Hi Robert,
Sorry if it was not understandable.
My question is : why there is difference in the rotation when I get it from
a PAT (attached under the root) or when I do a getWolrdMatrices on the same
PAT
Translation seems to be the same, but not rotation.
Thanks.
Regards,
Vincent
2008/8/3 Robe
Hi Art,
I took a look into the UnitOutCapture.cpp file. It uses the
Image::readImageFromCurrentTexture function. I assume it reads the entire
texture back to system-memory. I may be able to use that... But, I assume that
if I send a compressed texture to video-memory, then I will get a compre
I have VPB 0.9.7 and OSG 2.6 RC1. I am getting errors when building
VPB. They are as follows:
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp: In
member function ‘void
vpb::Commandline::processImageOrHeightField(vpb::Source::Type, const
std::string&)’:
/home/mwhall/Download/Vi
Hi Robert
Thanks for the info, will the osga option be enabled again prior to the
release of vpb 1.0? althoúgh the current works fine im having the problem
that after my 600 G dataset has been created (30 Hours on my quad core) it
took another roughly 15-20 hours to copy it to an external ESATA ha
I tried different formats (jpg / png / bmp) ... function getPixelSizeInBits()
returns values 64 !
03.08.08, 17:05, "Robert Osfield" <[EMAIL PROTECTED]>:
> Hi Max,
> Could you provide the image file that revelled this issue. Without
> this I have absolutely no chance in tracking it down.
> Rober
I tested file. All works without errors). As KdTrees with or without.
03.08.08, 23:29, "Robert Osfield" <[EMAIL PROTECTED]>:
> Hi Guys,
> I have tweaked the LineSegmenetIntersector::intersectAndClip() method
> so that it expands the bb being intersected against by 1e-4 in all
> directions. Thi
Thanks, Robert. I'll have a look.
Renan
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Hi Guys,
I have tweaked the LineSegmenetIntersector::intersectAndClip() method
so that it expands the bb being intersected against by 1e-4 in all
directions. This works for the tests that I've done at my end.
However, I would appreciate testing elsewhere before I do a checkin,
the modified file i
Hey,
Did you hear about Scour? It is the next gen search engine with
Google/Yahoo/MSN results and user comments all on one page. Best of all we get
paid for using it by earning points with every search, comment and vote. The
points are redeemable for Visa gift cards! It's like earning credit ca
Hi John,
As others have pointed out, what you are seeing is the removal of
expired subgraphs. The DatabasePager is built around continuous
update of the scene graph - both for loading of new subgraphs,
compiling of subgraphs, merging of subgraphs and removal of expired
subgraphs. As such paging
HI ? Arisgore?? If you sign your posts people will know how to address you.
The home() is called on the manipulator, so perhaps it's this which is
causing the rest - it's totally under your control as its the subclass
that should be handling this. Please look at the existing
MatrixManipulator ex
Hi Renan,
Have a look at osgfxbrowser.
Robert.
On Fri, Aug 1, 2008 at 12:47 PM, Renan Mendes <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Is there any example that deals with simple-to-use effects, change of
> texture, etc, so I can make my scene a little bit more attractive? Like
> making drawable
Hi Andy,
On Fri, Aug 1, 2008 at 10:04 AM, Preece, Andy (GE EntSol, Intelligent
Platforms) <[EMAIL PROTECTED]> wrote:
> Hi All,
>
>
>
> I have found a possible bug in osg::Sequence. Can anyone confirm this and/or
> let me know if it is fixed in a newer release than 2.4?
Look at the svn log via:
Hi Paul,
On Fri, Aug 1, 2008 at 9:19 AM, Paul Melis <[EMAIL PROTECTED]> wrote:
> Just to keep a note around, another way to fix this would be to enlarge the
> bounding box of a group of triangles (drawable) by an epsilon-amount in all
> directions. This way an intersection with a triangle is guara
HI Vincent,
I can't really work out exactly what the problem you have, I presume
others too had a problem understanding what the issue you have is as
otherwise others would have posted a reply...
My best guess is that you are confusing what getWorldMatrices()
provides... if so please just read th
Hi Philip,
The OSG deliberately avoids including glext.h, as this header file
doesn't exist on most machines, and machines that it does is subject
to flux.
The GL_MAX_SAMPLES_EXT #define in question is provided by the
include/osg/FrameBufferObject header, the relevent code in this header
is:
#if
Hi Sherman et. al,
The reason for the different in SVN head/2.6.0 is that by default the
Viewer::renderingTraversals() now does a release context, this is done
to fix a problem that was occuring when users were serializing
multiple multiple viewers in a single frame loop - so had multiple
calls to
Hi Raphael,
GraphicsWindowEmbedded does not support multi-threaded usage.
Furthermore GraphicsWindowEmbedded can't be made to support proper
multi-threaded usage.
If you want to run multi-threaded then you'll need a full
GraphicsWindow implementation, such as provided by
GraphicsWindowWin32, Grap
Hi Glenn,
I don't know the answer to why this is happening. Could you try the
same app on another machine with a different graphics driver/hardware
and see what you observe.
As for the stats saying DrawThreadsPerContext - this is almost
certainly means that you are running in DrawThreadPerContex
Hi Max,
Could you provide the image file that revelled this issue. Without
this I have absolutely no chance in tracking it down.
Robert.
On Wed, Jul 30, 2008 at 2:09 PM, GMD GammerMaxyandex.ru
<[EMAIL PROTECTED]> wrote:
> Behaviour of function osg::Image->getPixelSizeInBits() is strange. After
Hi Ralf,
osgdem does support changing the output format of the imagery, but it
may well need to be accompanied by outputting to .osg. I must admit
I haven't tested this specific feature during my work on
VirtualPlanetBuilder over the last year. Once OSG-2.6.0 is out I
should have a chance at re
Hi Guys,
I've read through the correspondence on this issue, but won't dive in
with reviewing submissions on this topic till well after 2.6.0 is out
the door.
As a general note, there seems to be two related topics - data
alignment and then SSE instructions, they are of course related but
I'd sug
Hi Hagen,
Could you not just using the OSG's built in
osg::PagedLOD/osgDB::DatabasePager for managing the loading of your
scene in a more balanced way?
Robert.
On Tue, Jul 29, 2008 at 8:56 AM, Kaiser, Hagen (CT)
<[EMAIL PROTECTED]> wrote:
>
> Hello everyone,
>
> Maybe it sounds basic.
> I have c
Hi Scott,
The most likely cause of this type of problem is contextID's for each
graphics context are not being managed appropriately or contextID's
are being reused inappropriately. I can't say for sure though as I
don't have your code in front of me.
Since 2.4 we have done some work on this are
Hi Chris,
I'm not entirely clear on what bit isn't working, is it that you are
using osgProducer::Viewer from osgProducer SVN with
OpenSceneGraph-2.4 and this is behaving differently from osgProducer
and OpenSceneGaph-1.2?
Robert.
On Mon, Jul 28, 2008 at 4:19 PM, Dorosky, Christopher G
<[EMAIL
Hi Arisgore,
I'm not surprised that no ones has replied in eight days. I'd guess
most wouldn't know where to start.
First up I'd ask a big why do you want the vertex info? What are you
trying to do with it. This high level info is essentially in guiding
you in the right direction as your low l
Hi All,
I've now returned from a glorious family/nature centric holiday up in
the Highlands, exhausted and elated. If you're curious about where we
went - it was the Aigas Field Centre:
http://www.aigas.co.uk/
I got to see some rather rare beasts - Beavers, Pine Martins, Red
Squirrels, Osprey
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