Hi Diva,
On Wed, Jan 14, 2009 at 5:57 AM, Diva Canto wrote:
> Here's a simplified version of the problem:
>
> lock (a)
> {
> foo();
> }
>
> void foo()
> {
> lock (a)
> {
>...
> }
> }
I just tried that with Mono 2.0.1, and it works correctly (i.e. it
doesn't deadlock). I used an instance
Hi all,
the current system for handling region-modules is slightly broken if
you add/remove regions dynamically (or even for region-restarts). I've
put up some thoughts at
http://opensimulator.org/wiki/New_Region_Modules for discussion.
Please answer on the associated 'discussion' page or here on
On Sun, Jan 25, 2009 at 3:33 AM, Jeff Ames wrote:
>...
> For a non-shared module, is there a functional difference between
> Initialise and AddRegion? Likewise with RemoveRegion and Close.
Registration happens in Initialise, so when the AddRegion call happens, all the
modules are available alread
As this thread has been thoroughly hijacked, I guess there aren't any
further relevant (um, I meant technical) problems with the proposal?
Cheers,
Homer
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On Sun, Jan 25, 2009 at 6:13 PM, Justin Clark-Casey
wrote:
> Could you wait a couple more days on this? I don't really have the
> opportunity to give this the attention that it
> deserves today (Sunday) and I may not be around at all tomorrow but I should
> have some think time on Tuesday.
>
>
Ok, I'll try to summarize a bit:
Sean had the great idea to use a dialect-independent way of naming our
methods: I'll use Init and PostInit :-)
Justin wondered whether we need an Init* method at all or if we just
could init on first region-add. The benefit of a separate Init +
PostInit method is,
Hi,
JPEG2000 isn't quite that unsupported; for details, have a look at
http://www.jpeg.org/jpeg2000/
As the textures are stored as j2k streams in the server, and you can't use
the jpeg-formatted images in the client directly either, even if you would
get them (as for rendering you'll probably nee
One application to inspect/decompile assemblies is
http://www.red-gate.com/products/reflector/
Cheers,
Homer
On Fri, Mar 20, 2009 at 5:35 AM, Skidz Tweak wrote:
> ...
> And are there apps out in the wild that can decompile the CIL, or any
> reports of anyone really do this?
>
Hi Justin,
On Tue, Apr 14, 2009 at 7:02 PM, Justin Clark-Casey
wrote:
> ...
> Instead of passing Scene itself to region modules, could we create an
> interface so that we better control the amount of
> innards that we expose to region modules? It's convenient-ish to give the
> original Scene c
> As you can see from the wiki front page for example google offers
> standard oauth api. I would like to use my google identity in OpenSim
> as soon as possible :).
Maybe you should still wait a bit: http://oauth.net/advisories/2009-1
If I interpret this correctly, the current OAuth specification
Just for info: With r9571, I changed IClientAPI.SendDialog (fix for
Mantis #3661). No breakage expected, but people with client-adapters
outside of core might need to adapt them.
Cheers,
Homer
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On Tue, Aug 4, 2009 at 7:33 PM, Justin
Clark-Casey wrote:
> I just gave current master a try under mono 2.0.1 and I get the following on
> startup
> ...
> At least for Ubuntu, the next release (9.10) will upgrade the mono packages.
Or, for jaunty (9.04), you probably can install them from
https://
Teravus Ovares wrote:
> Just a note, git keeps track of who pushed the commit. You can see
> this information in viewgit. I'm sure native git has a way of
> pulling this information up.. but I don't know it :D
You can show author and committer via command line with
git log --pretty=full
(o
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