Re: [osg-users] using Mesa instead of opengl

2007-09-24 Thread J.P. Delport
Hi, we have used it with OSMesa to get float colour channels. jp Jonathan Richard wrote: > Hi, did someone try to run open scene graph with Mesa instead of > opengl? Is it working? Or is it possible to use 16 bits color channel > with opengl instead of 8 bits color channel? Thanks > > Jo >

Re: [osg-users] PrimitiveSet lighting issues

2007-09-24 Thread [EMAIL PROTECTED]
Henri, did you try JUST turning off the light for those lines? what you wrote about the color-material seems ok, it means that in the pipeline OpenGL will take the glColor value and use it as the emission in it's light equations. But if you turn off the light, the pipeline use glColor. so it's pre

Re: [osg-users] HDR 32bit

2007-09-24 Thread [EMAIL PROTECTED]
Do you read the texture data from the card each frame to a buffer in the CPU memory? (using image->readFromCurrentTexture(), and I think that also attaching image to the camera color buffer have the same affect) If u do, check the frame rate without that piece of code. If you don't do that, then ma

Re: [osg-users] FBO

2007-09-24 Thread [EMAIL PROTECTED]
Hi Robert, in my application I have the scene graph in some variable, and a camera in another variable, then I attach it to viewer, in multi-document window. After I close the window, the scene graph & the camera are still alive. The next time I want to attach them to a new window I get OpenGL err

Re: [osg-users] PrimitiveSet lighting issues

2007-09-24 Thread Jean-Sébastien Guay
Hello Nelson, > I'm still new to all this. All I found on emissive color is the following: > > glMaterial Default Parameters > GL_EMISSION (0.0, 0.0, 0.0, 1.0) emissive color of material The OpenSceneGraph is a rather thin wrapper of OpenGL, so in most cases the OpenGL documentation will be us

Re: [osg-users] osg-users osgviewerQT

2007-09-24 Thread James E. Hopper
David, I have an intel mac powerbook. i built using qmake. i created this pro file: -- TEMPLATE = app TARGET = DEPENDPATH += . INCLUDEPATH += . # Input SOURCES += osgviewerQT.cpp QT += opengl DEFINES = USE_QT4 mac { LIBS = -framework OpenThreads -framework osg -framework os

Re: [osg-users] PrimitiveSet lighting issues

2007-09-24 Thread Cysneros, Nelson SPAWAR
Thank you Jean, I'm still new to all this. All I found on emissive color is the following: glMaterial Default Parameters GL_EMISSION (0.0, 0.0, 0.0, 1.0) emissive color of material Is this what you had in mind: osg::StateSet* state = geode->getOrCreateStateSet(); state ->set

Re: [osg-users] OpenThreads threading bug on creation/deletion (leads to crashes)

2007-09-24 Thread Adam Coates
Hey, Robert, It looks like there's still a problem with the current setup. The Thread object itself can get deleted before the pthread actually gets to the lock (which, I guess is what you just added). While it looks like this doesn't cause a crash, the problem is evidenced by valgrind (reports

Re: [osg-users] PrimitiveSet lighting issues

2007-09-24 Thread Jean-Sébastien Guay
Hello Nelson, > I'm drawing osg::PrimitiveSet::LINES deep inside my node architecture. > The lines come up the right color, but depending on the camera position, > the line tends to turn black. I would like the line color to stay > constant regardless of the camera position. If you want a const

Re: [osg-users] OpenThread leak ?

2007-09-24 Thread Adam Coates
I'm not sure if this is the source but it's a possible issue anyway: Neither detach() nor join() are called on the thread, and it looks like threads are created in the joinable state. The thread package has to allocate some resources to the thread that are not automatically cleaned up when the th

Re: [osg-users] OpenThreads threading bug on creation/deletion (leads to crashes)

2007-09-24 Thread Adam Coates
Yup - builds fine, and it resolved the crash in my system as well. Thanks for taking care of it!! AC On 9/24/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Adam, > > I have recreated the crash, and have applied a fix to > OpenThreads::Thread to resolve it. The fix involved added a Mutex to

[osg-users] PrimitiveSet lighting issues

2007-09-24 Thread Cysneros, Nelson SPAWAR
I'm drawing osg::PrimitiveSet::LINES deep inside my node architecture. The lines come up the right color, but depending on the camera position, the line tends to turn black. I would like the line color to stay constant regardless of the camera position. >From doing some research it seems like

[osg-users] OpenSceneGraph-2.1.12 dev version released

2007-09-24 Thread Robert Osfield
Hi All, I've just tagged the weekly dev release. Links as usual can be found on the DeveloperReleases page: http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases * OpenSceneGraph-2.1.12, released on 24th September 2007. Main changes this week were the addition of basic

Re: [osg-users] Artifacts using shadow maps

2007-09-24 Thread Mihai Radu
Sorry for the really slow reply ... What you are seeing is 'surface acne' from self-shadowing, hard to fix with simple shadow maps. Things to try, polygon offset values, bias values, and soft-shadows ( also playing with the culling of front/back faces for the shadow pass might fix some issues) Mi

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-09-24 Thread Robert Osfield
Thanks for the feedback, ScopedLock now added and checked in. On 9/24/07, Andy Skinner <[EMAIL PROTECTED]> wrote: > SVN built fine for me on our picky solaris build, but I had the same windows > problem that J-S did. > > andy > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [osg-users] ive format and includeImageFileInIVEFile doesitlosereferences to same image?

2007-09-24 Thread Dunhour, Mike (CIV)
> I still don't understand how a 2.3Mb (uncompressed) dae file plus 0.3Mb of > jpeg data ends up as a 20Mbyte ive file! Hello Don't know how you're going about getting it in to .ive, but doing artwork in 3dsMax and exporting using osgexp I can give some information you might find useful. In

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-09-24 Thread Jean-Sébastien Guay
Hello Robert, The rest of SVN OSG built well except for Wrapper osgViewer. Here's the error: 84>G:\OpenSceneGraph-SVN\OpenSceneGraph\include\osgIntrospection/InstanceCreator(129) : error C2248: 'osgViewer::Scene::Scene' : cannot access protected member declared in class 'osgViewer::Scene' Th

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-09-24 Thread Andy Skinner
SVN built fine for me on our picky solaris build, but I had the same windows problem that J-S did. andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Monday, September 24, 2007 10:39 AM To: osg-users@lists.openscenegraph.org

Re: [osg-users] HDR 32bit

2007-09-24 Thread Joachim E. Vollrath
eh... sorry, you're right. I meant as long as the resolution is fixed you won't need to interpolate... > What do you mean with screen-sized hdr? > If I have the same resolution? I have a fixed resolution if it is the > question... :s > > thanks for your answer > > -- Joachim E. Vollrath Un

Re: [osg-users] HDR 32bit

2007-09-24 Thread Benoit bossavit
What do you mean with screen-sized hdr? If I have the same resolution? I have a fixed resolution if it is the question... :s thanks for your answer 2007/9/24, Joachim E. Vollrath <[EMAIL PROTECTED]>: > > Hello, > > actually, your 6800 shouldn't be able to do linear interpolation on 32 > bit floa

Re: [osg-users] more on Windows debugging

2007-09-24 Thread Andy Skinner
I'm getting the right dll files, and the right .pdb files. Do the .pdb files specify the location of the source? Relative to what? I'm getting the dlls from one place (I copied them there), but am getting the pdb files and trying to get the source from another spot. Is there an issue where all th

Re: [osg-users] HDR 32bit

2007-09-24 Thread Joachim E. Vollrath
Hello, actually, your 6800 shouldn't be able to do linear interpolation on 32 bit floats textures... I think the cards from the GeForce 8 series were the first to do interpolation on 32 bit floats. If you're doing screen-sized hdr you won't need interpolation anyway. Have you got an up-to-date

Re: [osg-users] more on Windows debugging

2007-09-24 Thread Brian
Usually, VS will prompt you for a file location if it cannot find a file. It sounds like your DLLs are being loaded from the correct place, but just in case, make certain that the DLLs you just recently built match the ones that are being loaded. It's been my experience that PDB files can be

[osg-users] OpenThread leak ?

2007-09-24 Thread Cedric Pinson
I have a leak but i don't know if it's justified or if it's a known issue, i googled a little on internet, and i did not find anything. So i ask on the mailing before searching deeper. For information i call the cancel method at the end of my program. ==18164== 152 bytes in 1 blocks are definite

Re: [osg-users] how to rendering water surface using osg

2007-09-24 Thread Zach Deedler
Create a water shader using OpenGL shader. There are plenty of examples. Look in the OpenGL shading language book. _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of liuxizuo Sent: Sunday, September 23, 2007 2:44 AM To: osg-users@lists.openscenegraph.org Subject: [osg-

[osg-users] more on Windows debugging

2007-09-24 Thread Andy Skinner
Has anyone had to do anything tricky to see OSG source code while debugging their application? I've been able to compile OSG debug, and to put the .pdb files where Visual Studio can see them. If I stop in my code, I can see OSG symbols on the stack trace. But I can't see the source code. I've a

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-09-24 Thread Jean-Sébastien Guay
Hello Robert, > I have just made a bug fix to OpenThreads that I've tested and it > compiles fine under pthreads, but as the bug will have existed in > win32 and sproc I have rolled the same fix into these implementations > as well, but since I dont' have these platforms to test I may have > broke

Re: [osg-users] FBO

2007-09-24 Thread Robert Osfield
Hi Guy, Have a look at the osgprerender example. You shouldn't need to set anything related to the render cache is this is managed internally. Robert. On 9/24/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > OK, I got over it but I'm not sure that was the best way. > What I did was to set

Re: [osg-users] OpenThreads threading bug on creation/deletion (leads to crashes)

2007-09-24 Thread Robert Osfield
Hi Adam, I have recreated the crash, and have applied a fix to OpenThreads::Thread to resolve it. The fix involved added a Mutex to Thread which is used to prevent the startThread and destructor running in parallel. This certainly resolves the crash under Linux for my tests. I have rolled exact

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-09-24 Thread Robert Osfield
Hi Guys, I have just made a bug fix to OpenThreads that I've tested and it compiles fine under pthreads, but as the bug will have existed in win32 and sproc I have rolled the same fix into these implementations as well, but since I dont' have these platforms to test I may have broken the build...

Re: [osg-users] HDR 32bit

2007-09-24 Thread Benoit bossavit
I'm using a GeForce 6800, and I used a linear interpolation.. but I have tried with a nearest interpolation and the result is the same :s 2007/9/24, [EMAIL PROTECTED] <[EMAIL PROTECTED]>: > > I experienced similar result when I read the float data from the texture > using 32 bit, but only renderi

Re: [osg-users] FBO

2007-09-24 Thread [EMAIL PROTECTED]
OK, I got over it but I'm not sure that was the best way. What I did was to set the camera rendering cache (for the related contextID) to NULL, so the next time the cull visitor applied on the camera, it recreated the FBO. Any other ideas? thanks, Guy. - Original Message - From: [EM

Re: [osg-users] may be some bug in dds plugin

2007-09-24 Thread Lilinx
hi,Robert Osfield I test the svn version of osg. The 64*64 dds image writing problem was not modified. The attach is the image write by osgDB::writeImageFile and compressed by winrar. lilinx 2009 09 24 C__003.rar De

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-09-24 Thread Cedric Pinson
Compile fine on gentoo dual core 2 Thread model: posix gcc version 4.1.2 (Gentoo 4.1.2 p1.0.1) build fine, not really tested Adam Coates wrote: > I started out with a recent SVN copy of 2.1.11; just updated it (got > rev. 7640 of OpenThreads, and I think that was it...) Builds fine... > > AC >

Re: [osg-users] HDR 32bit

2007-09-24 Thread [EMAIL PROTECTED]
I experienced similar result when I read the float data from the texture using 32 bit, but only rendering to 32 bit shouldn't decrease the FR that much. What card do u use and what interpolation do u set for the texture? (I think u must use NEAREST with GL_RGBA32F_ARB). - Original Message

Re: [osg-users] osg-users osgviewerQT

2007-09-24 Thread David Callu
Hi jim, 2007/9/24, James E. Hopper <[EMAIL PROTECTED]>: > > David/Robert, > > i am on mac. must be a mac issue. probably. Other mac-user, have you the same problem? i have the same problem with the > MDI demo that someone else on the list had posted. MDI demo work well for me. Which Qt4

[osg-users] HDR 32bit

2007-09-24 Thread Benoit bossavit
Hi all, I'm trying HDRR. My application (osg v1.2) turn in real time (>60fps) using FBO with texture 16bits (GL_RGBA16F_ARB), but when I try with FBO 32bits(GL_RGBA32F_ARB) my frame rate is null. Is it normal loosing almost all performances? :s There is a minimal hardware configuration to do HDR32?

Re: [osg-users] may be some bug in dds plugin

2007-09-24 Thread Robert Osfield
Hi Lilinx, There have been recently bug fixes to the dds plugin, I cannot say if they will have any affect on the problem you see, but there is a good chance that it will. Could you try the SVN version of the OSG? Robert On 9/24/07, Lilinx <[EMAIL PROTECTED]> wrote: > hi,all > I use osg

[osg-users] may be some bug in dds plugin

2007-09-24 Thread Lilinx
hi,all I use osgconv.exe convert some models to ive format. The images are compressed to dds format and include in the ivefile. I then vistor the ive file and write some images in dds format to the hard disk.I found that 64*64 pixels image cannot display with "osgviewer --image xxx.dds" a

[osg-users] FBO

2007-09-24 Thread [EMAIL PROTECTED]
Hi, How do I enforce a camera to recreate FBO attached to the color buffer? thanks, Guy. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osg-users osgviewerQT

2007-09-24 Thread James E. Hopper
David/Robert, i am on mac. must be a mac issue. i have the same problem with the MDI demo that someone else on the list had posted. best jim ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-09-24 Thread Adam Coates
I started out with a recent SVN copy of 2.1.11; just updated it (got rev. 7640 of OpenThreads, and I think that was it...) Builds fine... AC On 9/24/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi All, > > I'm preparing to tag the 2.1.12 dev release. Could users svn users do > and update an

[osg-users] can I use multi thread for readNodeFile?

2007-09-24 Thread Lilinx
hi,all I want to use multithread to read many small file , I test the following code, but it seen as if some bugs in it. help me! thanks! class ReadNodeFileThread:public OpenThreads::Thread { public: ReadNodeFileThread(void){ _fileName = ""; _loadOptions =

Re: [osg-users] Warnings in compiling...

2007-09-24 Thread Mario Valle
It is a "feature" of Microsoft Visual Studio... In this case it is harmless, but annoying. Ciao! mario Robert Osfield wrote: > HI Adrian, > > This warning looks bogus to me, as the code is valid - the first > iterator is within the scope of a for loop, so should not have any > af

Re: [osg-users] Warnings in compiling...

2007-09-24 Thread Robert Osfield
HI Adrian, This warning looks bogus to me, as the code is valid - the first iterator is within the scope of a for loop, so should not have any affect on any later use of another variable declared after the for loop. The compiler in this instance is issuing a warning on the assumption that the dev

[osg-users] Warnings in compiling...

2007-09-24 Thread Adrian Egli
Registry.cpp(572) : warning C4288: nonstandard extension used : 'itr' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope Registry.cpp(571) : definition of 'itr' used Registry.cpp(564) : definition

[osg-users] Please test SVN version of OpenSceneGraph

2007-09-24 Thread Robert Osfield
Hi All, I'm preparing to tag the 2.1.12 dev release. Could users svn users do and update and let me know how the build looks so I can fix any build issues before tagging. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org htt

Re: [osg-users] osgviewerQT

2007-09-24 Thread Robert Osfield
On 9/24/07, David Callu <[EMAIL PROTECTED]> wrote: > I test it 3 day ago under Linux fedora and all work fine. > Which platform do you work under ? Just tried osgviewerQT just now and it works for me too. Robert. ___ osg-users mailing list osg-users@l

Re: [osg-users] Render once, display twice

2007-09-24 Thread Robert Osfield
HI Ariel, If you set up both contexts to share texture objects/display lists then it should be possible to render to texture in one context and then reuse in the second. When setting up the windows the GraphicsContext::Traits::shareContext pointer can be set on the second window. Sharing of cont

Re: [osg-users] OSG crash in OpenThreads::ScopedLock

2007-09-24 Thread Robert Osfield
Hi Gert, Thanks for the stack trace, this is very useful. It indicates a problem with a lack of thread safe reference counting in ReaderWriter::Options, so I've added this into the set up of ReaderWriter and ReaderWriter::Options and checked it in. In your code are you dynamically setting up tex

Re: [osg-users] osgviewerQT

2007-09-24 Thread David Callu
Hi James I test it 3 day ago under Linux fedora and all work fine. Which platform do you work under ? David 2007/9/24, James E. Hopper <[EMAIL PROTECTED]>: > > Hi, > > i built osgviewerQT from a checkout this am from svn. It builds fine > for qt4 (didnt try qt3). However, while it will displ