You can change the includes to match iOS as follows:
//#import
#import
#import
I can confirm that changing the includes compiles the code but the
gradle build for iOS is shifting under out feet. I would let the dust
setting for a few days and keep an eye on JIRA to track progress:
https:
Hi Steve,
thanks for your answer. Yes I tried to replace the #if statement by „#if 1“ to
compile the native code but it failed with several native errors. The main
problem is that the ApplicationServices.framework used by coretext.c is only
available on MacOSX but not on iOS SDK...
Tobi
Am
Hi Tobias,
CoreText has been supported on iOS since 3.2. The code that is released
was compiled and tested on OS X only but most of it should be applicable
to iOS. I have not investigated the differences between CoreText on iOS
and on OS X to find out where the rough edges are but the code s
I don’t know what Oracle is doing
We need a statement from the guy from Oracle who is working on the CoreText
support for Mac / iOS...
Am 03.07.2013 um 14:26 schrieb cogmission1 . :
> Hi,
>
> Is that being worked on or did we just hit a brick wall?
>
> David
>
>
> On Wed, Jul 3, 2013 a
+100
On Wed, Jul 3, 2013 at 10:26 PM, cogmission1 .
wrote:
> Hi,
>
> Is that being worked on or did we just hit a brick wall?
>
> David
>
>
> On Wed, Jul 3, 2013 at 4:31 AM, Tobias Bley wrote:
>
> > Hi,
> >
> > I tried to use the latest gradle based OpenJFX on iOS using RoboVM.
> > Current stat
Hi,
Is that being worked on or did we just hit a brick wall?
David
On Wed, Jul 3, 2013 at 4:31 AM, Tobias Bley wrote:
> Hi,
>
> I tried to use the latest gradle based OpenJFX on iOS using RoboVM.
> Current state: it fails: The reason why is the font rendering using
> CoreText which currently
Hi,
I tried to use the latest gradle based OpenJFX on iOS using RoboVM. Current
state: it fails: The reason why is the font rendering using CoreText which
currently is not possible on iOS.
Take a look here: coretext.c => #if TARGET_OS_MAC && !(TARGET_OS_IPHONE)
The alternative would be to use