Hello
I made a small demo using osg 2.2, of an object moving on a terrain with a
camera looking at it from above, and lowering towards it.
When the location of the object+camera is near the (0,0,0) the demo works
smoothly.
However when their location is far (for example at location (3, 5000,
1
Hi~
warning *C6246*: Local declaration of hides declaration of same
name in outer scope. Additional Information: See previous declaration at
.
This warning indicates that two declarations have the same name at local
scope. The name at outer scope is hidden by the declaration at the inner
scope.
Hi, I am freshman in OpenSceneGrapph. Now I have some issue on updating the
Camera when the Geode under it was updated.
the details of the issue is as following.
1st step. I build a viewer and its scene graph with only one osg::Geometry
which contains nothing. and set a TrackballManipulator to
Thanks very much, I'm now developing a volume render project too. Hope
your demo help me!
Tony Glover wrote:
> Hi all,
>I've just been revisiting the list a little lately, as I'm afraid to
> say that I know longer use OSG, but have used it successfully in the
> past and would recommend it.
>
quick question:
i have two adjacent slave cameras with a 45 degree heading view
offset from single point of projection.
if i have overlapping geometry with partially transparent textures
they will render correctly in one camera but incorrectly in the other
in that the b
Hi all,
I've just been revisiting the list a little lately, as I'm afraid to
say that I know longer use OSG, but have used it successfully in the
past and would recommend it.
I've been seeing some interest in volume rendering/medical image
visualisation and thought that I would let users downlo
Hello!
How can/should I synchronize the application flow-control to the end of
an animation (realized as osg::AnimationPath) ?
Assume: we have a projectile that should be animated.
1. we calculate the trajectory and setup the animation-path with some
trajectory data.
2. then the animation-path w
Hello,
I'm currently working on a scene and I try to reproduce the sun light.
I looked at osgmanylight tutorial from osg web site.
But I'm facing a problem with this code:
//do not allow the osgProducer's internal RenderStage clear the frame buffer
//if the RenderStage did clear the frame buffer,
Hi Erik,
On Sun, Mar 2, 2008 at 5:05 PM, Erik Sundnes Løvlie
<[EMAIL PROTECTED]> wrote:
> Yes, I need to control the camera view and animation path, and I would like
> to be able to set up the complete scene (or "level" if you will, in game
> terms) in blender and export it (meshes, cameras, light
Yes, I need to control the camera view and animation path, and I would like
to be able to set up the complete scene (or "level" if you will, in game
terms) in blender and export it (meshes, cameras, lights, etc) to a single
file (.osg would be simplest I guess). In the code I imagine I can then
sim
Hi All;
I try to compile Producer-1.1-1 by typing "make" command. But it give an error
like "make[2]: arch: Command not found". I can't understand what it means.
I added a "terminal_screen" text file to see all of compiling information and
of course given errors.
Thanks so much.
ÜMİT UZUN
_
Hello Robert,
thank you again for your helpful advice. I will meet with our team tomorrow
and talk with them and decide what approach we will implement in the end.
Regards,
Benjamin
On Sunday 02 March 2008 at 14:58:41, Robert Osfield wrote:
> On Sun, Mar 2, 2008 at 11:41 AM, Benjamin Eikel <[EM
Hi Erik,
What do you mean by a camera in the scene graph in this context? Are
you looking to control the camera view and animation path? Or do you
require to control the capturing of images via an active camera such
as a RTT effect?
Robert.
On Sun, Mar 2, 2008 at 1:47 PM, Erik Sundnes Løvlie
<
On Sun, Mar 2, 2008 at 11:41 AM, Benjamin Eikel <[EMAIL PROTECTED]> wrote:
> > Thanks for the more structured explanation. I'm not sure that the
> > overall approach will be the most efficient way to tackle the task for
> > a wide range of usages, so I'd recommend exploring the possibilities
>
Hi all
I have created my company named CGDS (Computer Graphics Development
Service) in September 2007.
Since this date, I work for Robert Osfield on OpenSceneGraph and
VirtualPlaneteBuilder. Like a mentor,
Robert help me to launch my professional activity and advise me in
several task tha
Hello everyone,
I have a few questions regarding the osg file format (and the blender export
plugin), and I couldn't find the answer when searching the mailing list
archive (for this mailing list or the blender mailing lists + forums) and
google.
Short intro / background: I am trying to write a s
2008/3/2 FreeSouth <[EMAIL PROTECTED]>:
> Hello:
>
>I have use the cmd like this:osgdem --xx 10 --yy 10 -v 0.1 -d h.tif
> --PagedLOD -l 10 -o a.ive -a a.osga
>
>, then, I use osgviewer to open this file(a.osga).
>
>The memery is Occupied 1378360KB when the viewer point face the scene (a
Hello Robert,
On Sunday 02 March 2008 at 11:42:24, Robert Osfield wrote:
> HI Benjamin,
>
> Thanks for the more structured explanation. I'm not sure that the
> overall approach will be the most efficient way to tackle the task for
> a wide range of usages, so I'd recommend exploring the possibili
Hello:
I have use the cmd like this:osgdem --xx 10 --yy 10 -v 0.1 -d h.tif
--PagedLOD -l 10 -o a.ive -a a.osga
, then, I use osgviewer to open this file(a.osga).
The memery is Occupied 1378360KB when the viewer point face the scene (a
high detail), I think that when I control t
Hi ShiXing,
2008/3/2 FreeSouth <[EMAIL PROTECTED]>:
>
> Hi all:
>
> Using osgdem, Why the memory doesn't free when I far from the complex
> osga scene to its single layer?
>
> I use this cmd to test: > osgdem --xx 10 --yy 10 -v 0.1 -d h.tif
> --PagedLOD -l 4 -o a.ive -a a.osga
What mem
HI Benjamin,
Thanks for the more structured explanation. I'm not sure that the
overall approach will be the most efficient way to tackle the task for
a wide range of usages, so I'd recommend exploring the possibilities
of different ways to implement that various usages rather than just
sticking t
Hi Neil,
Is this simply a file path issue?
FYI, .osg doesn't embed imagery in any way, it only has external
refrences. The .ive format can embed images though.
Robert.
On Sat, Mar 1, 2008 at 7:45 PM, <[EMAIL PROTECTED]> wrote:
> Hi All,
>
> Sorry if this is an old chestnut, but I got a quest
On Sat, Mar 1, 2008 at 5:56 PM, Pete Carss <[EMAIL PROTECTED]> wrote:
> Cheers Robert,
>
> Sweet! I ran osgprerendercubemap --pbuffer - just as a preliminary test
> - and we're back up to > 60 fps - cheers
>
> Still doesn't explain why I only saw it with an SMP kernel - is it a
> threading
Hi all:
Using osgdem, Why the memory doesn't free when I far from the complex osga
scene to its single layer?
I use this cmd to test: > osgdem --xx 10 --yy 10 -v 0.1 -d h.tif
--PagedLOD -l 4 -o a.ive -a a.osga
Regards
Yang ShiXing
24 matches
Mail list logo