Re: [osg-users] PAT and getWorldMatrices difference

2008-08-03 Thread Vincent Bourdier
Hi Robert, Sorry if it was not understandable. My question is : why there is difference in the rotation when I get it from a PAT (attached under the root) or when I do a getWolrdMatrices on the same PAT Translation seems to be the same, but not rotation. Thanks. Regards, Vincent 2008/8/3 Robe

Re: [osg-users] I want to read one pixel from a texture in video memory, back to system memory.

2008-08-03 Thread Viggo Løvli
Hi Art, I took a look into the UnitOutCapture.cpp file. It uses the Image::readImageFromCurrentTexture function. I assume it reads the entire texture back to system-memory. I may be able to use that... But, I assume that if I send a compressed texture to video-memory, then I will get a compre

[osg-users] VPB

2008-08-03 Thread Michael W. Hall
I have VPB 0.9.7 and OSG 2.6 RC1. I am getting errors when building VPB. They are as follows: /home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp: In member function ‘void vpb::Commandline::processImageOrHeightField(vpb::Source::Type, const std::string&)’: /home/mwhall/Download/Vi

Re: [osg-users] VPB Status

2008-08-03 Thread Ralf Stokholm
Hi Robert Thanks for the info, will the osga option be enabled again prior to the release of vpb 1.0? althoúgh the current works fine im having the problem that after my 600 G dataset has been created (30 Hours on my quad core) it took another roughly 15-20 hours to copy it to an external ESATA ha

Re: [osg-users] Behaviour of function osg::Image->getPixelSizeInBits() is strange.

2008-08-03 Thread GMD GammerMaxyandex.ru
I tried different formats (jpg / png / bmp) ... function getPixelSizeInBits() returns values 64 ! 03.08.08, 17:05, "Robert Osfield" <[EMAIL PROTECTED]>: > Hi Max, > Could you provide the image file that revelled this issue. Without > this I have absolutely no chance in tracking it down. > Rober

Re: [osg-users] The problem disappeared! (problem with osgUtil::LineSegmentIntersector) Make it please in the next version.

2008-08-03 Thread GMD GammerMaxyandex.ru
I tested file. All works without errors). As KdTrees with or without. 03.08.08, 23:29, "Robert Osfield" <[EMAIL PROTECTED]>: > Hi Guys, > I have tweaked the LineSegmenetIntersector::intersectAndClip() method > so that it expands the bb being intersected against by 1e-4 in all > directions. Thi

Re: [osg-users] Texture, Materials and Effects

2008-08-03 Thread Renan Mendes
Thanks, Robert. I'll have a look. Renan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] The problem disappeared! (problem with osgUtil::LineSegmentIntersector) Make it please in the next version.

2008-08-03 Thread Robert Osfield
Hi Guys, I have tweaked the LineSegmenetIntersector::intersectAndClip() method so that it expands the bb being intersected against by 1e-4 in all directions. This works for the tests that I've done at my end. However, I would appreciate testing elsewhere before I do a checkin, the modified file i

[osg-users] Scour.com invite from hemanth korrapati

2008-08-03 Thread hemanth korrapati
Hey, Did you hear about Scour? It is the next gen search engine with Google/Yahoo/MSN results and user comments all on one page. Best of all we get paid for using it by earning points with every search, comment and vote. The points are redeemable for Visa gift cards! It's like earning credit ca

Re: [osg-users] Qt + non-continuous draw + pagedLOD: Random loss of detail??

2008-08-03 Thread Robert Osfield
Hi John, As others have pointed out, what you are seeing is the removal of expired subgraphs. The DatabasePager is built around continuous update of the scene graph - both for loading of new subgraphs, compiling of subgraphs, merging of subgraphs and removal of expired subgraphs. As such paging

Re: [osg-users] Own Trackball Manipulator gets resetet

2008-08-03 Thread Robert Osfield
HI ? Arisgore?? If you sign your posts people will know how to address you. The home() is called on the manipulator, so perhaps it's this which is causing the rest - it's totally under your control as its the subclass that should be handling this. Please look at the existing MatrixManipulator ex

Re: [osg-users] Texture, Materials and Effects

2008-08-03 Thread Robert Osfield
Hi Renan, Have a look at osgfxbrowser. Robert. On Fri, Aug 1, 2008 at 12:47 PM, Renan Mendes <[EMAIL PROTECTED]> wrote: > Hi, > > Is there any example that deals with simple-to-use effects, change of > texture, etc, so I can make my scene a little bit more attractive? Like > making drawable

Re: [osg-users] Possible bug in osg::Sequence

2008-08-03 Thread Robert Osfield
Hi Andy, On Fri, Aug 1, 2008 at 10:04 AM, Preece, Andy (GE EntSol, Intelligent Platforms) <[EMAIL PROTECTED]> wrote: > Hi All, > > > > I have found a possible bug in osg::Sequence. Can anyone confirm this and/or > let me know if it is fixed in a newer release than 2.4? Look at the svn log via:

Re: [osg-users] The problem disappeared! (problem with osgUtil::LineSegmentIntersector) Make it please in the next version.

2008-08-03 Thread Robert Osfield
Hi Paul, On Fri, Aug 1, 2008 at 9:19 AM, Paul Melis <[EMAIL PROTECTED]> wrote: > Just to keep a note around, another way to fix this would be to enlarge the > bounding box of a group of triangles (drawable) by an epsilon-amount in all > directions. This way an intersection with a triangle is guara

Re: [osg-users] PAT and getWorldMatrices difference

2008-08-03 Thread Robert Osfield
HI Vincent, I can't really work out exactly what the problem you have, I presume others too had a problem understanding what the issue you have is as otherwise others would have posted a reply... My best guess is that you are confusing what getWorldMatrices() provides... if so please just read th

Re: [osg-users] GL_MAX_SAMPLES_EXT was not declared compile bug in OSG 2.6 release branch

2008-08-03 Thread Robert Osfield
Hi Philip, The OSG deliberately avoids including glext.h, as this header file doesn't exist on most machines, and machines that it does is subject to flux. The GL_MAX_SAMPLES_EXT #define in question is provided by the include/osg/FrameBufferObject header, the relevent code in this header is: #if

Re: [osg-users] glGetString returning NULL

2008-08-03 Thread Robert Osfield
Hi Sherman et. al, The reason for the different in SVN head/2.6.0 is that by default the Viewer::renderingTraversals() now does a release context, this is done to fix a problem that was occuring when users were serializing multiple multiple viewers in a single frame loop - so had multiple calls to

Re: [osg-users] deadlock in independent contexts

2008-08-03 Thread Robert Osfield
Hi Raphael, GraphicsWindowEmbedded does not support multi-threaded usage. Furthermore GraphicsWindowEmbedded can't be made to support proper multi-threaded usage. If you want to run multi-threaded then you'll need a full GraphicsWindow implementation, such as provided by GraphicsWindowWin32, Grap

Re: [osg-users] Threading models on startup - win32

2008-08-03 Thread Robert Osfield
Hi Glenn, I don't know the answer to why this is happening. Could you try the same app on another machine with a different graphics driver/hardware and see what you observe. As for the stats saying DrawThreadsPerContext - this is almost certainly means that you are running in DrawThreadPerContex

Re: [osg-users] Behaviour of function osg::Image->getPixelSizeInBits() is strange.

2008-08-03 Thread Robert Osfield
Hi Max, Could you provide the image file that revelled this issue. Without this I have absolutely no chance in tracking it down. Robert. On Wed, Jul 30, 2008 at 2:09 PM, GMD GammerMaxyandex.ru <[EMAIL PROTECTED]> wrote: > Behaviour of function osg::Image->getPixelSizeInBits() is strange. After

Re: [osg-users] VPB Status

2008-08-03 Thread Robert Osfield
Hi Ralf, osgdem does support changing the output format of the imagery, but it may well need to be accompanied by outputting to .osg. I must admit I haven't tested this specific feature during my work on VirtualPlanetBuilder over the last year. Once OSG-2.6.0 is out I should have a chance at re

Re: [osg-users] Using SSE within OSG

2008-08-03 Thread Robert Osfield
Hi Guys, I've read through the correspondence on this issue, but won't dive in with reviewing submissions on this topic till well after 2.6.0 is out the door. As a general note, there seems to be two related topics - data alignment and then SSE instructions, they are of course related but I'd sug

Re: [osg-users] View Frustrum Culling

2008-08-03 Thread Robert Osfield
Hi Hagen, Could you not just using the OSG's built in osg::PagedLOD/osgDB::DatabasePager for managing the loading of your scene in a more balanced way? Robert. On Tue, Jul 29, 2008 at 8:56 AM, Kaiser, Hagen (CT) <[EMAIL PROTECTED]> wrote: > > Hello everyone, > > Maybe it sounds basic. > I have c

Re: [osg-users] Texturing issues second window

2008-08-03 Thread Robert Osfield
Hi Scott, The most likely cause of this type of problem is contextID's for each graphics context are not being managed appropriately or contextID's are being reused inappropriately. I can't say for sure though as I don't have your code in front of me. Since 2.4 we have done some work on this are

Re: [osg-users] Matrix Manipulators and set coordinate frame callback. Different behavior in 2.4?

2008-08-03 Thread Robert Osfield
Hi Chris, I'm not entirely clear on what bit isn't working, is it that you are using osgProducer::Viewer from osgProducer SVN with OpenSceneGraph-2.4 and this is behaving differently from osgProducer and OpenSceneGaph-1.2? Robert. On Mon, Jul 28, 2008 at 4:19 PM, Dorosky, Christopher G <[EMAIL

Re: [osg-users] Recognizing currently seen polygons / vertices?

2008-08-03 Thread Robert Osfield
Hi Arisgore, I'm not surprised that no ones has replied in eight days. I'd guess most wouldn't know where to start. First up I'd ask a big why do you want the vertex info? What are you trying to do with it. This high level info is essentially in guiding you in the right direction as your low l

[osg-users] The wanderer returns ;-)

2008-08-03 Thread Robert Osfield
Hi All, I've now returned from a glorious family/nature centric holiday up in the Highlands, exhausted and elated. If you're curious about where we went - it was the Aigas Field Centre: http://www.aigas.co.uk/ I got to see some rather rare beasts - Beavers, Pine Martins, Red Squirrels, Osprey