Re: ANGLE - Translating OpenGL ES 2 code to DirectX?

2014-07-21 Thread Joseph Andresen
would have to address those cases (if even possible) before any work started. -Joe On 7/21/2014 10:40 AM, Robert Krüger wrote: On Mon, Jul 21, 2014 at 7:09 PM, Joseph Andresen wrote: I also forgot, The argument could be made that if we did indeed use angle, we could ditch our directx

Re: ANGLE - Translating OpenGL ES 2 code to DirectX?

2014-07-21 Thread Joseph Andresen
). On 7/21/2014 10:04 AM, Joseph Andresen wrote: Hi Tobias, I took an extensive look into exactly what angle provides in terms of a feature set, and at the time, found that it wouldn't really get us anything. Technical challenges aside, being able to run the GL pipe on windows is not l

Re: ANGLE - Translating OpenGL ES 2 code to DirectX?

2014-07-21 Thread Joseph Andresen
Hi Tobias, I took an extensive look into exactly what angle provides in terms of a feature set, and at the time, found that it wouldn't really get us anything. Technical challenges aside, being able to run the GL pipe on windows is not limited by prism, in fact in the past me and other engine

hg: openjfx/8u-dev/rt: RT-23916 [Accessibility] Add accessibility support for Charts

2014-07-16 Thread joseph . andresen
Changeset: c0a468c56309 Author:Joseph Andresen Date: 2014-07-16 14:37 -0700 URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/c0a468c56309 RT-23916 [Accessibility] Add accessibility support for Charts ! modules/controls/src/main/java/javafx/scene/chart/AreaChart.java ! modules

Review Request RT-36692 HighContrast Support for Windows 7

2014-05-07 Thread Joseph Andresen
Hey Jonathan and Anthony, Please Review the change for high contrast support on Windows. Jira: https://javafx-jira.kenai.com/browse/RT-36692 Webrev: http://cr.openjdk.java.net/~jandrese/RT36692/ Thanks, Joe

Re: Bounds constructor validation

2013-10-01 Thread Joseph Andresen
Kevin and I had this exact conversation years ago. I believe our answer was that anything less than 0 meant uninitialized? Maybe he can remember better than I. -Joe On Oct 1, 2013, at 4:32 PM, Richard Bair wrote: > I see this is not going to work, since isEmpty() defines itself as where one

Re: problem with javaFX canvas

2013-09-30 Thread Joseph Andresen
Hello Cinta, Sorry for the delay. JavaOne madness. I just ran your code on Windows 7 with an nVidia card with no issues. Can you file a Jira and describe your build and what version of javafx you are using? Also, paste the code from your email. https://javafx-jira.kenai.com/secure/Dashboard.

Re: JavaFX 3D Issues reported in April

2013-09-26 Thread Joseph Andresen
The max number of lights on a node can only be 3, that is a limitation. Not having normals is also a limitation, not a bug. Chien can comment on the rest. On Sep 26, 2013, at 12:54 PM, Richard Bair wrote: > Hi guys, > > I was just going through old email after JavaOne, and noticed one about

Re: Canvas blowing up (was Re: JavaFX Media issues)

2013-08-28 Thread Joseph Andresen
Canvas as of right now (pretty much any 8.0 build) is actually not persistent due to the MT changes that were implemented to make the buffer system "work" with multi-threading. I had a patch which implements the clearRect (without considering Jim's warning about stale state), but it is usele

Re: Mixing 2D and 3D

2013-07-25 Thread Joseph Andresen
err... two identical groups of nodes** On 7/25/2013 11:04 AM, Joseph Andresen wrote: On 7/25/2013 10:37 AM, Richard Bair wrote: Hi August, "I think we already do multiple active cameras?" More precisely: simultaneous viewing from different points of view into a single 3D scene

Re: Mixing 2D and 3D

2013-07-25 Thread Joseph Andresen
On 7/25/2013 10:37 AM, Richard Bair wrote: Hi August, "I think we already do multiple active cameras?" More precisely: simultaneous viewing from different points of view into a single 3D scene graph was meant, i.e. several cameras are attached to one scene graph. A SubScene has exactly one

Re: Can JavaFX do CAD?

2013-07-23 Thread Joseph Andresen
I believe JavaFx could do cad, first step would be to provide a simple data set and boil it down to the best render paths in JavaFX. As far as I know it shouldn't be any worse than swing with the slowest render paths. -Joe On Jul 23, 2013, at 8:47 AM, Chris Gay wrote: > Hello all. > > Plea

Re: Prism Arch. WAS. Re: Mixing 2D and 3D

2013-07-23 Thread Joseph Andresen
I hate to point out a small part of such an important reply but I must. "before we could support DX 10, 11+, is to make it as easy as we can to write & maintain multiple pipelines." I cannot stress enough how important this is. I have been playing around with extending prism to dx11 and before

Re: MSAA and Scene anti aliasing

2013-07-14 Thread Joseph Andresen
Yea but there are multiple ways to implement anti aliasing besides msaa and a read only attribute implies all we will ever do is msaa. Perhaps having number of samples in the enum isn't right still. Or having it return a sensible value if we ever implement AA techniques that don't have this set

Re: MSAA and Scene anti aliasing

2013-07-12 Thread Joseph Andresen
totally agree on this, if I could clone myself we would have FXAA shaders :P -J On 7/12/2013 10:55 AM, Richard Bair wrote: public enum SceneAntiAliasing { DISABLED, DEFAULT, MSAA_2X, MSAA_4X }