would have to
address those cases (if even possible) before any work started.
-Joe
On 7/21/2014 10:40 AM, Robert Krüger wrote:
On Mon, Jul 21, 2014 at 7:09 PM, Joseph Andresen
wrote:
I also forgot,
The argument could be made that if we did indeed use angle, we could ditch
our directx
).
On 7/21/2014 10:04 AM, Joseph Andresen wrote:
Hi Tobias,
I took an extensive look into exactly what angle provides in terms of
a feature set, and at the time, found that it wouldn't really get us
anything. Technical challenges aside, being able to run the GL pipe on
windows is not l
Hi Tobias,
I took an extensive look into exactly what angle provides in terms of a
feature set, and at the time, found that it wouldn't really get us
anything. Technical challenges aside, being able to run the GL pipe on
windows is not limited by prism, in fact in the past me and other
engine
Changeset: c0a468c56309
Author:Joseph Andresen
Date: 2014-07-16 14:37 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/c0a468c56309
RT-23916 [Accessibility] Add accessibility support for Charts
! modules/controls/src/main/java/javafx/scene/chart/AreaChart.java
! modules
Hey Jonathan and Anthony,
Please Review the change for high contrast support on Windows.
Jira: https://javafx-jira.kenai.com/browse/RT-36692
Webrev: http://cr.openjdk.java.net/~jandrese/RT36692/
Thanks,
Joe
Kevin and I had this exact conversation years ago. I believe our answer was
that anything less than 0 meant uninitialized?
Maybe he can remember better than I.
-Joe
On Oct 1, 2013, at 4:32 PM, Richard Bair wrote:
> I see this is not going to work, since isEmpty() defines itself as where one
Hello Cinta,
Sorry for the delay. JavaOne madness.
I just ran your code on Windows 7 with an nVidia card with no issues.
Can you file a Jira and describe your build and what version of javafx
you are using?
Also, paste the code from your email.
https://javafx-jira.kenai.com/secure/Dashboard.
The max number of lights on a node can only be 3, that is a limitation. Not
having normals is also a limitation, not a bug.
Chien can comment on the rest.
On Sep 26, 2013, at 12:54 PM, Richard Bair wrote:
> Hi guys,
>
> I was just going through old email after JavaOne, and noticed one about
Canvas as of right now (pretty much any 8.0 build) is actually not
persistent due to the MT changes that were implemented to make the
buffer system "work" with multi-threading. I had a patch which
implements the clearRect (without considering Jim's warning about stale
state), but it is usele
err... two identical groups of nodes**
On 7/25/2013 11:04 AM, Joseph Andresen wrote:
On 7/25/2013 10:37 AM, Richard Bair wrote:
Hi August,
"I think we already do multiple active cameras?"
More precisely: simultaneous viewing from different points of view
into a single 3D scene
On 7/25/2013 10:37 AM, Richard Bair wrote:
Hi August,
"I think we already do multiple active cameras?"
More precisely: simultaneous viewing from different points of view into a
single 3D scene graph was meant, i.e. several cameras are attached to one scene
graph.
A SubScene has exactly one
I believe JavaFx could do cad, first step would be to provide a simple data set
and boil it down to the best render paths in JavaFX.
As far as I know it shouldn't be any worse than swing with the slowest render
paths.
-Joe
On Jul 23, 2013, at 8:47 AM, Chris Gay wrote:
> Hello all.
>
> Plea
I hate to point out a small part of such an important reply but I must.
"before we could support DX 10, 11+, is to make it as easy as we can to write &
maintain multiple pipelines."
I cannot stress enough how important this is. I have been playing around
with extending prism to dx11 and before
Yea but there are multiple ways to implement anti aliasing besides msaa and a
read only attribute implies all we will ever do is msaa.
Perhaps having number of samples in the enum isn't right still. Or having it
return a sensible value if we ever implement AA techniques that don't have this
set
totally agree on this, if I could clone myself we would have FXAA shaders :P
-J
On 7/12/2013 10:55 AM, Richard Bair wrote:
public enum SceneAntiAliasing {
DISABLED,
DEFAULT,
MSAA_2X,
MSAA_4X
}
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