Re: [Ohrrpgce] The parallax problem

2011-06-09 Thread Ralph Versteegen
On 9 June 2011 03:19, James Paige wrote: > On Wed, Jun 08, 2011 at 01:15:54PM +1200, Ralph Versteegen wrote: >> On 8 June 2011 13:06, James Paige wrote: >> > On Wed, Jun 08, 2011 at 12:53:56PM +1200, Ralph Versteegen wrote: >> >> On 8 June 2011 12:48, Mike Caron wrote: >> >> > On 6/7/2011 20:46,

Re: [Ohrrpgce] The parallax problem

2011-06-08 Thread James Paige
On Wed, Jun 08, 2011 at 01:15:54PM +1200, Ralph Versteegen wrote: > On 8 June 2011 13:06, James Paige wrote: > > On Wed, Jun 08, 2011 at 12:53:56PM +1200, Ralph Versteegen wrote: > >> On 8 June 2011 12:48, Mike Caron wrote: > >> > On 6/7/2011 20:46, James Paige wrote: > >> >> > >> >> On Wed, Jun

Re: [Ohrrpgce] The parallax problem

2011-06-07 Thread Ralph Versteegen
On 8 June 2011 13:06, James Paige wrote: > On Wed, Jun 08, 2011 at 12:53:56PM +1200, Ralph Versteegen wrote: >> On 8 June 2011 12:48, Mike Caron wrote: >> > On 6/7/2011 20:46, James Paige wrote: >> >> >> >> On Wed, Jun 08, 2011 at 12:43:12PM +1200, Ralph Versteegen wrote: >> >>> >> >>> On 8 June

Re: [Ohrrpgce] The parallax problem

2011-06-07 Thread James Paige
On Wed, Jun 08, 2011 at 12:53:56PM +1200, Ralph Versteegen wrote: > On 8 June 2011 12:48, Mike Caron wrote: > > On 6/7/2011 20:46, James Paige wrote: > >> > >> On Wed, Jun 08, 2011 at 12:43:12PM +1200, Ralph Versteegen wrote: > >>> > >>> On 8 June 2011 11:52, Mike Caron  wrote: > > On 6/

Re: [Ohrrpgce] The parallax problem

2011-06-07 Thread Ralph Versteegen
On 8 June 2011 12:48, Mike Caron wrote: > On 6/7/2011 20:46, James Paige wrote: >> >> On Wed, Jun 08, 2011 at 12:43:12PM +1200, Ralph Versteegen wrote: >>> >>> On 8 June 2011 11:52, Mike Caron  wrote: On 6/7/2011 19:49, Ralph Versteegen wrote: > > On 8 June 2011 07:34, Mike Caron

Re: [Ohrrpgce] The parallax problem

2011-06-07 Thread Mike Caron
On 6/7/2011 20:46, James Paige wrote: On Wed, Jun 08, 2011 at 12:43:12PM +1200, Ralph Versteegen wrote: On 8 June 2011 11:52, Mike Caron wrote: On 6/7/2011 19:49, Ralph Versteegen wrote: On 8 June 2011 07:34, Mike Caronwrote: On 07/06/2011 10:44 AM, James Paige wrote: Well, solved in

Re: [Ohrrpgce] The parallax problem

2011-06-07 Thread James Paige
On Wed, Jun 08, 2011 at 12:43:12PM +1200, Ralph Versteegen wrote: > On 8 June 2011 11:52, Mike Caron wrote: > > On 6/7/2011 19:49, Ralph Versteegen wrote: > >> > >> On 8 June 2011 07:34, Mike Caron  wrote: > >>> > >>> On 07/06/2011 10:44 AM, James Paige wrote: > > Well, solved in the sen

Re: [Ohrrpgce] The parallax problem

2011-06-07 Thread Ralph Versteegen
On 8 June 2011 11:52, Mike Caron wrote: > On 6/7/2011 19:49, Ralph Versteegen wrote: >> >> On 8 June 2011 07:34, Mike Caron  wrote: >>> >>> On 07/06/2011 10:44 AM, James Paige wrote: Well, solved in the sense that I can add six more rows and 10 more columns to my background layer an

Re: [Ohrrpgce] The parallax problem

2011-06-07 Thread Mike Caron
On 6/7/2011 19:49, Ralph Versteegen wrote: On 8 June 2011 07:34, Mike Caron wrote: On 07/06/2011 10:44 AM, James Paige wrote: Well, solved in the sense that I can add six more rows and 10 more columns to my background layer and it will look okay, but I still really want to understand the math

Re: [Ohrrpgce] The parallax problem

2011-06-07 Thread Ralph Versteegen
On 8 June 2011 07:34, Mike Caron wrote: > On 07/06/2011 10:44 AM, James Paige wrote: >> >> Well, solved in the sense that I can add six more rows and 10 more >> columns to my background layer and it will look okay, but I still really >> want to understand the math needed to make the parallax work

Re: [Ohrrpgce] The parallax problem

2011-06-07 Thread Mike Caron
On 07/06/2011 10:44 AM, James Paige wrote: Well, solved in the sense that I can add six more rows and 10 more columns to my background layer and it will look okay, but I still really want to understand the math needed to make the parallax work with the 1/3 size layer, since that is the same math

Re: [Ohrrpgce] The parallax problem

2011-06-07 Thread James Paige
On Tue, Jun 07, 2011 at 01:19:27PM +1200, Ralph Versteegen wrote: > On 7 June 2011 12:04, James Paige wrote: > > On Tue, Jun 07, 2011 at 11:39:51AM +1200, Ralph Versteegen wrote: > >> On 7 June 2011 07:45, James Paige wrote: > >> > On Mon, Jun 06, 2011 at 03:23:26PM -0400, Mike Willis wrote: > >>

Re: [Ohrrpgce] The parallax problem

2011-06-06 Thread Ralph Versteegen
On 7 June 2011 12:04, James Paige wrote: > On Tue, Jun 07, 2011 at 11:39:51AM +1200, Ralph Versteegen wrote: >> On 7 June 2011 07:45, James Paige wrote: >> > On Mon, Jun 06, 2011 at 03:23:26PM -0400, Mike Willis wrote: >> >>    So I don't know how to reply on those archives, but here is the crux

Re: [Ohrrpgce] The parallax problem

2011-06-06 Thread James Paige
On Tue, Jun 07, 2011 at 11:39:51AM +1200, Ralph Versteegen wrote: > On 7 June 2011 07:45, James Paige wrote: > > On Mon, Jun 06, 2011 at 03:23:26PM -0400, Mike Willis wrote: > >>    So I don't know how to reply on those archives, but here is the crux of > >>    the parallax problem I think: > >> >

Re: [Ohrrpgce] The parallax problem

2011-06-06 Thread Ralph Versteegen
On 7 June 2011 07:45, James Paige wrote: > On Mon, Jun 06, 2011 at 03:23:26PM -0400, Mike Willis wrote: >>    So I don't know how to reply on those archives, but here is the crux of >>    the parallax problem I think: >> >>    You want the x coordinate of the top left of the screen to be the divid

Re: [Ohrrpgce] The parallax problem

2011-06-06 Thread James Paige
On Mon, Jun 06, 2011 at 03:23:26PM -0400, Mike Willis wrote: >So I don't know how to reply on those archives, but here is the crux of >the parallax problem I think: > >You want the x coordinate of the top left of the screen to be the dividing >factor, NOT the tiles. In other w