Hi,
I'm working in Delta3D and need to implement night vision effect for my T59
tank simulator.I've a little bit of knowledge over it and I think it can be
possible by implementing some post filters or shader effects on camera.But I
cant find any particular way to implement the effect. If
Hi,
New to OSG and kind of stuck ATM...
Trying to convert some earlier openGL code to OSG. here is the code snippet
// move to center of standby gauge
glTranslated(35,35,0);
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
// Builds
Hi,
As VPB has a large number of codes, it is very hard for me to trace it step by
step by just reading the code using sourceInsight. Does anybody have any advice
for debugging it step by step?
And the same problem for OSG, do I have to rebuild all the libraries and tried
it to make sure
Hi,
I get the attached warnings and linking errors ending up to
Code:
ld: symbol(s) not found
collect2: ld returned 1 exit status
make[2]: *** [lib/libosgViewer.2.9.10.dylib] Error 1
make[1]: *** [src/osgViewer/CMakeFiles/osgViewer.dir/all] Error 2
make: *** [all] Error 2
when I try to
Hi Wang,
If you want to use debug info when running in a debugger you'll need
to compile apps and libs under debug. Under Windows you have no
option but to do compile everything under debug because of the brain
nature of the way that things are done by VS, under all other
platforms you can mix
Hi Wang,
Most image plugins are not built to read images as height fields, then
just read images as osg::Image so will only respond to
osgDB::readImageFile() and return NULL if you attempt a
readHeightFieldFile or a readNodeFile.
There are some specialist plugins that can read height fields, the
Look at
http://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-
filter-glsl/ for inspiration it shoes a possible solution that could be
adapted
We did our NVG with post processing and Shaders in our 3d OSG based Pro
module
On 11/26/2010 11:10 PM, Abdur Rahman wrote:
Hi,
I'm working in Delta3D and need to implement night vision effect for my T59
tank simulator.I've a little bit of knowledge over it and I think it can be
possible by implementing some post filters or shader effects on camera.But I
cant find any
Sorry for posting here, but the osg website seems to be down.
-Charles
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
9 matches
Mail list logo