Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Yahoo
Roto is just a subset of rotopaint, as users wanted a lighter tool. If you're not painting use roto. You can always drag the shaped into a rp node to 'promote' it. Howard > On 31 Mar 2015, at 22:57, Ergin SANAL wrote: > > it works without premultipication, need to choose source as backgrou

Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Randy Little
Well there you go then, you only have to deal with the extra UI and that's the difference but it is for sure processing the same data as the paint node without the paint part. They aren't different much beyond that and how they default load UI wise. Its just got UI and knobs turned off. According

Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Marten Blumen
Where's the overhead? Info on a roto node and rotopaint both says 'Total Memory Usage: 0B' On 1 April 2015 at 11:08, Randy Little wrote: > huh? output can be whatever you tell it. Pre-Multiply is directly > under output. Set output to none and premult to RGBA and you get your RGB > input

Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Randy Little
huh? output can be whatever you tell it. Pre-Multiply is directly under output. Set output to none and premult to RGBA and you get your RGB input Premulted by whatever roto you have drawn in the node with only 2 nodes instead of 3. If you set paint node up the same way it does the same thing.

Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Ergin SANAL
it works without premultipication, need to choose source as background and replace the alpha. premult is distractive time to time.. cheerz On Wed, Apr 1, 2015 at 12:46 AM, Randy Little wrote: > Roto node will output RGBA (or anything) I premult inside the roto node > all the time so its just i

Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Randy Little
Roto node will output RGBA (or anything) I premult inside the roto node all the time so its just inline no extra premult step. (not always a best practice fyi) but I do it :-/ Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Tue, Mar 31, 2015 at 5:30 PM, Ergin SA

Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Ergin SANAL
rotopaint's output is rgba and roto's is only a. that means with rotopaint, nuke has to deal with 3 more channels. maybe thats why there are some performance issues. actually there are no difference between 2 nodes except output channels and place of the sliders. (feather,opacity etc.) On Wed,

Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Randy Little
clean UI. No accidental painting. bigger memory footprint maybe? Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Tue, Mar 31, 2015 at 2:21 PM, Ron Ganbar wrote: > No idea about performance, but I do love the fact that when I use the O > hotkey instead of the

Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Ron Ganbar
No idea about performance, but I do love the fact that when I use the O hotkey instead of the P hotkey, I can immediately start drawing a shape, as the Bezier tool is on by default. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ron

[Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Simon Björk
For some reason I always reach for the RotoPaint node instead of the regular Roto node. I'm not sure why I got into this habit, but it might be (if I'm not mistaken) that the RotoPaint node was introduced before the Roto node back in 6.0. Anyway, does anyone know if there's a difference in perform