [Mscore-developer] Aeolus Organ Synth

2013-09-26 Thread ChurchOrganist
In which case perhaps I should contact John McCoy to see whether we can include an official fork of the Jeux Soundfont with MuseScore. He seems to be quite open to people working with the Jeux Soundfont, although I see there has been no development since 2000. Although not quite up to the same st

Re: [Mscore-developer] Aeolus Organ Synth

2013-09-26 Thread Maurizio M. Gavioli
It is not up to me to make objections! Just out of curiosity: 1) You are an organist, I am not. Is McCoy's Jeux (I think you refer to the 1.4 version) good enough (flexible enough) to be worth including an organ-specific sound font? I played with it years ago and I have no specific recollections o

Re: [Mscore-developer] Visual test suite

2013-09-26 Thread Maurizio M. Gavioli
Wouldn't it be possible to have the test machine generate the ref. image itself, for instance the first time a (new) visual test is run? This would solve any enviro discrepancy (in addition to differences in rendering, for instance a small difference in fonts used or in anti-aliasing or any other

Re: [Mscore-developer] Visual test suite

2013-09-26 Thread Lasconic
> Wouldn't it be possible to have the test machine generate the ref. image > itself, for instance the first time a (new) visual test is run? > > Yes that's a possibility indeed. > This would solve any enviro discrepancy (in addition to differences in > rendering, for instance a small difference i

Re: [Mscore-developer] Aeolus Organ Synth

2013-09-26 Thread Lasconic
I don't see the point of including more specific soundfonts by default in MuseScore. If we add one for Organ, why not for other instruments. However, I'm in favor of making the default playback (so the default soundfont) better if we can do it and keep the sf3 under a reasonable size. The sound in

Re: [Mscore-developer] Aeolus Organ Synth

2013-09-26 Thread ChurchOrganist
The samples included in Jeux 1.4 give the possibility to play a wide range of organ music, although it will need tweaking a little to suit MuseScore's idiosyncrasies. I was using it in 1.2 for organ sounds until I discovered Aeolus in 2.0. What I would prefer is a plugin version of Aeolus, but I t

Re: [Mscore-developer] Aeolus Organ Synth

2013-09-26 Thread ChurchOrganist
Obviously I am biased as an organist, but I feel the pipe organ is a special case due to the appalling GM implementation of the sounds possible. All the other instruments in the default Fluid soundfont bear a good resemblance to the actual sound of the instrument, apart from pipe organ. Agreed it

Re: [Mscore-developer] Aeolus Organ Synth

2013-09-26 Thread Maurizio M. Gavioli
lasconic wrote > I don't see the point of including more specific soundfonts by default in > MuseScore. If we add one for Organ, why not for other instruments. As I said, I am not an organist and I think not to be biased in favor of it, but if there is an 'instrument' which, in case, /could/ deser

Re: [Mscore-developer] Visual test suite

2013-09-26 Thread Maurizio M. Gavioli
lasconic wrote > The font should be the same. Even with the same fonts, a different freetype version might be enough to generate slightly different rasterizations. > Any idea is welcome, but I would prefer to solve the root cause. Yes, but it is important to detect (and then, if possible, solve)