[osg-users] Need help about Night Vision Effect

2010-11-28 Thread Abdur Rahman
Hi, I'm working in Delta3D and need to implement night vision effect for my T59 tank simulator.I've a little bit of knowledge over it and I think it can be possible by implementing some post filters or shader effects on camera.But I cant find any particular way to implement the effect. If

[osg-users] blending textures

2010-11-28 Thread John Warner
Hi, New to OSG and kind of stuck ATM... Trying to convert some earlier openGL code to OSG. here is the code snippet // move to center of standby gauge glTranslated(35,35,0); glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); // Builds

[osg-users] [vpb] How to debug VPB step by step

2010-11-28 Thread wang junchao
Hi, As VPB has a large number of codes, it is very hard for me to trace it step by step by just reading the code using sourceInsight. Does anybody have any advice for debugging it step by step? And the same problem for OSG, do I have to rebuild all the libraries and tried it to make sure

[osg-users] [build] cannot build osg on mac os x 10.6.5 with gcc version 4.2.1

2010-11-28 Thread Nikos Yiotis
Hi, I get the attached warnings and linking errors ending up to Code: ld: symbol(s) not found collect2: ld returned 1 exit status make[2]: *** [lib/libosgViewer.2.9.10.dylib] Error 1 make[1]: *** [src/osgViewer/CMakeFiles/osgViewer.dir/all] Error 2 make: *** [all] Error 2 when I try to

Re: [osg-users] [vpb] How to debug VPB step by step

2010-11-28 Thread Robert Osfield
Hi Wang, If you want to use debug info when running in a debugger you'll need to compile apps and libs under debug. Under Windows you have no option but to do compile everything under debug because of the brain nature of the way that things are done by VS, under all other platforms you can mix

Re: [osg-users] Question about osgDB::readHeightField

2010-11-28 Thread Robert Osfield
Hi Wang, Most image plugins are not built to read images as height fields, then just read images as osg::Image so will only respond to osgDB::readImageFile() and return NULL if you attempt a readHeightFieldFile or a readNodeFile. There are some specialist plugins that can read height fields, the

Re: [osg-users] Need help about Night Vision Effect

2010-11-28 Thread Gordon Tomlinson
Look at http://www.geeks3d.com/20091009/shader-library-night-vision-post-processing- filter-glsl/ for inspiration it shoes a possible solution that could be adapted We did our NVG with post processing and Shaders in our 3d OSG based Pro module

Re: [osg-users] Need help about Night Vision Effect

2010-11-28 Thread Chris 'Xenon' Hanson
On 11/26/2010 11:10 PM, Abdur Rahman wrote: Hi, I'm working in Delta3D and need to implement night vision effect for my T59 tank simulator.I've a little bit of knowledge over it and I think it can be possible by implementing some post filters or shader effects on camera.But I cant find any

[osg-users] website down

2010-11-28 Thread Charles Cossé
Sorry for posting here, but the osg website seems to be down. -Charles ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org