AkA DanSHakU wrote:
>
> the address will be :
> [EMAIL PROTECTED]/ktrawins
eehhsorry...this should be
people.a2000.nl/ktrawins
greets
akai
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...sorry peoples... too tiered to brew a webpage tonight...
should be there by tomorrow...
greetz
akai!
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the address will be :
[EMAIL PROTECTED]/ktrawins
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Cesar Cardoso wrote:
> Remember guys, this is valid only on MS/PC/DR/OpenDOS, Windows 3.x,
> Windows 9x.
> Other systems (Linux, BSD family, Windows NT I think, Solaris/Linux,
> OS/2) don't need to do all this tricks.
...because they never use the real mode
they give you a bunch of virtual m
i think i'll call it project com-port ;)
any sugestions or technical info will help..
greetz
akai!
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Laurens Holst wrote:
>
> > Laurens Holst wrote:
> > >> oh yeah, btw.. it's loser, not luser.. (didn't have no
> > >> education eh??)
> >
> > >Jeez! English is terrible on this list!
> >
> > >People, it is LOOSERS and LAMERS. Not losers not lusers >nor lammers.
> >
> > Yeah, yeah, the lamer part I
> And winners don't use drugs !
eerhh i use drugs and i'm a winner but to be honest i don't
use drugs to win :)
greetz
akai!
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
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you sound like a 12 year old.. i suppose you are about 10 years
old grow up for god's sake. if you want to flame me, write me an
email: [EMAIL PROTECTED]
ooh yeah... stop writing stupid messages... everyone knows you are
lying... no one ever keeps promises like that .. you are no exce
Maarten ter Huurne wrote:
>
> At 08:36 PM 7/20/99 +0200, you wrote:
>
> >why not make some kind of mappingdevice (before the cpu) to map r800 ops
> >to z380 equivalents and remap all z380 ops that are used differently by
> >r800 to completely different ops.
>
> Won't work.
> The reason is that
> >It can be made by hardware, because Z380 has a special feature, like an
> >interrupt when an unknown command is found... So these instructions can
> >be redirected to another single processor that only execute these
> >instructions.
>
> That only works if the opcodes are unused (no instruction
...are there any specs yet?...
akai
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Tristan wrote:
>
> > then why did Konami prog for the Snes??? :))
>
> Konami did games for both Sega and Nintendo
.it was a joke...
> > D-KC COULD have used 2 OPL's and hardwire them left and right.. Did he use
> > OPL's anyway? I can imagine someone using a dsp or a normal processor
>
> You once wondered if the SFG-05 in my Yamaha CX-5M is a DX-7. Can anyone shed
> a light on this?
could be...
> By the way, is there any program for Yamaha CX-5M, NOT written by Yamaha? It
> is a really cool FM-synth, that SFG-05! 4 operator! Yummie!
nope CX-5M != DX-7...
dx-7 has
> > FM is actually quite simple... you take one wave and multiply it with
> another
> > to change the sound...
>
> Eh, in principle, yes. I guess it becomes more complicated as soon as you
> start
> doing things like feedback :-)
yeah, you're right... but i suppose the feedback is digital as wel
Pablo Vasques Bravo-Villalba wrote:
>
> AkA DanSHakU wrote:
> > Wasn't OPLL the LANGUAGE to program the opl in the pac?..
>
> No way! :) It's a soundchip by Yamaha.
Ok... my mistake... just got a bit confused... i thought that OPL1 was
the chip and OPLL was the BASIC
Maurizio wrote:
>
> Take some black boxes.
>
> Give the same imput to all the boxes.
>
> Watch the outputs.
>
> If the output is the same for all the boxes, the boxes are identical
> regardless what there is inside each one.
good...now we only need a keyboard, tv-out and tv emulator :)
grtz
Wasn't OPLL the LANGUAGE to program the opl in the pac?..
greetz
akai
[EMAIL PROTECTED]
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Tristan wrote:
>
> > Each and every ad-lib compatible soundcard can emulate FM Pac and FM-part
> > of music module, since the ad-lib contains the OPL1 FM-Chip. Each sound
> > blaster compatible soundcard can emulate FM Pac, FM-part of music module
> > and ADPCM part of music module, since the sou
Coen van der Geest wrote:
>
> Hi there,
>
> >But if I run an MSX1 game on BrMSX, using a video card with TV-out and an
> >MSX joystick connected to the PC, and I hide the PC itself from sight, can
> >you tell the difference with a real MSX1?
>
> Did I hear Turing Test? *grin* (OK, someone alrea
Laurens Holst wrote:
>
> > hi.. sorry for the off-topicness of this massage.. the temptation was to
> > big..
> > i will not give one again...
> > greetz
> > aka
>
> I will probably get it sunday.
great!!. where do you live?.. do you have a burner?... do you have
time on sunday? ;)
no seri
Mark Zellenrath wrote:
>
> Hi,
>
> The overscan trick was, I think, first discovered by NOP and used in
> "Unknown Reality" at the title screen. Achieving the vertical overscan
> on the V9938/V9958 is actually quite simple. You only need two line
> interrupts (using r#19) and flip the LN bit (
hi.. sorry for the off-topicness of this massage.. the temptation was to
big..
i will not give one again...
greetz
aka
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Ricardo Jurczyk Pinheiro wrote:
>
> At 23:49 20/05/99 +0200, you wrote:
> >What is bleem?
>
> Is it related to MSX?
YES! because then you can play Konami games running on an msx-emul.
on an PSX-emul on your PC
greetz
aka
MSX Mailinglist. To unsubscribe, send an email to [E
Maybe it is easier to put a simple ADC with a interrupt from it's
sync-source
going to the msx it should be pretty easy to make!...
> > >> You can read the ADC directly. I don't remember the port number, but it
> > >was
> > >> somewhere around 10. It produces 8-bit sample values.
> > >> The
Peter Burkhard wrote:
>
> > The 3DCard is stupid because isn't impossible to make... problably will be
> > a bit difficult to realize a BIOS, but do we realy need it??
> >
>
> It's not the BIOS, but you cant find programmer for 3D-games.
> Games with polygones are verry difficult to program.
bu
Nestor Soriano wrote:
>
> >> I must confess I *CANNOT* do it better because I don't like this kind of
> >> games and never developed skills for creating them.
> >you cannot judge people for not doing something that you could have done
> >but
> >decided not to do because you're not interested...
>
MkII wrote:
>
> >> If that super-resolution, render and 3D moving WERE REALISTIC ENOUGH and
> >> their programmers HAD A BARE MINIMUM TALENT perhaps it would be a little
> >> fun. IMO the videogames we see nowadays (specially in the PC side) are
> >> little more than poorly finished overproduced
MkII wrote:
>
> >> Disagree. If somebody devised MSX versions of the latest PC gfx engines
> >> then it would be pretty possible to create such games on our beloved
> >> computer.
> >
> >so who's gonna code the C++ compiler?
>
> There're freeware C++ compilers already available such as GNU C
i dl your copy but it wouldn't unpack
if anyone still wants it look in :
members.tripod.lycos.nl/r/FILE.htm
this is some J-site but it's there so go get it!!..
greetz
aka
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
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> Will you people please cut the Konami-Micro$oft crap?
> I don't like Micro$oft either, but hey, everyone does. No need to tell it via
> this list in 25 messages or more... Just do what you can: boycot them. PERIOD..
>
> Grtjs, Manuel - Sorry, but I'm getting tired of it...
This e-mail has perf
> No! This is not a useless discussion! MSX has changed a lot since microsoft
> designed it, then I think it is a good idea redefine the mean of it.
> I recognise the rol of Microsoft, but I think that "MSX Super eXpanded" or
> something like that is a good idea.
MSX hasn't changed a bit the
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