Re: ooh yeah..(foto's bussum)

1999-09-20 Thread AkA DanSHakU
AkA DanSHakU wrote: > > the address will be : > [EMAIL PROTECTED]/ktrawins eehhsorry...this should be people.a2000.nl/ktrawins greets akai MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [E

Foto's Bussum page available somewhere Sunday

1999-09-19 Thread AkA DanSHakU
...sorry peoples... too tiered to brew a webpage tonight... should be there by tomorrow... greetz akai! MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL

ooh yeah..(foto's bussum)

1999-09-19 Thread AkA DanSHakU
the address will be : [EMAIL PROTECTED]/ktrawins MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)

Re: [off] memory management in the PC

1999-08-29 Thread AkA DanSHakU
Cesar Cardoso wrote: > Remember guys, this is valid only on MS/PC/DR/OpenDOS, Windows 3.x, > Windows 9x. > Other systems (Linux, BSD family, Windows NT I think, Solaris/Linux, > OS/2) don't need to do all this tricks. ...because they never use the real mode they give you a bunch of virtual m

Who wants to help me write an C64 emul for MSX?..

1999-08-25 Thread AkA DanSHakU
i think i'll call it project com-port ;) any sugestions or technical info will help.. greetz akai! MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PRO

Re: MSX LUSERS (can't ye even spell that right?) -> Bad english??

1999-08-25 Thread AkA DanSHakU
Laurens Holst wrote: > > > Laurens Holst wrote: > > >> oh yeah, btw.. it's loser, not luser.. (didn't have no > > >> education eh??) > > > > >Jeez! English is terrible on this list! > > > > >People, it is LOOSERS and LAMERS. Not losers not lusers >nor lammers. > > > > Yeah, yeah, the lamer part I

Re: MSX WINNERS ! (Are We !)

1999-08-25 Thread AkA DanSHakU
> And winners don't use drugs ! eerhh i use drugs and i'm a winner but to be honest i don't use drugs to win :) greetz akai! MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (

Re: MSX LUSERS !!

1999-08-25 Thread AkA DanSHakU
you sound like a 12 year old.. i suppose you are about 10 years old grow up for god's sake. if you want to flame me, write me an email: [EMAIL PROTECTED] ooh yeah... stop writing stupid messages... everyone knows you are lying... no one ever keeps promises like that .. you are no exce

Re: [Phoenix] Re: Phoenix project - The new MSX platform pro-standarization

1999-07-21 Thread AkA DanSHakU
Maarten ter Huurne wrote: > > At 08:36 PM 7/20/99 +0200, you wrote: > > >why not make some kind of mappingdevice (before the cpu) to map r800 ops > >to z380 equivalents and remap all z380 ops that are used differently by > >r800 to completely different ops. > > Won't work. > The reason is that

Re: [Phoenix] Re: Phoenix project - The new MSX platform pro-standarization

1999-07-20 Thread AkA DanSHakU
> >It can be made by hardware, because Z380 has a special feature, like an > >interrupt when an unknown command is found... So these instructions can > >be redirected to another single processor that only execute these > >instructions. > > That only works if the opcodes are unused (no instruction

Re: Phoenix project - The new MSX platform pro-standarization

1999-07-19 Thread AkA DanSHakU
...are there any specs yet?... akai MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)

Re: "philosophical" view of emulation vs real thing

1999-07-18 Thread AkA DanSHakU
Tristan wrote: > > > then why did Konami prog for the Snes??? :)) > > Konami did games for both Sega and Nintendo .it was a joke... > > D-KC COULD have used 2 OPL's and hardwire them left and right.. Did he use > > OPL's anyway? I can imagine someone using a dsp or a normal processor >

Re: "philosophical" view of emulation vs real thing

1999-07-17 Thread AkA DanSHakU
> You once wondered if the SFG-05 in my Yamaha CX-5M is a DX-7. Can anyone shed > a light on this? could be... > By the way, is there any program for Yamaha CX-5M, NOT written by Yamaha? It > is a really cool FM-synth, that SFG-05! 4 operator! Yummie! nope CX-5M != DX-7... dx-7 has

Re: "philosophical" view of emulation vs real thing

1999-07-17 Thread AkA DanSHakU
> > FM is actually quite simple... you take one wave and multiply it with > another > > to change the sound... > > Eh, in principle, yes. I guess it becomes more complicated as soon as you > start > doing things like feedback :-) yeah, you're right... but i suppose the feedback is digital as wel

Re: OPLL emulation (was: AW: "philosophical" view of emulation vs real thing)

1999-07-15 Thread AkA DanSHakU
Pablo Vasques Bravo-Villalba wrote: > > AkA DanSHakU wrote: > > Wasn't OPLL the LANGUAGE to program the opl in the pac?.. > > No way! :) It's a soundchip by Yamaha. Ok... my mistake... just got a bit confused... i thought that OPL1 was the chip and OPLL was the BASIC

Re: Black boxes (Was "Re: "philosophical" view of emulation vs real thing")

1999-07-15 Thread AkA DanSHakU
Maurizio wrote: > > Take some black boxes. > > Give the same imput to all the boxes. > > Watch the outputs. > > If the output is the same for all the boxes, the boxes are identical > regardless what there is inside each one. good...now we only need a keyboard, tv-out and tv emulator :) grtz

Re: OPLL emulation (was: AW: "philosophical" view of emulation vs real thing)

1999-07-15 Thread AkA DanSHakU
Wasn't OPLL the LANGUAGE to program the opl in the pac?.. greetz akai [EMAIL PROTECTED] MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www

Re: OPLL emulation (was: AW: "philosophical" view of emulation vs real thing)

1999-07-15 Thread AkA DanSHakU
Tristan wrote: > > > Each and every ad-lib compatible soundcard can emulate FM Pac and FM-part > > of music module, since the ad-lib contains the OPL1 FM-Chip. Each sound > > blaster compatible soundcard can emulate FM Pac, FM-part of music module > > and ADPCM part of music module, since the sou

Re: AW: "philosophical" view of emulation vs real thing

1999-07-15 Thread AkA DanSHakU
Coen van der Geest wrote: > > Hi there, > > >But if I run an MSX1 game on BrMSX, using a video card with TV-out and an > >MSX joystick connected to the PC, and I hide the PC itself from sight, can > >you tell the difference with a real MSX1? > > Did I hear Turing Test? *grin* (OK, someone alrea

Re: [OT] does anyone have the starwars vcd iso's?

1999-05-29 Thread AkA DanSHakU
Laurens Holst wrote: > > > hi.. sorry for the off-topicness of this massage.. the temptation was to > > big.. > > i will not give one again... > > greetz > > aka > > I will probably get it sunday. great!!. where do you live?.. do you have a burner?... do you have time on sunday? ;) no seri

Re: Overscan trick

1999-05-28 Thread AkA DanSHakU
Mark Zellenrath wrote: > > Hi, > > The overscan trick was, I think, first discovered by NOP and used in > "Unknown Reality" at the title screen. Achieving the vertical overscan > on the V9938/V9958 is actually quite simple. You only need two line > interrupts (using r#19) and flip the LN bit (

[OT] does anyone have the starwars vcd iso's?

1999-05-27 Thread AkA DanSHakU
hi.. sorry for the off-topicness of this massage.. the temptation was to big.. i will not give one again... greetz aka MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems?

Re: Konami & Micro@?!*@*?@

1999-05-22 Thread AkA DanSHakU
Ricardo Jurczyk Pinheiro wrote: > > At 23:49 20/05/99 +0200, you wrote: > >What is bleem? > > Is it related to MSX? YES! because then you can play Konami games running on an msx-emul. on an PSX-emul on your PC greetz aka MSX Mailinglist. To unsubscribe, send an email to [E

Re: MIC IN cartridge

1999-05-22 Thread AkA DanSHakU
Maybe it is easier to put a simple ADC with a interrupt from it's sync-source going to the msx it should be pretty easy to make!... > > >> You can read the ADC directly. I don't remember the port number, but it > > >was > > >> somewhere around 10. It produces 8-bit sample values. > > >> The

Re: 3D card on MSX

1999-05-21 Thread AkA DanSHakU
Peter Burkhard wrote: > > > The 3DCard is stupid because isn't impossible to make... problably will be > > a bit difficult to realize a BIOS, but do we realy need it?? > > > > It's not the BIOS, but you cant find programmer for 3D-games. > Games with polygones are verry difficult to program. bu

Re: Konami & Micro@?!*@*?@

1999-05-20 Thread AkA DanSHakU
Nestor Soriano wrote: > > >> I must confess I *CANNOT* do it better because I don't like this kind of > >> games and never developed skills for creating them. > >you cannot judge people for not doing something that you could have done > >but > >decided not to do because you're not interested... >

Re: Konami & Micro@?!*@*?@

1999-05-20 Thread AkA DanSHakU
MkII wrote: > > >> If that super-resolution, render and 3D moving WERE REALISTIC ENOUGH and > >> their programmers HAD A BARE MINIMUM TALENT perhaps it would be a little > >> fun. IMO the videogames we see nowadays (specially in the PC side) are > >> little more than poorly finished overproduced

[OT]Re: Konami & Micro@?!*@*?@

1999-05-20 Thread AkA DanSHakU
MkII wrote: > > >> Disagree. If somebody devised MSX versions of the latest PC gfx engines > >> then it would be pretty possible to create such games on our beloved > >> computer. > > > >so who's gonna code the C++ compiler? > > There're freeware C++ compilers already available such as GNU C

Re: Xak rewlz!!

1999-05-19 Thread AkA DanSHakU
i dl your copy but it wouldn't unpack if anyone still wants it look in : members.tripod.lycos.nl/r/FILE.htm this is some J-site but it's there so go get it!!.. greetz aka MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscri

Re: Konami and Microsoft: new error messages!

1999-05-19 Thread AkA DanSHakU
> Will you people please cut the Konami-Micro$oft crap? > I don't like Micro$oft either, but hey, everyone does. No need to tell it via > this list in 25 messages or more... Just do what you can: boycot them. PERIOD.. > > Grtjs, Manuel - Sorry, but I'm getting tired of it... This e-mail has perf

Re: Getout Micro$of!! X-)

1999-05-19 Thread AkA DanSHakU
> No! This is not a useless discussion! MSX has changed a lot since microsoft > designed it, then I think it is a good idea redefine the mean of it. > I recognise the rol of Microsoft, but I think that "MSX Super eXpanded" or > something like that is a good idea. MSX hasn't changed a bit the