Hi,
You probably figured this out, but outstanding issues on forums bug me, and
this will help others.
When you open fout, you want to denote it as binary output. So something like
this should fix it:
Code:
std::ofstream fout(new.jpg, ios::binary);
Cheers,
Jon
--
Read
Hi!
You are right, the changes are minor and I'll follow your suggestion.
Thanks.
- Werner -
On Thursday 16 September 2010 17:53:41 Jean-Sébastien Guay wrote:
Hi Werner,
The changes are to complex to be visualized by using the old Geode and
doing transforms and vertex manipulations.
Hi,
I make an OSG activex used in IE brower , IE crashes when I push the refresh
button for about 12 times
I need help. I meet the same problem shown in
http://forum.openscenegraph.org/viewtopic.php?t=4527
But the IE crash even if I load a simple osg file,such as cow.osg. And the
brower
Hi Glenn,
On Thu, Sep 16, 2010 at 7:53 PM, Glenn Waldron gwald...@gmail.com wrote:
Hi folks,
Tthe methods Vec4f::asABGR() and asRGBA() appear to be reversed. (That is,
asABGR() returns RGBA and vice-versa.) Can someone lay another pair of eyes
on them and confirm this?
They appear reversed
Brian Tse writes:
Currently, I build a triangle mesh in osg (eg. triangle mesh is a
teddy bear model)
I want to implement 2 texture (eg. hair.jpg and skin.jpg)
Is there a way i can blend 2 texture together on one single triangle
mesh? (eg. hair.jpg showing on one side of the teddy bear
Hi All
I have a problem witth the EaseMotion header from osgAnimation. I've been
using it in some projects no problem, but it seems sometimes I can't get it
to compile unless I find the perfect place to include it (normally the
absolute first include)
When I compile I get the following errors
HI Brad, JS, Vivien and Nick,
I'm not clear on what solution should be used going forward. The
GraphicsWindowWin32.cpp code had been in play for a few years without
problems being reported on this topic and to get a report or new
problem after merging Vivien's changes make me concerned that we
Hi Tom,
Is this an include ordering issue? Is some other header doing a
#define of PI that is introducing problems?
Robert.
On Fri, Sep 17, 2010 at 10:58 AM, Thomas Hogarth
thomas.hoga...@googlemail.com wrote:
Hi All
I have a problem witth the EaseMotion header from osgAnimation. I've been
Hi,
Well, this is the problem:
[Image: http://img137.imageshack.us/img137/7447/arm2a.jpg ]
I think that can be drawn distances from the camera?
How can I change this?
Thank you!
Cheers,
Aitor
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robertosfield wrote:
I don't know what the cause might
be, but the strack trace points to src/osgPlugins/ive/Image.cpp and
DataInputStream.cpp so have a look at any differences 2.8.2 and 2.8.3
in these files.
Really strange, I can't get the point. The src/osgPlugins/ive dirs match
Hi Gianni,
On Fri, Sep 17, 2010 at 11:38 AM, Gianni Ambrosio ga...@vi-grade.com wrote:
robertosfield wrote:
I don't know what the cause might
be, but the strack trace points to src/osgPlugins/ive/Image.cpp and
DataInputStream.cpp so have a look at any differences 2.8.2 and 2.8.3
in these
Hi Gianni,
On Fri, Sep 17, 2010 at 11:59 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
One test you could do is to use OSG-2.8.2 to load the .ive files and
then write them out to .osg, then read the .osg files in 2.8.3 and
then write it back out to a new .ive files, then attempt to read
Hi Robert,
I would agree with revert the code for now if it causes trouble.
I think handling it on the GUIEventAdapter would indeed solve the problem.
Here is a possible solution:
- add a new EventType in GUIEventAdapter. It could be called KEYENTERED. This
event would return the translated
On Fri, Sep 17, 2010 at 4:03 AM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Glenn,
On Thu, Sep 16, 2010 at 7:53 PM, Glenn Waldron gwald...@gmail.com wrote:
Hi folks,
Tthe methods Vec4f::asABGR() and asRGBA() appear to be reversed. (That
is,
asABGR() returns RGBA and vice-versa.)
HI Vivien,
The OSG already passes back translated keys, or at least that's the
current intention. Having some keyboard events pass by translated,
and other events pass back untranslated key is a recipe for confusion.
It would also complicate user code substantially as event handlers
would need
Never mind, me being an idiot, I had a #define PI laying around elsewhere in
my code.
Cheers
Tom
On 17 September 2010 10:58, Thomas Hogarth thomas.hoga...@googlemail.comwrote:
Hi All
I have a problem witth the EaseMotion header from osgAnimation. I've been
using it in some projects no
HI Glenn,
On Fri, Sep 17, 2010 at 1:00 PM, Glenn Waldron gwald...@gmail.com wrote:
No problem, just investigating. One of my customers stores color data in
32-bit ABGR. He is porting code to OSG, came across these methods, and was
confused since they appear to be swapped (based on the method
Hi Robert
Is this an include ordering issue? Is some other header doing a
#define of PI that is introducing problems?
Yeah it was, thanks for the help though. Boy do I feel amateurish now :)
Tom
On 17 September 2010 10:58, Thomas Hogarth thomas.hoga...@googlemail.comwrote:
Hi All
I have
Hi All,
I have now revert Vivien's changes for the 2.9.9 as I don't want to
risk regressions. I see this as an open topic still though, the
problem that Vivien's was tackling still needs addressing. I'm no
Windows hack so I'll half to defer to members of the community to work
out a viable
On Fri, Sep 17, 2010 at 9:01 AM, Robert Osfield robert.osfi...@gmail.comwrote:
HI Glenn,
On Fri, Sep 17, 2010 at 1:00 PM, Glenn Waldron gwald...@gmail.com wrote:
No problem, just investigating. One of my customers stores color data in
32-bit ABGR. He is porting code to OSG, came across
Hi Robert,
I'm not clear on what solution should be used going forward. The
GraphicsWindowWin32.cpp code had been in play for a few years without
problems being reported on this topic and to get a report or new
problem after merging Vivien's changes make me concerned that we may
have broken
Hi,
the code from 11749 works just great with the latest osgviewerMFC. If this
revision fixes issues for Vivien, I would put again his changes, there are
no regression. I just give it a shot to make sure it does work. I think Brad
can really rely on this example as a guide how to implement his
Hello osg-users,
I'm building some kind of scene editor (place objects on a terrain
database, set their properties ...). Now i want to save the scene in a
file (osg, ive, ac...) but there are a lots of node of in my graph that
i don't need in the final file (manipulators, labels, highlights
Hi Vivien, JS, Nick et.al,
I'm not really happy with the technique that Vivien took, eating a key
down till a WM_CHAR occurs then dispatching one seems rather
convoluted and with extra complication comes the danger of bugs being
introduced as the code evolves, and obviously also forces the app to
Hi Robert,
I actually like the idea of having osg working with dead keys thus being
capable of handling language specific characters (you can type your text in
osgWidget::Input in your natural language). I think this is very good
feature, what Vivien has implemented. On the other side I totally
Hi Nick,
On Fri, Sep 17, 2010 at 4:45 PM, Trajce (Nick) Nikolov
nikolov.tra...@gmail.com wrote:
but Brad is the only one so far reporting issues
One user reporting problems when the code has only been checked in for
a week, this really isn't a good sign and why I've reverted the code.
I
Hi guys,
I understand you Robert. I have no problem with reverting the code for now if
this causes issues for other people. I will go and experiment a bit more on how
to fix the dead key problem. Maybe I can find a solution which is not using the
WM_CHAR message. I will let you know how it
Hi All,
I've just been doing some testing and run osgparticleeffects and found
that the particle systems it's generating are all over the place, so
clearly there has been a serious regression in osgParticle. The two
likely culprits are Wang Rui's changes or my changes in support of
GLES/GL3.
Hi Wang all the others,
I'd like to know if there is something special to clear the buffers when
going from stereo with quadbuffer to non stereo ?
I've tried to setup a stereo view embedded in a Qt 4.6 MainWindow, it works
well if I create the context with traits-quadBufferStereo=true; just as
Hi Robert,
I find some time to dig into this. And here are my observations ( I am
working with Vivien's submission, with osgviewerMFC )
I put break points in GraphicsWindowWin32.cpp:
Line: 2476
case WM_KEYDOWN:
case WM_SYSKEYDOWN :
{
Hi,
At least you are running downhill :)
Have a good time!
Cheers,
Dženan
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Mmmm, I think I may have found the problem!
Download the latest 260.63 drivers(BETA) from Nvidia, and all is well on my
system with aero enabled.
No wonder I could never find what was going on ;)
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Well, without diving into details, I also added the ability to switch on/off
stereo during runtime in my application. I didnt test it using quadbuffer so
far(!), but it works very well for cyan/red stereo. I didn't try using
osg::DisplaySettings::instance()
What I do is:
// Check if the
Hello Again,
Maybe someone can answer this related bit for me. Which pieces in CMake need to
be configured? (I know some of it is optional; as I said previously I need this
for osgART).
Some of the libraries in the dependencies zip are named strangely and I'm
sometimes not sure which lib goes
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