Hi all,
It's rare I post on here, but I think I need to bring something to
light. With the latest viewer-development branch, I noticed that a
warning, treated like an error, causes compilation of the viewer to fail
under GCC 4.4 and 4.5 versions.
(Note, I haven't mentioned GCC 4.6, as it fails to
Thank you for your response.
>> Do you plan to make this available as an open source library on top of
>> libOpenMetaverse?
We want to release this system as Open Source within Nov. 2011
I don't think relevance of libOpenMetaverse now.
>> That looks great - are those movements being streamed
Thanks WolfPup. With this change and a couple other tweaks, I could
finally get an inverted dialog box, which achieves exactly what I
wanted with my option 1.
Kudos !
Marine
On 31/10/2011, WolfPup Lowenhar wrote:
> The position of the buttons can be easily move by changing line 87 of
> panel_not
The position of the buttons can be easily move by changing line 87 of
panel_notification.xml.
Orginal : follows="left|right|bottom"
Top placement : follows="left|right|top" <- this should move the buttons to
the top of the layout but also might have to move lines 85-99 to the top of
the xml file a
Hi all ! I need help !
I'm working on adapting my RLV to version 3.2.0 of the viewer, and
hitting a wall here. Let me explain the problem :
In V1.x, script dialog boxes (the blue menus) were located on the
upper right corner of the screen, with a fixed size text area in which
the script could wri
Awnsome presentation !
How did you make the gestures be applied on the secondlife ? and what type
of software and hardware do we need to begin create things like that ?
Amazing ! congratulations ;)
Eng. Gabriel Berman.
LGB Consultores Associados Ltda
Brasil - Porto Alegre -RS
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Of course it is!
Do you plan to make this available as an open source library on top of
libOpenMetaverse?
Inté,
Leonel
UTAD, Vila Real
Portugal
-Original Message-
From: opensource-dev-boun...@lists.secondlife.com
[mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Fumi.Isek
Hello everyone.
We are developing the system of real time animation on SL with Kinect.
Please see
http://www.nsl.tuis.ac.jp/xoops/modules/x_movie/x_movie_view.php?cid=2&lid=33
Is this interesting?
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