The osgSim::HeightAboveTerrain class automatically handles paged
databases so use this rather than the lower level intersections
classes in osgUtil.
On Nov 10, 2007 2:54 AM, Mark Hurry [EMAIL PROTECTED] wrote:
Hi,
I'm trying to position 30 - 40 models on a large terrapage (.txp) terrain
Hi Aktar,
I have been working with dual core machines and paging for the past
two years without deadlocks, and for the last thee months have been
using a quad core machine without issue.
What OS are you using?
Robert.
On Nov 10, 2007 7:31 AM, Akhtar Shamim [EMAIL PROTECTED] wrote:
Dear All,
Hi Bob,
All you need to do is call dirty on the osg::Image attached to the
Texture and the OSG will automatically do the subloading for you, you
don't need to do anything. Performance is typically very good. With
a non power of two texture take care to use a TextureRectangle of use
Non Power of
Hi, I'm Miriam.
I need last release of all osgPlugins (to read the images ), because I
can't find the link for download.
Thank you
Miriam
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HI Miriam,
The osgPlugins are part of the core OpenSceneGraph distribution which
you can get either as a binary, the source code in a zip file, for
from the subversion directory. In the source code distribution just
look in OpenSceneGraph/src/osgPlugins.
Robert.
On Nov 11, 2007 6:24 PM, Miriam
Hi.
Sorry if this is a stupid question but I can't find how to solve this!
Assume that a vector (x1, 0.0, 0.0) is on the x axis. Lets say that
we have another vector (x2, y2, z2), with the same length. How can I
find the rotations that I have to apply to the initial vector
so that we get the
Hello,
has anything about the usage of manifest-files for osg changed with
version 2.2 ?
While everything works fine on my production-system, where visual c++
express files are installed, my installer for users doesn´t work
anymore. I had included a trick into that installer to avoid having
Hello everyone,
From osg::Program:
Program::Program(const Program rhs, const osg::CopyOp copyop):
osg::StateAttribute(rhs, copyop)
{
osg::notify(osg::FATAL) how got here? std::endl;
}
Is this just a stub because somebody forgot to come back and finish
it or for some technical
Thanks for your replies. Robert, I am using windows XP Pro with service pack
2. The problem happens with GeForce 8800 GTX cards.
Will, is there any solution to this or do I need to change my graphics
cards?
Regards, Shamim
On Nov 12, 2007 5:53 AM, Will Dicharry [EMAIL PROTECTED] wrote:
Hi, I
Hello Panagiotis,
Sorry if this is a stupid question but I can't find how to solve this!
Assume that a vector (x1, 0.0, 0.0) is on the x axis. Lets say that
we have another vector (x2, y2, z2), with the same length. How can I
find the rotations that I have to apply to the initial vector
so
Hi Robert,
sorry for the slow reply as I was away.
I'm currently using 2.0
I'll download and install 2.2 in that case.
Thanks!
Regards
Weng Heng
> Date: Wed, 7 Nov 2007 09:08:10 +
> From: "Robert Osfield" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Tank Traversing across terrain
> To:
Hi,
Thanks guys for the suggestions so far.
Robert I tried putting my .txp databse through the osgintersection example
and got nothing but the input z value returned as the result, which I assume
means that no result was found
Cheers
Mark
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