Hi Peter,
On Fri, Jul 23, 2010 at 7:29 PM, Peter Sonnek wrote:
> From what I have read the OSG license supports this without
> royalty fees or restrictions, but I wanted to ask in case I have
> misinterpreted this.
This type of usage is perfectly OK. If you modify the OSG code base
itself then
Hi Steganie,
The osgcompositeviewer example in the default usage sets up three
views that all share the same window so have a look at this. Try
osgcompositeviewer cow.osg.
The key is simply to create a GraphicsWindow than assign this to each
View's Camera, the viewer will do the rest of the setu
Hi Skip,
There really isn't much hope to being able debug this type of stuff
remotely so you are likely to be on your own. The OSG code in
question will likely to have been tested plenty over the years so
should be OK. Given the nature of the problem have a look to make
sure no dangling pointers
Hi Dashesy,
This is a question that you should be able to answer yourself. Which
is faster, to render nothing, or rendering something that you can't
see. If you can't answer this then you are probably in wrong line of
business.
Robert.
On Sat, Jul 24, 2010 at 12:31 AM, Ehsan Azar wrote:
> Hi,
Hi Robert,
I'll give it a go. One thing is for sure, if there are any pointers dangling I
didn't dangle them.
...
Thank you!
Cheers,
skip
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Hi J-S,
thank you for your explanation regarding the camera manipulators. this explains
everything and after the correction it worked instantly :)
Thank you!
Cheers,
Torben
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hoping to kno if any of you guys have faced this problem/any solutions ?
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Hi,
I've been trying to load a movie with osgmovie and the FFMPEG plugin. I've
built OSG with the ffmpeg libraries, the plugin is also built and moved to the
correct folder. However, when I load a movie the DEBUG_FP info shows me the
following messages:
itr='C:\OpenSceneGraph\bin'
FindFileInPa
Hi Torben,
thank you for your explanation regarding the camera manipulators. this explains
everything and after the correction it worked instantly :)
Great to know you got things working how you want them to. Just so we
know, what correction did you make exactly?
J-S
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Hello Theo,
So, I guess it is finding the plugin but it's not loading it for some odd
reason.
Seems like that to me too. Good that you already ran with
OSG_NOTIFY_LEVEL=DEBUG, that's a great first step.
At that point I would run your app through dependency walker. That will
show you if so
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