Do you actually have the OSG (or in this case OpenThreads) source path
names, up to the .cpp extension in your pdb file?
Yes. PDB is a huge container of various information. It contains both
relative paths (prefixed with ./) and absolute paths of my source files.
Also contains whole commands
Hello everybody.
I have a transparency problem which you can see in the attached
image. As you can see the strings rendered on the orange
window, which is
in front of another blue window, have a blue outline from the
blue window
behind. The strings are in front of a semi-transparent
Hi guys
Just my 2 cents: have you tried to put the pdb files along with the DLLs ?
My post-build step copies all the DLLs and the PDBs and stores them in the
same folder (say 'c:\libs\bin' - must be in %PATH%), and I've never
experienced any problems, except when a PDB does not match a DLL -
Hi Peter,
I know nothing of c# or Toa, but the one question I can answer is that
the values in setUpViewerAsEmbeddedInWindow(x,y,width,hieght) are for
the glViewport dimensions within the window that your application
creates.
Robert
On 9/27/07, Peter DeSantis [EMAIL PROTECTED] wrote:
Hello
On 9/27/07, Panagiotis Papadakos [EMAIL PROTECTED] wrote:
Hi!
After searching a little more, I see that after pressing Left Alt-Tab,
default window manager shortcut to change applications, calls to
getModKeyMask()
will always return 256. You can see it in the osgkeyboard example, after
Hi Robert. Linux/KDE.
Panagiotis Papadakos
On Thu, 27 Sep 2007, Robert Osfield wrote:
On 9/27/07, Panagiotis Papadakos [EMAIL PROTECTED] wrote:
Hi!
After searching a little more, I see that after pressing Left Alt-Tab,
default window manager shortcut to change applications, calls
Hi all!,
Does anyone know if it's possible to controll the application
framerate in any way ?
We have now V-sync on and if for example we have a refresh frequency
of 72Hz and the framerate is during all the execution of the
application over 40fps we'd like to now if there's any function in OSG
Hi Serge,
i don't know what's exactly going wrong with this. but one problem is that
you don't have the redist installed. the latest version of VS 2005 force per
default the manifest file building and the CRT lib. there should be 2
solutions to solve this, i am not sure and i did test it, but i
On 9/27/07, Panagiotis Papadakos [EMAIL PROTECTED] wrote:
Hi Robert. Linux/KDE.
OK. I've reproduce the problem in osgkeyboard, it looks like the alt
tab is prevent GraphicsWindowX11 from getting any events, and if it
isn't getting any events then there is no way for it to know that
anything has
Hi Carlos,
There is no function in the OSG for setting the target frame rate.
You own application has control over the dispatch of viewer.frame()
(unless you call viewer.run()) so you can decide yourself if your app
is ready to commence the next frame.
Robert.
On 9/27/07, Carlos Zoido [EMAIL
Thanks for your interest on my problem David, i looked at your link but it
seems too low level... how can i say? i'm only trying to apply a texture to
a model node (thanks to osg scenegraph approach): if i use texgen with
spere_map flag, the texture is applied to my node, but it moves when i move
Hello,
could anyone give me a hint on my problem described below? I cannot
figure out how to setup a clipplane for the reflection camera correctly.
thanks,
Michael.
Michael Ebner wrote:
Hello OSG users,
i'm trying to render a water surface with reflections. Rendering the
reflected scene
Yes, I've tried that. But VS is definitely finding the pdb files and
loading symbols. It just isn't finding the source.
thanks,
andy
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Thibault Genessay
Sent: Thursday, September 27, 2007 5:01
Hi Andreas.
Well I have already tried to change the stateset of the geode of the
osgText for example with something like
stateSetGeode-setRenderBinDetails(15, RenderBin,
osg::StateSet::OVERRIDE_RENDERBIN_DETAILS)
, but it doesn't seem to help. The bigger the renderbin the later it is
rendered
Thanks Adrian,
Changes now merged and submitted to SVN.
Visual quality is better with the suggested options in the README but
still not great, in particular I loose shadows when near to objects
and at shallow angles to the surfaces under shadow. I've played
around with the polygonoffset and
I'm porting an app from 1.2 to 2.x, and it is not immediately obvious to me
how to implement a callback I was setting with
Producer::RenderSurface::addRealizeCallback. (The callback toggles VSYNC via
the WGL_EXT_swap_control extension.) What is the preferred method for doing
this under osgViewer?
Hi Glenn,
You can pass do the equivalent of realize callback by setting the
RealizerOperation on the Viewer. See the osgshaderterrain example.
Robert.
On 9/27/07, Glenn Waldron [EMAIL PROTECTED] wrote:
I'm porting an app from 1.2 to 2.x, and it is not immediately obvious to me
how to
Thanks to Wojtek, I think I'm getting somewhere.
When he looked at strings in his pdb files, he saw paths to source code,
and I didn't. But I was pretty sure I was generating things with flags,
because I was creating pdb files and the debugger was finding symbols.
Well, apparently something was
It works, and I'm debugging.
Thanks so much. We've got several OSG developers here, and this will be
very helpful.
I've asked how come this flag isn't included for our 3rd party builds,
and I'm curious why we got pdb files and symbols without it. That's why
I was confused for a long time. But
I am glad to hear that. Out of curiosity which option was missing ?
Wojtek
- Original Message -
From: Andy Skinner [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Thursday, September 27, 2007 5:10 PM
Subject: Re: [osg-users] more on Windows debugging
It was /Zi. I knew I saw it set (it was put in another variable and not
put in the one I was using), and I knew I was getting pdb files, so I
really thought it was being applied. Oh, well.
thanks,
andy
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Hi Martin,
The OSG can certainly be used for point data, 100M points will
starting hitting memory size and bandwidth issues down on the graphics
card. The OSG does support paging and VBO's which can certainly help,
the scene graphs will still have to be very carefully management to
get good
Does your app need MFC? The redist installs assemblies for that as well.
Do the versions in the manifest file match the ones in the dlls and the ones
in the manifests embedded in the exe and plugin dlls?
I found this thread useful
Thanks for that thread pointer, useful info there.
I found the It's that simple. comment mildly humorous.
-- mew
Mike Weiblen -- Zebra Imaging -- Austin Texas USA --
http://www.zebraimaging.com/
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On
Something I forgot. I have seen mention that having the private assembly in
a sub-directory doesn't work when loading dlls. I have never tried it. Maybe
someone who understands this maze can comment.
So just copy the runtime dlls and their manifest up into the plugin
directory.
Roger
Oh, we're building the OSG with an enormous pile of scaffolding. There is a
process for building all our 3rd party software. I still haven't heard why
they don't include /Zi for 3rd party stuff, or why I was getting pdb file at
all (even if not containing everything) without it.
I'd love to
On 9/27/07, Robert Osfield [EMAIL PROTECTED] wrote:
On 9/27/07, Panagiotis Papadakos [EMAIL PROTECTED] wrote:
Hi Robert. Linux/KDE.
OK. I've reproduce the problem in osgkeyboard, it looks like the alt
tab is prevent GraphicsWindowX11 from getting any events, and if it
isn't getting any
Hi Leif Robert,
This is the same problem that was reported this summer on the Win32
platform. A fix for it was prepared and submitted, but it required
equivalent changes on the X11 and OSX graphics windows class implementations
since changes to the core OSG libraries were made. It would be great
Robert Osfield wrote:
The errors don't make any sense to me, the line is:
inline float log2(float v) { return logf(v) * static_castfloat(INVLN_2);
}
And the error you get is:
/usr/src/OpenSceneGraph/include/osg/Math:197: error: expected `)'
before '/' token
Thanks André
I'll try it out.
G
On Fri, 28 Sep 2007 08:39:21 +1200,
[EMAIL PROTECTED] wrote:
Hi Gert,
FYI, I've just submitted a fix for the taskbar not being repainted when a
full-screen graphics window is going to windowed mode.
André
--
Gert van Maren
Head of Research
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