Hi all,
sorry for coming late... just some thoughts, I don't claim to have all
the answers...
Chris 'Xenon' Hanson wrote:
Paul Martz wrote:
I am booked 100% with client work, and if my clients are content on the
current release, and there are no pending new features that the clients
need,
Hi again:
I've found the problem involving saving JPEG files from the example
osgscreencapture. Currently, the writeImageFile lines are commented
out, and this may lead to thinking that uncommenting them will work and
make the file test_1.jpg. But this is not actually true, since:
- The
Hi,
where i can download the libjpeg for windows. I can't find sourcecode?
Thank you!
Cheers,
Mike
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now i found
http://gnuwin32.sourceforge.net/packages/jpeg.htm
and try it!
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Hi,
I'm having a crash with setTextureAttributeAndModes I don't know how to fix.
To explain the issue. I have a list of data sets which hold a pointer to a
osg::Texture3D. The texture mixing is done in a shader and my texture update
function containing the following loop is called from an
Although the Wiki says, Go ahead and edit., when I log in to the wiki, I
don't seem to have appropriate permissions?
I want to try out formatting in the Sandbox for the spelling bee file listing,
but no editing facilities appear.
Is this something about my setup, or must someone allocate editing
Hello Dat,
On 27/10/09 2:05 AM, Nguyen Tien Dat wrote:
So I have read about .mtl and .obj files and understood what you
meant. I created a program to optimize the model
(http://cs.uiowa.edu/~tinguyen/OptimizeMtlFiles.rar)
But the new one that I created doesn't look the same as the old one
when
Hi David,
David Guthrie schrieb:
Hi,
I'm having an issue which with warping the mouse pointer on Mac OS X that is
generally expected, but behaves differently than on other platforms.
That is, when you warp the mouse pointer using either of the warp functions
(GraphicsWindowCarbon uses
Try a search the email archives
this question has been answered many times and within the last 5 days or
so
Gordon
Product Manager 3d
__
Gordon Tomlinson
Email : gtomlinson @ overwatch.textron.com
Hi Dat,
Maybe I am not seeing something obvious here, but why don't you use
the OpenSceneGraph VRML loader instead of taking a detour via 3DS Max
and convert to .obj format?
Erik den Dekker
On 26-10-2009, at 16:10, Nguyen Tien Dat wrote:
Dear Ulrich,
Sorry for my stupidity, but I
OK, I'll search.
:-)
John Montgomery, Glassel, Scotland.
The University of Aberdeen is a charity registered in Scotland, No SC013683.
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Following a search, it seems, JL says..
In order to edit content and to avoid spam we decided to
selectively add edit permissions to those who ask for them. Could you
please send me an email with your Trac's username ?
I have to send an email with my track username?
That's what I did at the
Hi John,
I'm sure you can spot the difference between sending a mail (to the
list) or sending me a mail. Sorry but I can barely follow the list, so
please, all these wiki-editing issues mail them directly to me (that
means, no need to pollute the list). By the way, you should be able to
modify
Lovely, thanks - sorry about the pollution. Won't do it again.
:-)
John Montgomery
Medi-CAL Unit, CLSM, Polwarth Bldg., Forresterhill, Aberdeen AB25 2ZD.
Mob: 07592453757, Skype search: jmmp08
Web: http://www.abdn.ac.uk/JMVP/ | http://www.abdn.ac.uk/clsm/ |
http://www.thevigils.co.uk/
Hello Mike,
where i can download the libjpeg for windows. I can't find sourcecode?
You don't need to go hunting for binaries or compile source yourself for
these basic dependencies, you can just go to:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
and get the
Jason,
I was able to figure out the technique to accomplish this on Thursday before I
went out of town. Here are the steps I went through:
* Create a polygon of the lake
* Create an osg::Texture2D
* Create an osg::Camera
o Set to pre-render mode
o Set to render
Hi,
Thanks a lot, I follow your suggestion and right now I can turn on/off it.
Thank you!
Cheers,
Hui
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Hi Otto
We don't have enough information to solve you problem.
Have you try to debug you application ?
Have you an available callstack to found where you application crash ?
Have you a simple program test which isolate the problem ?
but more simply, is your datasetList array store texture
Hi Otto,
On 27/10/09 10:12 AM, Otto Cologne wrote:
I'm having a crash with setTextureAttributeAndModes I don't know how to fix.
To explain the issue. I have a list of data sets which hold a pointer to a
osg::Texture3D. The texture mixing is done in a shader and my texture update
function
Yes you are right :) I was just about to post that i followed that hint and
used it. It works now. Thanks.
Ulrich Hertlein wrote:
Hi Otto,
On 27/10/09 10:12 AM, Otto Cologne wrote:
I'm having a crash with setTextureAttributeAndModes I don't know how to fix.
To explain the issue. I
Hi,
I just commited a big update about osgAnimation. It contains a cleanup
of some class name related to Timeline, i split all Actions in
differents file for better usability.
I Refactored RigGeometry class to support hardware and software
skinning. The default implementation is software because
Jose Luis Hidalgo wrote:
Hi John,
list) or sending me a mail. Sorry but I can barely follow the list, so
please, all these wiki-editing issues mail them directly to me (that
means, no need to pollute the list). By the way, you should be able to
modify content by now...
Can we edit the wiki
Dear Ulrich and Erik,
Yeah, I can load the model with texture now. Thanks Ulrich for your
help. I really appreciate that.
For Erik's question, I must say that I did try the VRML loader, but it
didn't compile. I had another thread to ask for the issue (you can
search in osg mails for VRML plug in),
Hi Paul,
I have just submitted proposed changes to osg-submissions. Please, see
[osg-submissions] DisplaySettings masks for implicit buffer attachments
thread for details.
Cheers,
Wojtek Lewandowski
- Original Message -
From: Paul Martz pma...@skew-matrix.com
To: OpenSceneGraph
Great! I am happy to hear it seems to be working for you.
Jason
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of James
Adkison ARA/CFD
Sent: Tuesday, October 27, 2009 6:13 AM
To: OpenSceneGraph Users
Subject: Re:
Robert,
Thanks for responding to my question about the Run-Time Error. I will certainly
look into the vpbmaster solution. However, I had a couple other questions for
you regarding osgdem and the userlist in general:
1) I tried to respond to your post and it was asking me for a username.
Hi,
I am trying to make a scene with a Helicopter flying over a terrain and with
the option to change its course or stop it in real time. I have been looking
tutorial 8, and I have tried to do a modification to rotate tank instead the
two DOF nodes. Here is the code, i have GTKviewer but it is
Jean-Sébastien Guay wrote: Nothing came of it, and there was not much
enthusiasm about
the idea (I
still think it would be nice) so I ended up hosting my own projects on
googlecode. I know others do the same (osgOcean, osgPango/osgCairo, ...)
I think basically that offering a central place for
Hi Chris,
Done, I've written a one-liner wiki page and linked to the main TOC
at the bottom. Feel free to modify it, correct it (sorry my English is
awful), or whatever :)
Cheers,
JL
On Tue, Oct 27, 2009 at 5:14 PM, Chris 'Xenon' Hanson
xe...@alphapixel.com wrote:
Jose Luis Hidalgo
Hi Jacob,
On Tue, Oct 27, 2009 at 6:40 PM, Jacob Armstrong jaco...@hotmail.com wrote:
1) I tried to respond to your post and it was asking me for a username. I
just signed up yesterday and submitted my e-mail and created a password, so
I have no idea what my username is/would be, so I'm unable
Felipe Lemus wrote on Tuesday, October 27, 2009 1:57 PM:
tankDataType::tankDataType(osg::Node* n)
{
rotation= 0;
tank = dynamic_cast osgSim::DOFTransform* (n);
}
void tankDataType::updateTurretRotation()
{
rotation -= 0.01;
tank-setCurrentHPR( osg::Vec3(rotation,0,0) );
Has anyone had any problem with converting a VRML file (ie. 'blah.wrl')
containing LOD nodes into other file formats with properly working LOD
ranges? I'm currently trying to load in VRML files with several LOD
nodes, each LOD node has a line similar to this in it:
range [ 2337.82, 7854.97,
Hi Don,
dtid...@patriot.net wrote:
Has anyone had any problem with converting a VRML file (ie. 'blah.wrl')
containing LOD nodes into other file formats with properly working LOD
ranges? I'm currently trying to load in VRML files with several LOD
nodes, each LOD node has a line similar to
I would like to integrated SpeedTree 5.0 into an osg application. Having
searched the mailing list archives the most recent mention of a SpeedTree
example that I found was over a year ago. Has anyone been using SpeedTree
with OSG and possibly put together an example that would show how to use
Hi Mourad ,
I got it to work. Thank you very much for your prompt responses.
Regards,
Ash
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