Hi OpenSim developers and not developers
I want to ask you question about vehicles
As I know vehicles got some problem in OpenSim isn't it ?
so is there any news about Vehicles in Opensim. I want it to run some car
script on OpenSim
please help anyone
thanks in advance !!!
Rustam
___
Nebadon Izumi (one of the Grid Gods on OSGRID) has build a Racer, but as i
understand
physics in OPENSIM in general is not like in SL (now) ...
It is available on Wright Plaza ( 39,161,22) in the second Floor ..
Updated to Version OKC Racer KIT V0.180X
( 0.180X (06/15/2010)
Enhancements by Rev
From: Justin Clark-Casey
As regards to OpenSim contributions, I doubt that the viewer license
change to LGPL will make any difference. LGPL just
makes it possible to link non-GPL code to the viewer code. The viewer co
de itself is still virally licensed.
Justin, where did you get this infor
Very nice stuff Volker, look forward to exploring this
further. Lovely to see what you're going to open-source this.
What license are you planning on?
BSD (standard Opensim, licence) to make it easy and in keeping with
OpenSim I trust. or LGPL given that is in vogue just now :-)
http://o
On Tue, Aug 17, 2010 at 2:36 AM, Ai Austin wrote:
> From: Justin Clark-Casey
>
> As regards to OpenSim contributions, I doubt that the viewer license change
>> to LGPL will make any difference. LGPL just
>> makes it possible to link non-GPL code to the viewer code. The viewer co
>>
> de itself
It'll have to be all LGPL if parts of it are - since the GPL wont accept
redistribution of a mix of LGPL and GPL - only pure GPL.
Check the post on sldev about it - it looks to me from that one that the
intention is for it all to be LGPL.
Adam
From: opensim-dev-boun...@lists.berlios.de
[mailt
Understood, thanks Adam. Your perspective on the LGPL was closer to mine hence
the reason I asked. But I understand the core team needs time to consider
their position. Personally I think if it's possible to open it up that's a
good thing as it may encourage some collaboration between viewer a
Thank you
I found that object and take a copy.
And I don't know how to use it yet, I will try soon
So is it possible to look at source code of script ?
Thank you, but actually I want it to find some script source, because I
wanna add some another functionality there
If I heard Oz and Esbee correctly, the whole of the viewer, with the
exception of the proprietary libs they use (which I htink is the KDU
jpeg2000 stuff and one or two media codecs at this point) go to LGPL. You
can't mix LGPL and GPL deeply, as Adam's pointed out. I'm not enough of a
LGPL wonk to
Wordfromthe Wise
so is it possible to find source of the script which you send me ?
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Sorry No, but you can visit the Osgrid and get the Racer yourself as the item
is Copy/ Mod/Transfer
Or somebody on the List has already or can do a .iar file
of it !?
Best regards
Wordfromthe Wise
Am 17.08.2010 um 15:58 schrieb Rustam Rakhimov :
>
> Wordfromthe Wise
> so is it possible to f
here is the IAR to the racer kit
http://nebadon2025.com/iars/OKC_Racer_Kit_0.180X.iar
On Tue, Aug 17, 2010 at 8:27 AM, drwh...@spacefriends.de <
drwh...@spacefriends.de> wrote:
> Sorry No, but you can visit the Osgrid and get the Racer yourself as the
> item is Copy/ Mod/Transfer
>
> Or somebody
I think we should treat this cautiously, but optimistically – this is a big
move for Linden to undertake; it is not quite as significant as a move to BSD
would be, but it is a solid step forward and may eliminate our chief concerns,
and I am of the personal belief it opens some doors to use as f
thank's
I appreciate your answers, and I guess I cannot find source code here yet :)
but can I ask one more last question related with car development. How the
developer mad it, I mean did he use LSL scripting for this or he use some
other stuffs. So I'm wondering because in case of RealXtend pyt
its LSL, the scripts are inside the vehicle in various prims, you are going
to have to disect it to inspect all the scripts, and no this vehicle will
not work in Realxtend, to be honest i do not know the status of physics in
Realxtend at this point, and its unlikely python script has the ability to
I never could understand why opensim avoids Havok, clearly superior to ODE for
vehicles.
"Non-Commercial Games & Applications Free to experiment With the free download
of Havok PhysicsT, Havok AnimationT, and Havok BehaviorT for the PC, you can
develop and distribute your free PC Game or free P
The problem with havok is the Free version is binary only, no source code
and also windows 32 bit only. Its highly unlikely we could make the free
binary do exactly what we need, also we can not distribute it because
opensim is used for commercial purposes, and this could cause problems for
organi
Assume as a choice as the others are now. If Win only .. so what
From: Michael Cerquoni
Sent: Tuesday, August 17, 2010 7:20 PM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Hi OpenSim developers
The problem with havok is the Free version is binary only, no source code and
als
Again without the source code its extremely unlikely we could make things
work with opensimulator, the only way to get the source code is to fully
license it.
On Tue, Aug 17, 2010 at 8:41 PM, Brianna wrote:
> Assume as a choice as the others are now. If Win only .. so what
>
>
>
> *From:* Mich
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