Wasn't the problem with c# and ogre, that the ogre ports(ogre.net/mogre) for
c# didn't run properly crossplatform?
jeroen
On Monday 23 November 2009 20:01:04 Justin Clark-Casey wrote:
> James Stallings II wrote:
> > Hi Robert,
> >
> > Probably the only two non-LL viewer projects that are active
2009/11/23, Frisby, Adam :
> The big problem here is there's a very real lack of viewer developers in
> this community - there is some overlap between server & network engineers
> (like the OS community) and 3D Viewer Developers here, but not much. If we
> do have 3D devs in the community who haven
I have very successfully used XAMPP as a primary feature of my portable
opensim project. Utilized the included Apache server alongside the, also
included phpMyAdmin any web browser will do to bring up phpMyAdmin to create
MySQL databases, users, etc.
I do much of this using http://www.portableapp
on the subject of having the opensim server "mobile"/portable
i have on a flash chip a copy of the Diva version and (with everything
else) a copy of Portable XAMP (with launcher) so it does seem that
this kind of thing will work with very little effort.
Now getting some sort of GUI to admin the se
*Kyle and others,
I just sent this email to Adam, but thought it may be a good idea to
see what others think as well. It relates to one big thorn I've seen
present itself again and again - and not just on opensimulator.org but other
documentation sites that try to keep up to date info on a r
I'll follow up in email Len. Others pinged me too so well done
motivating us...
ReactionGrid Mobile
On Nov 23, 2009, at 8:39 PM, Len Brown wrote:
Wow everyone. I should take afternoon naps more often. I've slept
and rested, and read all the replies that have filtered down since
my fi
Wow everyone. I should take afternoon naps more often. I've slept and
rested, and read all the replies that have filtered down since my first
"outburst" this morning and I would gladly be willing to assist in any
proper way that I can.
As Kyle said, so kindly, it is far more fruitful if we work
OK, last thing - I know everyone is complaining about the website.
Infact the core devs (specifically me & Melanie) spent some time last weekend
setting up a new website - it is not done yet however; but we'll be seeking
people to submit documentation & articles - if you have any of the followi
The problem is recreation & reinterpretation may not be copyright-transfer
free.
Looking at the code, then reimplementing the mechanism may trans-include the
copyright on the original into the new implementation.
We've had umpteen different lawyers look into this problem for us and they all
I've already explained the futility of the concept of "trade secret"
protection when LL already released the viewer code, and the
specifications for connecting to a server -- they told the secret,
themselves, and to be a trade secret first something must be secret.
The only thing they can claim is
Bravo, Morgaine. Well done indeed. :)
Cheers
On Mon, Nov 23, 2009 at 5:12 PM, Kyle wrote:
> What she said! Thank you Morgaine for clarifying this for all of us. In
> my opinion this discussion was appropriate here to understand roadmap and
> documentation efforts. Thanks for caring to let t
What she said! Thank you Morgaine for clarifying this for all of us. In my
opinion this discussion was appropriate here to understand roadmap and
documentation efforts. Thanks for caring to let the rest of the community
hear about your very smart opinions. More talk like this will bring the
comm
On Mon, Nov 23, 2009 at 1:06 PM, Len Brown wrote:
>
> For me the shock came when I was abruptly informed that *"OpenSim is not
> Second Life, is not intended to be like Second Life, nor ever will."* I
> still haven't the foggiest idea what this developer had smoked for them to
> so strongly asse
Sorry that it didn't work out for you. Good luck with whatever other
platform you choose.
This is a mailing list for discussing technical issues, so please take
the personal drama elsewhere. All personal dramas generate interest,
but that doesn't mean that they're appropriate for this mailing
Thank you. My mistake.
Sent from my iPod
On Nov 23, 2009, at 2:31 PM, Justin Clark-Casey wrote:
> PEISEN ZHAO wrote:
>> Hello everyone,
>> I have a question about the BML script. I am trying to write some
>> bml code such that the person in the OpenSim can run and do what
>> the code ask it
Ouch Michael, you cut me to the quick :)
The 3rd draft of the OpenSim User Manual I posted 29th Jan this year
(unfortunately, despite a team being created, no-one added to it); my last
Opensim tutorial I posted in Aug 2009 (Streaming Audio); I made blog posts
about Opensim as recently as Sep an
PEISEN ZHAO wrote:
> Hello everyone,
> I have a question about the BML script. I am trying to write some bml code
> such that the person in the OpenSim can run and do what the code ask it
> supposed to do. However, I have not idea where to start this hacking. I have
> downloaded the OpenSim proj
James Stallings II wrote:
> Hi Robert,
>
> Probably the only two non-LL viewer projects that are active are Rex's
> Naali and the idealist viewer - talk to any of the Rex folks about the
> former and Dahlia Trimble (dahlia in IRC on Freenode) about the latter.
You may also want to check out 3di
Hi Robert,
Probably the only two non-LL viewer projects that are active are Rex's Naali
and the idealist viewer - talk to any of the Rex folks about the former and
Dahlia Trimble (dahlia in IRC on Freenode) about the latter.
Cheers
On Mon, Nov 23, 2009 at 11:20 AM, Robert A. Knop Jr. wrote:
>
On Mon, Nov 23, 2009 at 10:55:13AM -0600, James Stallings II wrote:
> Fly-Man, the viewer clause you reference refers -only- to the linden viewer
> code, not all viewer code everywhere; in this thread we are explicitly
> excluding those viewers based on code from our friends at Linden Labs.
Are th
Colin, i have not seen you on this project in like a year or more, this
seems like nothing more than an attempt by you to market Blue Mars to this
group.. You have done nothing but talk about blue mars for as long as I can
remember now.. as far as I am concerned you left this project about a year
Please correct me if im wrong but doesn't that only apply to the protected
SL files and not say meerkat or other open viewers.
On Mon, Nov 23, 2009 at 10:43 AM, Fly Man wrote:
> Adam,
>
> You hit the nail right on his head with this passage:
>
>
> *The big problem here is there’s a very real lac
Len,
You have it right..
As an expereinced project manager, I have watched in dismay as time and time
again, people willing and WANTING to help move OpenSim forward have found
themselves frustrated by a lack of BASIC documentation on the configuration
of the "platform". The current attitude of
Let's all group up on the website, Adam has some very cool new layout ideas
so if we formed a small website dev group to work with him I think we could
have some exciting stuff ready by Jan 1. Count us in!
http://indiemetaverse.ning.com is one place smaller developers are gathering
to help with su
Adam,
You hit the nail right on his head with this passage:
*The big problem here is there’s a very real lack of viewer developers in
this community – there is some overlap between server & network engineers
(like the OS community) and 3D Viewer Developers here, but not much. If we
do have 3D dev
It's easy to let the drama of one person leaving mess up your mojo.
Moving forward, I think the one constructive point in Colin's e-mail
is the documentation is really out of date. Good thing it's being
worked on behind the scenes.
Regards
Teravus
On Mon, Nov 23, 2009 at 11:24 AM, Marc Adore
Hey Guys I am pretty new to OpenSim and in no way a c/c++/c# coder but
I am a web developer and I wouldn't mind helping with the website. I
too have failed to build OpenSim successfully since the only docs on
the website are so outdated and so many changes have been made. I
don't know what help I c
Len let's do this together! Your points are valid no question. But to say
you're leaving is what threw us. Let me get caught up, Mondays suck hehe,
and then lets you and I talk about working on the Opensim site with some
others.
No one here will say the site is perfect, you get no argument
On Mon, Nov 23, 2009 at 8:53 AM, James Stallings II <
james.stalli...@gmail.com> wrote:
> Kyle tells it like it is :)
>
>
No, Kyle tells it as he sees it and I respect that.
Right now invite 100 people, no 10, no, just 1 person to go to
opensimulator.org and tell them to follow the direction
Thanks James, great idea Jeroen. In fact on a last note on this subject I feel
the people having success with the platform (our company for example) need to
be concerned the Opensim devs do not leave US!
For this reason we are trying to spread work around to other dev's who may be
focused on
Wishlist 2010:
* dump sl-client support
* embrace naali
Jeroen
On Monday 23 November 2009 14:53:53 James Stallings II wrote:
> Kyle tells it like it is :)
>
> On Mon, Nov 23, 2009 at 8:46 AM, Kyle wrote:
> > I would like to thank the Opensim developers for producing an amazingly
> > stable Al
Kyle tells it like it is :)
On Mon, Nov 23, 2009 at 8:46 AM, Kyle wrote:
> I would like to thank the Opensim developers for producing an amazingly
> stable Alpha in a couple of years sans millions or even thousands of $$ of
> critically needed capital that most development teams have for such a
I would like to thank the Opensim developers for producing an amazingly
stable Alpha in a couple of years sans millions or even thousands of $$ of
critically needed capital that most development teams have for such a large
project. Some people feel the core developers and other testers, builders
e
If the goal of OpenSim is to be incompatible with everyone elses vision then
I too have little further interest in the project.
I'd hoped after IBM dropped OpenSim like a hot potato that the devs would
realize the err of their ways and come round to a manageable and
collaborative progression from
I think the point about OpenSim not being Second Life needs to be expanded to
point out there are things attempting to be more of a complete solution.
realXtend ( http://www.realxtend.org/ ), Reaction Grid (
http://www.reactiongrid.com/ ) and SpotON3D ( https://spoton3d.com/ ) all
spring to min
No, OpenSim is not Second Life - Second Life is a product of Linden Labs, run
by one corporation to the rules and ambitions of that corporation - it's their
terms and conditions you have to abide by when using their platform. They have
a vision for their grid, just as OpenSim-based grid operator
"OpenSim is not Second Life, is not intended to be like Second Life, nor ever
will."
I'll repeat that - most (all?) of the core devs will too. The Second Live
viewer is convenient - since the protocol is documented and it gives us a good
feature base to start with; but it's not the be-all-and-e
Rock,
I sympathize with you on many levels. I've also had my doubts
regarding the future of OpenSim, but I have also maintained some degree of
faith that things will pull through in the end.
For me the shock came when I was abruptly informed that "OpenSim is not
Second Life, is not int
Hi guys,
I have decided to leave the Opensim project. You will probably not even notice
if I leave, as not being a programmer my only inputs were the writing of the
step-by-step tutorials ( http://chapter-and-metaverse.blogspot.com/ ), the
drafts of the OpenSim User Manual on the Forge, and hel
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