Re: Is there a 2D game framework recently updated for Nim ?

2020-02-10 Thread Aiesha_Nazarothi
Hey, guis ! I messed with my autoconverter a little and now it also can translate raygui headers. It's linked against raygui.dll so you kinda need to compile your own, but it's probably only existing _RayGUI_ wrapper for Nim anyways.

Re: Is there a 2D game framework recently updated for Nim ?

2020-02-09 Thread Aiesha_Nazarothi
So, I heard everyone love RayLib ? No, seriously: it's fast, unobtrusive and can be compiled for any non-mechanical teapot. What's even more: it got not 1, not 2, but whole 4(!) Nim wrappers ! Except all of them are outdated for some extent now. So, I decided to do something better. I

Re: Is there a 2D game framework recently updated for Nim ?

2020-01-22 Thread zetashift
@Skaruts, your edit isn't entirely true( I was wondering this myself: [https://github.com/pragmagic/godot-nim/issues/51)](https://github.com/pragmagic/godot-nim/issues/51\)). Godot-nim uses the \--gdnative-generate-json-api command from the current Godot version itself, so unless they make some

Re: Is there a 2D game framework recently updated for Nim ?

2020-01-18 Thread Skaruts
@Libman @wittygat Actually I'll have to correct my previous statement about [godot-nim](https://github.com/pragmagic/godot-nim) bindings, they actually do seem to work with the latest godot without issues. I just tried it and successfully compiled

Re: Is there a 2D game framework recently updated for Nim ?

2020-01-02 Thread c0ntribut0r
[Cat 400](https://github.com/c0ntribut0r/cat-400) is in active development, but it's unstable yet and docs are outdated

Re: Is there a 2D game framework recently updated for Nim ?

2020-01-02 Thread mrgaturus
rapid Is a simple 2d game framework [https://github.com/liquid600pgm/rapid](https://github.com/liquid600pgm/rapid)

Re: Is there a 2D game framework recently updated for Nim ?

2019-12-31 Thread Skaruts
I always felt very willing to fix it, if only that kind of stuff wasn't way ahead of my league... Though, to be fair, other than those points, those bindings work perfectly. I tried NimGame2 several times and it always had problems, at least for me, like failing to compile its own demos.

Re: Is there a 2D game framework recently updated for Nim ?

2019-12-31 Thread dom96
Yeah, it's definitely not perfect and indeed the deviation from original naming conventions was my number one annoyance too (would love to fix that if I had the time). Getting rid of the need to destroy pointers manually should now be possible with Nim's better destructors and/or ARC (but at

Re: Is there a 2D game framework recently updated for Nim ?

2019-12-31 Thread Pixeye
[https://www.raylib.com](https://www.raylib.com)/ why not try raylib ?

Re: Is there a 2D game framework recently updated for Nim ?

2019-12-30 Thread Skaruts
> Godot is probably the best 100% free game engine overall. It has 2D support > (now with "pseudo-3d"). There are Nim bindings. They're quite outdated unfortunately. But aren't they bindings for native scripts, though? (Rather than direct replacement for GDScript.)

Re: Is there a 2D game framework recently updated for Nim ?

2019-12-30 Thread Skaruts
> I've had good experiences with SFML via the csfml wrapper I'm surprised to hear that, because my experience with it hasn't been great. Maybe it's just me being a complete noob, but I keep having to wrap the library's procs to abstract unnecessary type castings (to and from cint, for example)

Re: Is there a 2D game framework recently updated for Nim ?

2019-04-07 Thread Libman
Godot is probably the best 100% free game engine overall. It has 2D support [(now with "pseudo-3d")](https://godotengine.org/article/godot-32-will-get-pseudo-3d-support-2d-engine). There are [Nim bindings](https://github.com/pragmagic/godot-nim).

Re: Is there a 2D game framework recently updated for Nim ?

2019-04-07 Thread Stefan_Salewski
> 1a. I find the lack of built-in hash tables in Nim a disadvantage. Can you explain that? There are advantages of course for not making hash tables a compiler builtin, for example it would make the compiler more complex, separate modules let us choice different implementations. I do not see

Re: Is there a 2D game framework recently updated for Nim ?

2019-04-07 Thread federico3
> And Nim lacks the build tools, available for every Go programmer. What tools?

Re: Is there a 2D game framework recently updated for Nim ?

2019-04-07 Thread Tomek
Update: This weekend I decided to try Haxe once again. I successfully installed the Lime library, and built a simple example (via compilation Haxe -> C++). Results: 1) It works. Although the compilation time is VERY, VERY, VERY, ..., VERY LONG in comparison to both Nim and Go. I can only

Re: Is there a 2D game framework recently updated for Nim ?

2019-04-06 Thread SolitudeSF
> 1a. I find the lack of built-in hash tables in Nim a disadvantage. [https://nim-lang.org/docs/tables.html](https://nim-lang.org/docs/tables.html) eh? the docs for stable version are here [https://nim-lang.org/documentation.html](https://nim-lang.org/documentation.html) > 3\. Also the Nim's

Re: Is there a 2D game framework recently updated for Nim ?

2019-04-06 Thread Tomek
TL;DR: It's not that hard to develop custom framework for simple 2D games in Nim. Well, I'm new to Nim, and to game programming (and game frameworks / libraries), yet two weeks ago I had been working on some old game remake for a month. (Then I had to stop with this pet-project of mine, since

Re: Is there a 2D game framework recently updated for Nim ?

2019-04-05 Thread matthias
I didn't see nim-csfml when I was checking them out a few weeks ago, but I found [https://github.com/Vladar4/nimgame2](https://github.com/Vladar4/nimgame2) to be by far the best documented and most extensive of the game frameworks that I reviewed.

Is there a 2D game framework recently updated for Nim ?

2019-04-05 Thread wittygat
I would like to make a 2D game with Nim, but I can't find any game library with documentation or recently updated, can you suggest me one ? Thank you