Re: [osg-users] osgWidget/osgQt

2010-07-29 Thread Daly, Jason
> > And also: I was officially declared "in remission" about a month ago, so > my short (but interesting!) bout with blood cancer at 29 is over. > Yay. :) That's great news, Jeremy! --"J" Sent from my iPhone ___ osg-users mailing list osg-users@lis

Re: [osg-users] Visual Studio 2010 3rd Party

2010-07-29 Thread Christiansen, Brad
Hi, I have finished building the 3rd party libs using VS2010. I have compiled OSG without issue, though I have not done any testing. VPB fails to link against osgDB due to a duplicate symbol for the destructor of an iostream. I had this issue last time I used 2010. I have forced the link and am

Re: [osg-users] Visual Studio 2010 3rd Party

2010-07-29 Thread Torben Dannhauer
Hi Brad, if you have build the package successfully, I could host it for the community as I host the VS2008 3rdPartyPackage. Would be nice to improve the osg Windows world :) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.ph

Re: [osg-users] Viewer::realize() - failed to set up any windows

2010-07-29 Thread Peter Schmid
Hi, > Windows 7 64 bit > I've worked around it at home by setting OSG_WINDOW=50 50 1024 768 or > whatever you like - it seems like, as that last message seems to > indicate, it's the code that tries to detect the number of screens to go > fullscreen that makes everything fall flat on its f

Re: [osg-users] multi-sample buffer ignored?

2010-07-29 Thread Don Leich
I've been watching the osgQt developments with interest here. I'm involved in porting a large application to OSG & Qt and I've been concerned for some time now with the platform dependencies and other messiness of the osgviewerQtWidget based code we'd been using. The osgQt code seemed too differ

Re: [osg-users] Optimizer is awesome!

2010-07-29 Thread Cory Riddell
I should add that our primary save format is .sat (ACIS), not .osg. On 7/29/2010 2:35 PM, Cory Riddell wrote: Our app is very CAD-like. The purpose of it is to create and edit models. Reloading models is a relatively rare activity. Cory On 7/29/2010 1:54 PM, Trajce (Nick) Nikolov wr

Re: [osg-users] Optimizer is awesome!

2010-07-29 Thread Cory Riddell
Our app is very CAD-like. The purpose of it is to create and edit models. Reloading models is a relatively rare activity. Cory On 7/29/2010 1:54 PM, Trajce (Nick) Nikolov wrote: you can save your model after optimization and load it optimized no need to wait 20 seconds then -Nick

Re: [osg-users] Optimizer is awesome!

2010-07-29 Thread Trajce (Nick) Nikolov
you can save your model after optimization and load it optimized no need to wait 20 seconds then -Nick On Thu, Jul 29, 2010 at 10:39 PM, Cory Riddell wrote: > I'm getting to the point where I have to start tuning my app a bit and > so I added a call to Optimizer::optimize() today. Wow! >

[osg-users] Optimizer is awesome!

2010-07-29 Thread Cory Riddell
I'm getting to the point where I have to start tuning my app a bit and so I added a call to Optimizer::optimize() today. Wow! On a typical model, my app was able to push just under 40 fps at 1920x1200 (debug build). After running the optimizer, it's pushing around 100 fps. The trade off of course

Re: [osg-users] Display distance between 2 objects

2010-07-29 Thread Sanat Talmaki
Hi Ulrich, Thanks for that suggestion. I didn't know that the keyboard handler handle() function gets called regardless of whether the key is pressed or not. Thanks, Sanat. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30407#30407

Re: [osg-users] StandardShadowMap on ATI

2010-07-29 Thread Bradley Baker Searles
Hi Wojtek- Thanks again for the thoughtful response. I believe I have enough information to work around this issue now. I just wanted to post my last set of findings for anyone else who might be helped by the thread. I installed catalyst 10.4 and 10.2, and I never quite got to a point w

Re: [osg-users] osgWidget/osgQt

2010-07-29 Thread Jeremy Moles
On Thu, 2010-07-29 at 16:36 +0100, Robert Osfield wrote: > Hi Jeremy, > > Great news to hear you've beaten your illness. Yeah, it was an interesting year and a half for sure. Now I just need some time for the new immune system to get strong and I'll be better than ever. :) > Interesting thoughts

Re: [osg-users] osgWidget/osgQt

2010-07-29 Thread Jean-Sébastien Guay
Hi Jeremy, I'll just echo Robert's comments: And also: I was officially declared "in remission" about a month ago, so my short (but interesting!) bout with blood cancer at 29 is over. Yay. :) Congrats! That's great news! As more work goes into osgQt towards OSG3 (and as we get closer to hav

Re: [osg-users] osgWidget/osgQt

2010-07-29 Thread Robert Osfield
Hi Jeremy, Great news to hear you've beaten your illness. Interesting thoughts on osgWidget, not one I was expecting from you, but I can see the logic behind it. osgQt does require Qt which isn't a small dependency so for a lightweight users interface osgWidget still has value. Before we could

Re: [osg-users] Visual Studio 2010 3rd Party

2010-07-29 Thread Jason Alexander
That would be fantastic!! I appreciate it! Thank you! Cheers, Jason -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30400#30400 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://l

Re: [osg-users] TriangleFunctor/TriangleIndexFunctor with Vertex Attributes?

2010-07-29 Thread Rob Radtke
That makes sense. Thank you so much for the quick reply! Rob On 7/27/2010 2:23 AM, Robert Osfield wrote: Hi Rob, If you want to access the vertex attribute data (such as colours, normals, tex coords) then you are probably best to do a dynamic_cast on the drawable and then access the data th

Re: [osg-users] dynamic scenegraph design help

2010-07-29 Thread Tom Pearce
Hi Eric, To answer the last question first: if your new local scenegraph isn't attached to the scene that the viewer has, you can safely do whatever you want to it - that memory isn't being accessed by the viewer, since the viewer doesn't even know it exists. As for the rest, it depends a bit

Re: [osg-users] osgWidget/osgQt

2010-07-29 Thread Wang Rui
Hi Jeremy, 2010/7/29 Jeremy Moles > > And also: I was officially declared "in remission" about a month ago, so > my short (but interesting!) bout with blood cancer at 29 is over. > Yay. :) > > This is the best news I've heard in a long time. :) Congratulations and welcome back to the OSG commun

[osg-users] osgWidget/osgQt

2010-07-29 Thread Jeremy Moles
As more work goes into osgQt towards OSG3 (and as we get closer to having full, fist class 2D widgets), I think that osgWidget (in it's current form) should be removed. It was designed with the very futile goal of trying to be a 2D UI kit, when it should have been far smaller and far more generic f

Re: [osg-users] Shadows, clouds...

2010-07-29 Thread Jean-Sébastien Guay
Hi Jose, Thank you for your pieces of advices Jean-Sébastian, but how coud I make it if the variable that makes cloud effect is an Environment variable and this variable is the father of the terrain? I don't quite get what you're saying about environment variables... You can structure your

Re: [vpb] does vpb have Graphics card requirement?

2010-07-29 Thread Florian Kolbe
Hi, which may relate, I am also getting sporadic errors such as Code: Windows Error #2000: [Screen #0] GraphicsWindowWin32::makeCurrentImplementation() - Unable to set current OpenGL rendering context. Reason: Das Pixelformat ist ungültig. Warning: detected OpenGL error 'Der Vorgang ist ungü

[osg-users] dynamic scenegraph design help

2010-07-29 Thread Eric Pouliquen
Dear All, I would like to use dynamic scenegraph in my app, while having the viewer running. I've read a lot of threads about that, but I just would like to know something : - I create a "complex" object with its local scenegraph - I need to add the local root of the object somewhere in th

Re: [osg-users] Footprint algorithm

2010-07-29 Thread Trajce (Nick) Nikolov
Hi Sukender, have you tried this one? http://www.naadsm.org/opensource/gpc -Nick On Thu, Jul 29, 2010 at 12:54 PM, Sukender wrote: > Hi all, > > Does anyone knows a (preferably free/open source) code computing either: > - The footprint polygons of a build

Re: [osg-users] QInputDialog and OSG

2010-07-29 Thread Serge Lages
Hi, Try updating to qt 4.6.1, it's a know issue. Cheers, On Thu, Jul 29, 2010 at 1:50 PM, Aitor Ardanza wrote: > Hi all! > > I'm working on an interface with qt 4.6 and Open Scene Grapht... If I call > > Code: > > QString text = QInputDialog::getText(NULL, tr("Nombre de la medición"), > tr("No

[osg-users] QInputDialog and OSG

2010-07-29 Thread Aitor Ardanza
Hi all! I'm working on an interface with qt 4.6 and Open Scene Grapht... If I call Code: QString text = QInputDialog::getText(NULL, tr("Nombre de la medición"), tr("Nombre:"), QLineEdit::Normal, QString::null, &ok); With nothing loaded in the 3d scene, no problem. But if I load anything on

Re: [osg-users] [osgPlugins] VRML plugin - compile error (osg 2.9.8, VS2008, openvrml 0.4.13)

2010-07-29 Thread Florian Kuzmany
> > Ah no, that is long time outdated. For current OSG you must use the > latest OpenVRML and have Boost installed. > > Regards, > Jan Thanks to all for the help. I still keep trying... Now I managed to compile openvrml 0.18.6 and have boost installed. The binaries and libs I got differ from

Re: [osg-users] OSG on IPhone

2010-07-29 Thread Robert Osfield
Hi Mathieu, On Thu, Jul 29, 2010 at 11:19 AM, Mathieu Marache wrote: > The best way would be to fork on github and then clone your fork locally, > push your changes back to github (covered here : > http://help.github.com/forking ) and then ask for a pull request in the > github interface (button

Re: [osg-users] OSG on IPhone

2010-07-29 Thread Mathieu Marache
Hi Stephan and Florian, Le 27 juil. 10 à 10:23, Stephan Huber a écrit : Hi Florian, Am 23.07.10 18:25, schrieb Florian Kolbe: Hi, I am very delighted to see that the porting is making progress, and I would like to contribute. Here are my experiences so far: I did the following to get the

Re: [osg-users] StandardShadowMap on ATI

2010-07-29 Thread Wojciech Lewandowski
Hi Baker, My responses below. Just for reference, the modifications I've made in my glsl shaders to get it running on ATI were mainly the following: - only index texture coordinates with constants, variables (even const) don't seem to work. - ensure all variables are initialized (sloppy

Re: [osg-users] .osg model converted to flt would not load in 3rd party software

2010-07-29 Thread Mach Bhai
I have downloaded and installed it today. version 2.0.1 -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30385#30385 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.opensceneg

Re: [osg-users] .osg model converted to flt would not load in 3rd party software

2010-07-29 Thread Per Fahlberg
Hi Macher, I loaded the model in Remo 3D 2.0.1 and the model loaded fine, all triangles are present. Which version of Remo 3D did you try to load the model with? The OSG OpenFlight exporter creates mesh nodes which wasn't supported by earlier versions of Remo 3D and I guess that is the problem

Re: [osg-users] .osg model converted to flt would not load in 3rd party software

2010-07-29 Thread Mach Bhai
I am attaching the models in the form of zip file. The original file is the osg file and the converted flt file. Thanks for the pointers. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30383#30383 Attachments: http://forum.openscenegraph.org//

[osg-users] Footprint algorithm

2010-07-29 Thread Sukender
Hi all, Does anyone knows a (preferably free/open source) code computing either: - The footprint polygons of a building (intersection with terrain) - The footprint polygons of a building (intersection with a single plane) - The conntour polygons of a projected building ? Thanks. Sukender PVLE -

Re: [osg-users] .osg model converted to flt would not load in 3rd party software

2010-07-29 Thread Mach Bhai
I tried the reverse conversion, it converts back perfectly. I have also tried converting to .3ds and .obj and they work like a charm. I can open the 3ds and obj files without a problem -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30380#30380

Re: [osg-users] What will OSG 3.0.0 be?

2010-07-29 Thread Sunil S Nandihalli
osgQt would be nice .. when is osg 3.0 expected? On Thu, Jul 29, 2010 at 11:55 AM, Robert Osfield wrote: > 2010/7/29 xyc508 : > > Hi,all osger > > > > osg 3.0.0 is coming,Could someone tell What will OSG 3.0.0 be? what's the > > main changes and revolutionary updates? > > The headline features si

Re: [osg-users] .osg model converted to flt would not load in 3rd party software

2010-07-29 Thread Per Fahlberg
Hi Macher, If you could share your model I could check why it isn't loading properly in Remo 3D since I am one of the developers of Remo 3D. Regards, Per Fahlberg Remograph On 07/29/2010 09:52 AM, Mach Bhai wrote: thanks for looking. Here are the screenshots which show how it should look lik

Re: [osg-users] .osg model converted to flt would not load in 3rd party software

2010-07-29 Thread Robert Osfield
Hi Macher, One good test to do is to convert the model to .flt and then convert back to .osg and then compare the two. You shouldn't expect them to be identical as the OpenFlight format cannot represent the OSG scene graph accurately, but you might get a feel to what has gone amiss. Robert. On

Re: [osg-users] .osg model converted to flt would not load in 3rd party software

2010-07-29 Thread Mach Bhai
thanks for looking. Here are the screenshots which show how it should look like but what i get out of it is only some triangles. i will post the models sometime later. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30376#30376 Attachments: h

Re: [osg-users] Shadows, clouds...

2010-07-29 Thread Jose Rincon
Hi, Thank you for your pieces of advices Jean-Sébastian, but how coud I make it if the variable that makes cloud effect is an Environment variable and this variable is the father of the terrain? Thank you again, and sorry for my silly questions... Cheers, Jose -- Read this t

Re: [osg-users] .osg model converted to flt would not load in 3rd party software

2010-07-29 Thread Trajce (Nick) Nikolov
Hi Macher, can you share your model? I might have some time to have a look -Nick On Thu, Jul 29, 2010 at 11:18 AM, Robert Osfield wrote: > Hi Macher, > > You will have say what the problem is when looking at the model with > the various 3rd party software, there is pretty well nothing oth

Re: [osg-users] .osg model converted to flt would not load in 3rd party software

2010-07-29 Thread Robert Osfield
Hi Macher, You will have say what the problem is when looking at the model with the various 3rd party software, there is pretty well nothing others can add without you describing what the problem is in more detail. Robert. On Thu, Jul 29, 2010 at 8:08 AM, Mach Bhai wrote: > Hi, > I have some mo

[osg-users] .osg model converted to flt would not load in 3rd party software

2010-07-29 Thread Mach Bhai
Hi, I have some models in native .osg format and i converted them to .flt using the osgconv utility. These models load fine with the osgviewer but with other softwares namely, 1) Deep Exploration 5.7 2) NVIDIA ScenixViewer 6.0 3) Remo 3D Is there a problem with a flt plugin or is there somethin