Re: [Opensim-dev] Simborder crossings and disapearing regions.

2012-06-07 Thread Justin Clark-Casey
How are these regions laid out spatially? Are these regions running the latest osgrid distribution? Did this happen immediately after you updated? What happens if you go back to a previous distribution? Are you in a position to try the latest git master, which has some changes to client mgmt

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread Dahlia Trimble
Timers in opensimulator are usually limited to 0.5 seconds minimum duration. There is a ini setting to change it at the simulator level, however, I've found that using the not_at_target() event gives better results as it will fire once per simulation frame which is probably what you would want any

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread Wade Schuette
I'll do that, James. Good idea. Wade On 6/7/12 11:29 AM, James Stallings II wrote: Any chance you might come introduce yoursel to the dev channel on IRC? #opensim-dev on the Freenode IRC network. Cheers On Thursday, June 7, 2012, Wade Schuette > wrote:

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread James Stallings II
Any chance you might come introduce yoursel to the dev channel on IRC? #opensim-dev on the Freenode IRC network. Cheers On Thursday, June 7, 2012, Wade Schuette wrote: > If anyone needs the expertise, I was a math and physics major in college, am comfortable with various transformations, and c

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread Wade Schuette
If anyone needs the expertise, I was a math and physics major in college, am comfortable with various transformations, and can sometimes provide clues as to how to tackle certain situations -- provided there are stable tools that do something, anything, consistently.After an initial expl

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread James Stallings II
If you rez them and take a copy, you should be able to do so with the copy On Thu, Jun 7, 2012 at 10:19 AM, Bengt Falke wrote: > Sorry but I am not allowed to view your scripts... > Regards/ Vid Pipe > > 7 jun 2012 kl. 14:22 skrev James Stallings II: > > They are all completely open, yes :) > >

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread Bengt Falke
Sorry but I am not allowed to view your scripts... Regards/ Vid Pipe 7 jun 2012 kl. 14:22 skrev James Stallings II: > They are all completely open, yes :) > > On Thu, Jun 7, 2012 at 6:55 AM, Bengt Falke wrote: > James, are your scripts open for us to view and work with? > Regards/ Void Pipe >

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread Kevin Cozens
On 12-06-07 03:09 AM, Mike Higgins wrote: Also at the recent OpenSim developers meeting, Andrew Hellershanks said (about llSetTImerEvent minimum time limits) "Not sure why you would want to use something other [less] than 1.0". I think the developers need to know that there are 1000's of scripter

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread James Stallings II
They are all completely open, yes :) On Thu, Jun 7, 2012 at 6:55 AM, Bengt Falke wrote: > James, are your scripts open for us to view and work with? > Regards/ Void Pipe > > 7 jun 2012 kl. 13:30 skrev James Stallings II: > > I've been working with vehicle scripting on opensims now for over 4 yea

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread Bengt Falke
Thanks for your clarification, Melanie! Is this llSetKeyframedMotion() suitable for smooth moving of an object instead of using physics? Do you have any idea when it will be donated to OpenSim? This year? Regards/ Void Pipe 7 jun 2012 kl. 14:52 skrev Melanie: > Hi, > > we use a module that is

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread James Hughes
Mike, I guess that no one that deals with vehicles has taken a look at that code in a good while now. Since you have a handle on this from the LSL side, why don't you have a look at the OpenSim ODE code for that? I did look at it and it looks pretty straightforward. Maybe you can see somethin

[Opensim-dev] Simborder crossings and disapearing regions.

2012-06-07 Thread R.Gunther
I see since yesterday a weird problem. and possible before to. when i fly around a few sims. in this case simsquare metaverse 1,3,4,2 (in that order) then when am in simsquare metaverse 2, i dont see anymore simsquare metaverse astro & astrosea. If am waiting long enough on simsquare metaverse

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread Melanie
Hi, we use a module that is been developed for us as custom work. It allows running unmodified SL vehicle scripts - well, mostly. We also have llSetKeyframedMotion() for things that don't really need to be physical. The latter will be donated to OpenSim at some point. Melanie On 06/06/2012 19:41

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread Bengt Falke
James, are your scripts open for us to view and work with? Regards/ Void Pipe 7 jun 2012 kl. 13:30 skrev James Stallings II: > I've been working with vehicle scripting on opensims now for over 4 years. > There are lots of historical scripts I have written or adapted from the work > of others, o

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread James Stallings II
I've been working with vehicle scripting on opensims now for over 4 years. There are lots of historical scripts I have written or adapted from the work of others, or collaborated on with others in the OSgrid scripting forums. These include sailing scripts, automobile scripts, and yes, even a helico

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread Bengt Falke
This is getting more and more interesting for each post on the subject.. I think it would be a good thing to collect all the relevant information about physics and scripting in the forum so it is available to all struggling with this. Are there still active work going on with ODE or are our

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread Mike Higgins
On 6/6/12 9:24 AM, Kevin Cozens wrote: I'm somewhat interested in vehicle scripting as some of the issues may be related to other movement related issues I have when I try to make some fireworks. It would also be good to have fixed so I could use my flying sleigh at Christmas time. :-) My h

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread Mike Higgins
On 6/6/12 12:48 AM, Bengt Falke wrote: I am also interested in physics for vehicles mainly for creating working yacht and for making my free moving scripted animals to work in a smooth way. If there is a way I can contribute I will try to do so. Also at the recent OpenSim developers meetin

Re: [Opensim-dev] Questions about Vehicle scripting calls

2012-06-07 Thread Mike Higgins
On 6/6/12 4:30 PM, Brianna wrote: let me remind you OpenSim is not SL.. as such start with a fresh script using X and ODE. over the past years I have seen most vehicle types duplicated by the vehicle creators with and without the vehicle functions. to call the difference a bug is not addressing