On Fri, 4 Feb 2022 18:26:57 GMT, Nir Lisker wrote:
>> Now that the standard concrete light types were added, there is an
>> opportunity to rearrange and rewrite some of the class docs. Here is a
>> summary of the changes:
>>
>> * Moved the explanations of attenuation and direction up to
On Fri, 4 Feb 2022 18:26:57 GMT, Nir Lisker wrote:
>> Now that the standard concrete light types were added, there is an
>> opportunity to rearrange and rewrite some of the class docs. Here is a
>> summary of the changes:
>>
>> * Moved the explanations of attenuation and direction up to
On Fri, 4 Feb 2022 18:26:57 GMT, Nir Lisker wrote:
>> Now that the standard concrete light types were added, there is an
>> opportunity to rearrange and rewrite some of the class docs. Here is a
>> summary of the changes:
>>
>> * Moved the explanations of attenuation and direction up to
On Thu, 27 Jan 2022 19:01:32 GMT, Kevin Rushforth wrote:
>> I think the description should focus on the meaning of the respective term
>> in the lighting equation, and not on a non-technical analogy. In this case,
>> the analogy is a bit misleading on several aspects, including the fact that
> Now that the standard concrete light types were added, there is an
> opportunity to rearrange and rewrite some of the class docs. Here is a
> summary of the changes:
>
> * Moved the explanations of attenuation and direction up to `LightBase` since
> different light types share
On Thu, 27 Jan 2022 19:57:13 GMT, Nir Lisker wrote:
>> Now that the standard concrete light types were added, there is an
>> opportunity to rearrange and rewrite some of the class docs. Here is a
>> summary of the changes:
>>
>> * Moved the explanations of attenuation and direction up to
> Now that the standard concrete light types were added, there is an
> opportunity to rearrange and rewrite some of the class docs. Here is a
> summary of the changes:
>
> * Moved the explanations of attenuation and direction up to `LightBase` since
> different light types share
On Thu, 27 Jan 2022 17:28:15 GMT, Nir Lisker wrote:
>> Now that the standard concrete light types were added, there is an
>> opportunity to rearrange and rewrite some of the class docs. Here is a
>> summary of the changes:
>>
>> * Moved the explanations of attenuation and direction up to
> Now that the standard concrete light types were added, there is an
> opportunity to rearrange and rewrite some of the class docs. Here is a
> summary of the changes:
>
> * Moved the explanations of attenuation and direction up to `LightBase` since
> different light types share
On Thu, 27 Jan 2022 17:14:51 GMT, Nir Lisker wrote:
>> modules/javafx.graphics/src/main/java/javafx/scene/LightBase.java line 119:
>>
>>> 117: *The transparency (alpha) component of a light is ignored.
>>> 118: *
>>> 119: * There are no guarantee that these behaviors will not change.
>>
On Thu, 27 Jan 2022 15:45:44 GMT, Michael Strauß wrote:
>> What examples would you use?
>>
>> If a light in a room is strong it will barely cast shadows since its
>> reflections from all directions eliminate them.
>>
>> Maybe I should mention that Ambient light can be used with a dark color
> Now that the standard concrete light types were added, there is an
> opportunity to rearrange and rewrite some of the class docs. Here is a
> summary of the changes:
>
> * Moved the explanations of attenuation and direction up to `LightBase` since
> different light types share
On Tue, 25 Jan 2022 01:17:51 GMT, Kevin Rushforth wrote:
>> Now that the standard concrete light types were added, there is an
>> opportunity to rearrange and rewrite some of the class docs. Here is a
>> summary of the changes:
>>
>> * Moved the explanations of attenuation and direction up to
On Thu, 27 Jan 2022 15:07:26 GMT, Nir Lisker wrote:
>> Ambient light is a light that comes from all directions, scattered from
>> different surfaces and it does not cast shadow. So I think the example of
>> strong light and moon light should be avoided. Moon light is more like the
>> Sun
On Tue, 25 Jan 2022 06:21:37 GMT, Ambarish Rapte wrote:
>> modules/javafx.graphics/src/main/java/javafx/scene/AmbientLight.java line 37:
>>
>>> 35: *
>>> 36: * {@code AmbientLight}s can represent strong light sources in an
>>> enclosed area where the lights bounces from many
>>> 37: *
On Sun, 16 Jan 2022 22:54:22 GMT, Nir Lisker wrote:
> Now that the standard concrete light types were added, there is an
> opportunity to rearrange and rewrite some of the class docs. Here is a
> summary of the changes:
>
> * Moved the explanations of attenuation and direction up to
On Tue, 25 Jan 2022 00:40:18 GMT, Kevin Rushforth wrote:
>> Now that the standard concrete light types were added, there is an
>> opportunity to rearrange and rewrite some of the class docs. Here is a
>> summary of the changes:
>>
>> * Moved the explanations of attenuation and direction up to
On Sun, 16 Jan 2022 22:54:22 GMT, Nir Lisker wrote:
> Now that the standard concrete light types were added, there is an
> opportunity to rearrange and rewrite some of the class docs. Here is a
> summary of the changes:
>
> * Moved the explanations of attenuation and direction up to
Now that the standard concrete light types were added, there is an opportunity
to rearrange and rewrite some of the class docs. Here is a summary of the
changes:
* Moved the explanations of attenuation and direction up to `LightBase` since
different light types share characteristics.
On Sun, 16 Jan 2022 22:54:22 GMT, Nir Lisker wrote:
> Now that the standard concrete light types were added, there is an
> opportunity to rearrange and rewrite some of the class docs. Here is a
> summary of the changes:
>
> * Moved the explanations of attenuation and direction up to
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