Re: [osg-users] 3D software for OSG objects and general licensing question

2010-07-24 Thread Robert Osfield
Hi Peter, On Fri, Jul 23, 2010 at 7:29 PM, Peter Sonnek wrote: > From what I have read the OSG license supports this without > royalty fees or restrictions, but I wanted to ask in case I have > misinterpreted this. This type of usage is perfectly OK. If you modify the OSG code base itself then

Re: [osg-users] Multiple viewports in osgViewer

2010-07-24 Thread Robert Osfield
Hi Steganie, The osgcompositeviewer example in the default usage sets up three views that all share the same window so have a look at this. Try osgcompositeviewer cow.osg. The key is simply to create a GraphicsWindow than assign this to each View's Camera, the viewer will do the rest of the setu

Re: [osg-users] segfault on writeObject - 64 bit

2010-07-24 Thread Robert Osfield
Hi Skip, There really isn't much hope to being able debug this type of stuff remotely so you are likely to be on your own. The OSG code in question will likely to have been tested plenty over the years so should be OK. Given the nature of the problem have a look to make sure no dangling pointers

Re: [osg-users] 2D RenderBin vs depth test

2010-07-24 Thread Robert Osfield
Hi Dashesy, This is a question that you should be able to answer yourself. Which is faster, to render nothing, or rendering something that you can't see. If you can't answer this then you are probably in wrong line of business. Robert. On Sat, Jul 24, 2010 at 12:31 AM, Ehsan Azar wrote: > Hi,

Re: [osg-users] segfault on writeObject - 64 bit

2010-07-24 Thread skip hodgson
Hi Robert, I'll give it a go. One thing is for sure, if there are any pointers dangling I didn't dangle them. ... Thank you! Cheers, skip -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30237#30237 __

Re: [osg-users] event traversal: camera manipulator executed before or after eventCallback?

2010-07-24 Thread Torben Dannhauer
Hi J-S, thank you for your explanation regarding the camera manipulators. this explains everything and after the correction it worked instantly :) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30238#30238

Re: [osg-users] osgViewerMFC example (linking errors)

2010-07-24 Thread Sanat Talmaki
hoping to kno if any of you guys have faced this problem/any solutions ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30239#30239 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] (no subject)

2010-07-24 Thread Yurii Monakov
http://sites.google.com/site/gGtjM8SvxU11/yhhyksvy ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] [osgPlugins] Filed loading FFMPEG

2010-07-24 Thread Theo Ribeiro
Hi, I've been trying to load a movie with osgmovie and the FFMPEG plugin. I've built OSG with the ffmpeg libraries, the plugin is also built and moved to the correct folder. However, when I load a movie the DEBUG_FP info shows me the following messages: itr='C:\OpenSceneGraph\bin' FindFileInPa

Re: [osg-users] event traversal: camera manipulator executed before or after eventCallback?

2010-07-24 Thread Jean-Sébastien Guay
Hi Torben, thank you for your explanation regarding the camera manipulators. this explains everything and after the correction it worked instantly :) Great to know you got things working how you want them to. Just so we know, what correction did you make exactly? J-S -- ___

Re: [osg-users] [osgPlugins] Filed loading FFMPEG

2010-07-24 Thread Jean-Sébastien Guay
Hello Theo, So, I guess it is finding the plugin but it's not loading it for some odd reason. Seems like that to me too. Good that you already ran with OSG_NOTIFY_LEVEL=DEBUG, that's a great first step. At that point I would run your app through dependency walker. That will show you if so