Hi Paul,
Thanks for your response.
I am using OpenSceneGraph through Delta3D.1.5 (it uses OSG.1.2), therefore
using osgProducer instead of osgViewer. Maybe I can force the running of
GLObjectsVisitor. I will read osgViewer's code and try to do it by myself.
I don't think that this could be a RAM
Hi J-S,
> Thank you Wojtek, I'll check that out! I'm really very grateful to you
> for contributing this. I've been banging my head on this and we're still
> on OSG 2.2 here so I didn't think of going to see in the new additions
> if there was something that would help me out.
You're welcome.
Hi Sherman,
I've done some C++/C# wrapping some time ago. Here are my advices :
- If you just need to call from your C# UI some predefined functions from
you C++ code, it's easy. You just need to create a Wrapping DLL which makes
the link with your C++ calls. Your C# code will just need to call t
ÜMİT UZUN
> Date: Wed, 13 Feb 2008 18:40:37 -0800
> From: [EMAIL PROTECTED]
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-users] how to read GeoTIFF files using osgdem?
>
> Hi Umit,
>
> Do you know if osgdem actually look at any of the .prj, .a
Hi osg-users,
I am trying to do a very simple application, and when I was required to add
some cones, I added a new osg::Cone with the desired parameters.
Unfortunatelly, the cone didn't appeared where it was suppossed to.
I clean up the code and I copy here a snipset of the code I used and a
scr
Hello Frans,
> m_osg_shape = new osg::ShapeDrawable( new osg::Box(
> osg::Vec3f( 0, 0, -0.005f ), 29.7f, 21.0f, 0.01f ) );
> osg::Image* image = osgDB::readImageFile( "gras.jpg" );
> osg::Texture2D* tex2d = new osg::Texture2D( image );
> tex2d->set
Hi Linh,
On Wed, Feb 13, 2008 at 2:42 AM, Linh Phan <[EMAIL PROTECTED]> wrote:
> 1. Is the "-d DEM_1m_VictoriaCrater.tif" argument to osgdem all I need
> for a GeoTIFF file?
Yes, that's all that is required. Your osgdem command line looks just
fine so I'm suprised the generated database is wor
Hi OSGUsers,
I have found some strange behaviors using osgpick example in latest
development revision.
When I load a terrain using osgpick It doesn't show anything. If I move away
the hud disappeares and the terrain pops up.
I have tried to run the instance through vs debugger and I haven't found t
Hello Carlo,
> 1 - osgText (osgfreetype plugin): The plugin doesn't free memory
> correctly, I think there are a massively memory leak.
There is a submission in the queue for a crash on exit related to the
freetype plugin. It's not a memory leak, it's a use of a pointer after
it's been freed.
Hi Brian,
In OSG-2.2 there is the beginnings of osgViewer config file support,
and isn't yet as capable as Producer .cfg files, but it'll end up more
general purpose than Producer .cfg as you will eventually be able
embed scene graphs in the config files to set up things like
distortion correction
Hi Terry,
A glatten static transforms that have duplicates shared subgraphs
would be a useful addition to osgUtil::Optimizer so if you are willing
to tidy up and submit it'd be appreciated.
Cheers,
Robert.
On Thu, Jan 31, 2008 at 9:56 PM, Terry Welsh <[EMAIL PROTECTED]> wrote:
> I went ahead and
Hi All,
I'm now back from my trip to the Cayman Islands, much sailing,
snorkeling and family time was enjoyed. 16 days without touching a
computer is the longest I've gone for 9 years, and not a single
withdraw symptom, just had too fund stuff to distract me :-)
You'll be seeing a scattering of
On Thu, 2008-02-14 at 14:35 +, Robert Osfield wrote:
> Hi All,
>
> I'm now back from my trip to the Cayman Islands, much sailing,
> snorkeling and family time was enjoyed. 16 days without touching a
> computer is the longest I've gone for 9 years, and not a single
> withdraw symptom, just ha
Hi Sherman --
At my previous employer, we had a C++ app using ZAF, a cross-platform UI
toolkit that was no longer supported and kind of buggy. We decided to
modernize our app about the time VS2005 came out, and replace ZAF with
Windows Forms and C#. The idea was to write an isolated UI that would
Hi Robert, welcome back!
> You'll be seeing a scattering of emails from me today as I slowly make
> my way through my email backlog. I'm a bit jet lagged am not fully
> functioning so if I write more nonsense than I usually do then put it
> down to 5 hour shift in time of day...
Please don't ove
Hi Jean,
thanks for the reply. I have seen the related submission just now.
We have found that there is no correlation between osgText and the
disappearing of HUD in osgPick.
This strange behavior is caused by the missing of the CoordinateSystem Node
in the osgdem generation.
Thanks again
Carlo
2
Hi all,
i am newbie for OSG; my initial goal is write a program
to load point could file and pick a point.
I tried to use the example osgpick with .3dc file format.
The program osgpick reads the file and displays the point cloud
but does not select any point.
Thanks to those who can help me
--
S
Hi
the osgpick is working on triangles, (if am right). So if you don't have any
triangles (or surfce mesh) it doesn't hit any surface area. and points
can no be picked because it's not clear how you like to pick a point. so
first you have to define how a point can be picked. May you choose the
clos
Hi Sherman,
I have added C# to some existing existing C++ apps. I really don't
recommend trying this. We found that wrapping our C++ in COM objects worked
best but it took alot time for a small gain. Have you consider using
wxWidgets? It has a nicer UI then MFC especially if you use wxAUI, and
Cayman Islands! We were almost in the same time zone. You should've came out
to Colorado for some skiing while you were over in this hemisphere.
J=S says:
> Please don't overwork yourself trying to get back on track in
> a single day... Take it easy for the first few days :-)
Second that. I hope
Hello Samuele,
> i am newbie for OSG; my initial goal is write a program
> to load point could file and pick a point.
> I tried to use the example osgpick with .3dc file format.
> The program osgpick reads the file and displays the point cloud
> but does not select any point.
In addition to what
Dear Cedric Pinson,
dear all
in the scope of a student research project I developed 2 plug-ins for
OGR and OpenSceneGraph to load COLLADA 3d models from KML files and to
visualise them with OpenSceneGraph (using the existing dae plug-in).
Now I have permission to post my results to the open-sou
Thank you very much... it worked!!
either
%inline %{
osg::Geode *NodeToGeode2(osg::Node *b) {
return dynamic_cast(b);
}
%}
or
%extend osg::Node {
virtual osg::Geode* asGeode() {return dynamic_cast(self);}
};
The Cmake projects worked fine (just some mods to standard FindOSG), I
spent
Hi,
You should try OSG.NET project, but the project does not contains every
feature OSG could provide. A much better solution will be use of
C++/CLI, this language can create mix native C++ and managed code. The
main C# UI design benefit is also contained in C++/CLI. I have use
C++/CLI to integ
On Thu, Feb 14, 2008 at 4:08 PM, Paul Martz <[EMAIL PROTECTED]> wrote:
> Cayman Islands! We were almost in the same time zone. You should've came out
> to Colorado for some skiing while you were over in this hemisphere.
Skiing in Colorado is a big pull, but... didn't have the clothing for
it this
I have done this in the past. All depends of the amount of data you have. If
there is not too much of it you can do it with Polytope, otherwise consider
using selection buffer. It performs well for point and line picking
Nick
On Thu, Feb 14, 2008 at 5:52 PM, Jean-Sébastien Guay <
[EMAIL PROTECTED
Hi,
you are right, i'm running on Windows platform.
Right now i'm converting my application from osgProducer::Viewer to
osg::CompositeViewer.
Using osgProducer::Viewer it was possible to move the window without any
problems.
The scene was updated in contrast to osg::CompositeViewer (OSG 2.2).
Actually, depending on the version of windows that you are running it might
also be a windows setting that prevents the window to be redrawn while
moving. Have a look at (under XP):
Control Panel\System Properties\Advanced\Visual Effects
Settings\Visual
Effects
In that checked listbox, lo
Well I thought I'd post my conclusions on the off chance that someone else
wants to build a user interface with OSG, AND is as ignorant as I am about
OpenGL and 3D graphics.
Let's start off by saying that OSG is a low-level graphics package - quite a
good one in my opinion. The expertise
Hi,
Usually try to keep an eye out for shader questions, but this title did
not attract my attention. I'm leaving the title unmodified so you'll
see this response, but if there's still an open question, pls start a
new appropriately-titled thread with the current state of your
investigation.
Way
mew - Didn't realize there was a potential shader connection till a
tad later. Anyway, I spent more time on this yesterday and managed to
build a sample app that is much smaller and less complicated than the
app I originally found the problem in. There's a bit of propriety code
in this sample app -
Hi Mike, all,
In fact, before sending the mail to the mailing list, I searched in the code
where was the "rendering of the cone"
I found it in the ShapeDrawable.cpp >> line 578 (checkout OSG tag 2.2.0)
void DrawShapeVisitor::apply(const Cone& cone)
...
In that function there is only a glTra
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