Re: [osg-users] multiple tex gen modes in a single scene

2011-01-20 Thread Christiansen, Brad
Hi Robert, I am currently adding shadows to my scene (which is going well) but in doing so I have hit this issue. I already use an eye linear tex gen in my scene to render overlays (very similar code to the osgSim::OverlayNode). I don't think it would be possible for me to split the renderering

Re: [osg-users] Z Buffer linearisation and DO_NOT_COMPUTE_NEAR_FAR

2011-01-20 Thread J.P. Delport
Hi, On 20/01/11 13:54, John Simpson wrote: Hi, I'm writing a laser range finder simulator using the depth component of a scene. I'm linearising the range in a fragment shader using.. linearRange = (2.0*near) /(far+near-(nonLinearRange*(far-near))) I was hoping to display the foggy depth imag

Re: [osg-users] OSG and QT example

2011-01-20 Thread Sumit Pandey
Sounds quite interesting. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Benjamin Wasty Sent: Friday, January 21, 2011 3:13 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] OSG and QT

Re: [osg-users] Upgrade from 1.0.0 to 2.8.2

2011-01-20 Thread Mike Hatcher
True, I was comparing the osgviewer and osg dumps taken in the different versions. The debug output shows all images, textures, models, and everything loading just fine. They are all found just fine and using readImageFile they are all read with all plugins appear to function correctly but usi

Re: [osg-users] Upgrade from 1.0.0 to 2.8.2

2011-01-20 Thread Paul Martz
Well, you said you don't get any textures... But you also said you cranked up the notify level and everything looked OK. At level DEBUG, you should see the osgDB trying to locate your texture files, displaying the full path as it searches. Are those messages there? Is each file found correctly?

[osg-users] [osgOcean] Integration river rendering

2011-01-20 Thread Quintijn Hendrickx
Dear All, It has been a while since my last post on the osg mailing list but I'd like to confirm that I'm still following the progress on osgOcean. Some time ago I submitted an implementation for river rendering based on osgOcean. I am curious if there have been any additional thoughts on how t

[osg-users] FYI, AMD launch first embedded APU processor

2011-01-20 Thread Buckley, Bob CTR MDA/DES
http://www.techeye.net/chips/amd-launch-first-embedded-apu-processor ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Upgrade from 1.0.0 to 2.8.2

2011-01-20 Thread Mike Hatcher
Thanks for the prompt reply! I probably should have mentioned what I had done. I did the steps described in the debugging FAQ. I turned off optimization (and on just to see) as well as turning the notifications to DEBUG and I did look at the output of it but there was nothing abnormal about i

Re: [osg-users] Upgrade from 1.0.0 to 2.8.2

2011-01-20 Thread Paul Martz
On 1/19/2011 4:51 PM, Mike Hatcher wrote: Hello all, I have a legacy app that I am trying to bring current. It previously used osg 1.0.0. I have upgraded to 2.8.2 and there was only 1 change I had to make to get it to compile against the new libraries. It had to do with return value be

[osg-users] Screen Resolution Being Overriden in Twinview

2011-01-20 Thread Cary, Karl A.
I am having an issue with screen resolution in Twinview. If I am in clone mode or non twinview, everything is fine. But when I am in twinview otherwise, the screen resolution changes even though I am not telling it to. It is essentially adding an invisible window decoration as that is the size it i

[osg-users] How do I extract OSG data?

2011-01-20 Thread Christian Sanelli
Hi, I'm an OSG newbie and after a few hours looking around online, I don't see how I can extract the data from my OSG files. How do I extract the data into, say, CSV files? Thank you very much! Cheers, Christian -- Read this topic online here: http://forum.openscenegraph.org/

[osg-users] Upgrade from 1.0.0 to 2.8.2

2011-01-20 Thread Mike Hatcher
Hello all, I have a legacy app that I am trying to bring current. It previously used osg 1.0.0. I have upgraded to 2.8.2 and there was only 1 change I had to make to get it to compile against the new libraries. It had to do with return value being an object instead of a pointer. Anyway,

[osg-users] Z Buffer linearisation and DO_NOT_COMPUTE_NEAR_FAR

2011-01-20 Thread John Simpson
Hi, I'm writing a laser range finder simulator using the depth component of a scene. I'm linearising the range in a fragment shader using.. linearRange = (2.0*near) /(far+near-(nonLinearRange*(far-near))) I was hoping to display the foggy depth image by allowing the rtt camera to calculate the

Re: [osg-users] osg widget window rotate

2011-01-20 Thread Jeremy Moles
On Thu, 2011-01-20 at 17:35 +0100, Gareth Penfold wrote: > Hi, > > I have been trying to implement a compass widget which the user can > manipulate. I have been trying this with osg widget. > > When using addRotate to my widget's window the widget is clipped to the area > it was previously in.

Re: [osg-users] transpose() and osg_NormalViewMatrix

2011-01-20 Thread Jean-Sébastien Guay
Hi Rob, Attached is a patch (against trunk)[...] The changes look good to me. Good work on the comments. You'll want to send the whole modified files to osg-submissions so Robert can review and check them in. Also I should have said that my opinion is not the deciding factor for whether t

Re: [osg-users] transpose() and osg_NormalViewMatrix

2011-01-20 Thread Rob Radtke
On 1/19/2011 5:29 PM, Jean-Sébastien Guay wrote: Hi Rob, Of course, we don't need to make osg::Matrix::transpose() part of the public API, if we don't want to. I personally think there's nothing *wrong* with having a transpose() method, it's just that if the existing M*V would have fit your

Re: [osg-users] Please test svn/trunk in prep for 2.9.11 dev release

2011-01-20 Thread Rafa Gaitan
Hi Robert, Everything is OK with our application on MacOSX universal build (i386;x86_64). It includes the use of the ffmpeg plugin. Greets, Rafa. 2011/1/20 Wang Rui : > Hi Robert, > > Everything is OK after updating mingw-gcc version to 4.5.0. :-) > > Cheers, > > Wang Rui > > > 2011/1/20 Robert

[osg-users] osg widget window rotate

2011-01-20 Thread Gareth Penfold
Hi, I have been trying to implement a compass widget which the user can manipulate. I have been trying this with osg widget. When using addRotate to my widget's window the widget is clipped to the area it was previously in. How would i get around this problem? ... Thank you! Cheers, Garet

Re: [osg-users] osg help documentation

2011-01-20 Thread Alejandro Aguilar Sierra
Or buy the new begginers guide book. https://www.packtpub.com/openscenegraph-3-0-beginners-guide/book -- A. On Thu, Jan 20, 2011 at 3:22 AM, Robert Osfield wrote: > 2011/1/20 hongyang wang : >> hello! I want to know ,How can I get osg help documentation? > > You could try the documention link

Re: [osg-users] Please test svn/trunk in prep for 2.9.11 dev release

2011-01-20 Thread Wang Rui
Hi Robert, Everything is OK after updating mingw-gcc version to 4.5.0. :-) Cheers, Wang Rui 2011/1/20 Robert Osfield : > Hi Alberto + Rui, > > Thanks for the testing.  I've gone ahead and checked in the addition > of the OSGDB_EXPORT to the nested protected classes in the > DatabasePager. > >

Re: [osg-users] Texture Buffer Objects status?

2011-01-20 Thread Juan Hernando
Hi Fred What texture pixel format are you using? I'm using an integer texture format. Not sure if OSG's allocateImage method behaves ok in this case. I've only used setup code of this style: image->setImage(size, 1, 1, GL_LUMINANCE32F_ARB, GL_LUMINANCE, GL_FLOAT, data, osg::Imag

Re: [osg-users] QOSGWidget and ViewQOSG resize behavior

2011-01-20 Thread Jean-Sébastien Guay
Hello Jimmy, Firstly, I'd like to take this chance to say "Hello" to this community. Hello to you too! Welcome to osg-users! :-) For the meat of this topic: I have compiled the 2.9.10 OSG library from the svn source. In the comments for the osgviewerQtWidget example, it is clearly stated

Re: [osg-users] Please test svn/trunk in prep for 2.9.11 dev release

2011-01-20 Thread Alberto Luaces
Robert Osfield writes: > Hi Alberto + Rui, > > Thanks for the testing. I've gone ahead and checked in the addition > of the OSGDB_EXPORT to the nested protected classes in the > DatabasePager. Thanks Robert. Updated & rebuilt succesfully. -- Alberto ___

Re: [osg-users] Visibility of point array

2011-01-20 Thread Oliver Neumann
Hi Sergey, ok, thanks, currently my approach is working ok, but I'm still looking for speed improvements, so your help is very appreciated. Cheers, Oliver -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35808#35808 ___

Re: [osg-users] Please test svn/trunk in prep for 2.9.11 dev release

2011-01-20 Thread Robert Osfield
Hi Alberto + Rui, Thanks for the testing. I've gone ahead and checked in the addition of the OSGDB_EXPORT to the nested protected classes in the DatabasePager. Thanks, Robert. On Thu, Jan 20, 2011 at 1:25 PM, Alberto Luaces wrote: > Hi, > > Wang Rui writes: > >> Hi Robert, >> >> I've tried add

Re: [osg-users] Please test svn/trunk in prep for 2.9.11 dev release

2011-01-20 Thread Alberto Luaces
Hi, Wang Rui writes: > Hi Robert, > > I've tried adding an OSGDB_EXPORT macro to the RequestQueue struct but > the error still appeared. I'm a little confused, too, and don't know > if this is an MinGW compiler issue. I'm doing a complete rebuild now > and will report the result later. Neverthel

Re: [osg-users] Please test svn/trunk in prep for 2.9.11 dev release

2011-01-20 Thread Wang Rui
Hi Robert, I've tried adding an OSGDB_EXPORT macro to the RequestQueue struct but the error still appeared. I'm a little confused, too, and don't know if this is an MinGW compiler issue. I'm doing a complete rebuild now and will report the result later. Cheers, Wang Rui 2011/1/20 Robert Osfiel

Re: [osg-users] Visibility of point array

2011-01-20 Thread Sergey Polischuk
Hi, Oliver I can give you some general pointers or make basic example, but i'll have time for example not earlier than on weekend. Cheers, Sergey -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35803#35803

Re: [osg-users] Texture Buffer Objects status?

2011-01-20 Thread Fred Smith
fred_em wrote: > > Code: > [...] > tb->setInternalFormat(GL_RGBA8UI); // 4 bytes per pixel, R-G-B-A format as > per EXT_texture_integer formats specification > osg::Image *image = new osg::Image(); > image->allocateImage(128*128, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, 1); // > note: width=(12

Re: [osg-users] cocoa + osg example

2011-01-20 Thread Eric Wing
On 1/19/11, Andre Simoes wrote: > Hello for all. > > Does anybody already had the experience of using osg inside a COCOA > application ? > Is there any example that i study to understand how to use both together ? There used to be osgviewerCocoa in the examples section of the code. Also, this is

Re: [osg-users] Texture Buffer Objects status?

2011-01-20 Thread Fred Smith
Hi Juan, Thanks for your reply. I'm still having problems trying to make use of texelFetchBuffer with your code. Why texture pixel format are you using? I'm using an integer texture format. Not sure if OSG's allocateImage method behaves ok in this case. I am creating the texture the following

Re: [osg-users] osg help documentation

2011-01-20 Thread Robert Osfield
2011/1/20 hongyang wang : > hello! I want to know ,How can I get osg help documentation? You could try the documention link on the openscenegraph.org front page. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscen

Re: [osg-users] Please test svn/trunk in prep for 2.9.11 dev release

2011-01-20 Thread Robert Osfield
Hi Rui, Since the definition of the RequestQueue::size() actually exists in the .cpp the error looks to be a little misleading. Could the error simply be due to the RequestQueue not being declared with an OSGDB_EXPORT? Robert. On Thu, Jan 20, 2011 at 4:50 AM, Wang Rui wrote: > Hi Robert, > >