Re: [osg-users] osgAudio on Mac OS X

2011-03-08 Thread Stephan Huber
Am 07.03.11 11:46, schrieb Alessandro Terenzi: verything works fine on Windows, I'm having this problems only on Mac OS X and, FYI, I've built all the dependencies for osgAudio, including OpenAL-soft and freeAlut. The OSG version I'm using is 2.9.6. OpenAL is bundled with OS X as a framework.

[osg-users] Textures for Iphone not work at all :S..?? Need Help

2011-03-08 Thread Laith Dhawahir
Hi, I tried to make textures work on iphone for many times and different ways, but no one of them worked.. !! please can anyone give me a small example to how make it work. i really need help :( Thank you! Cheers, Laith -- Read this topic online here:

Re: [osg-users] Texture not shown correctly

2011-03-08 Thread Laith Dhawahir
Hi, me too :( if you know how to fix it tell me Thank you! Cheers, Laith -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37404#37404 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgAudio on Mac OS X

2011-03-08 Thread Alessandro Terenzi
Yes, I tried the OpenAL framework that comes with OS X and it works, but I'm just getting an error the first time I press the 'm' key in the 'example_osgaudio': *alError: (1718449215) Builds/osgAudio/osgAudio_02_00_00/src/openalpp/Source.cpp at Line: 115: No message associated with error code.*

Re: [osg-users] Taking osgQt::QWebViewImage mouse and key events

2011-03-08 Thread Aitor Ardanza
Hi, Ok! I get it! But if I want to pass these events to general event capture? What can I do? for example, if I push espace bar when the mouse is over the object dont do reset camera action... Thank you! Cheers, Aitor -- Read this topic online here:

Re: [osg-users] osgAudio on Mac OS X

2011-03-08 Thread Alessandro Terenzi
Just for your information, I was keeping trying with OpenAL bundled with OS X and other osgAudio examples, I tried example_osgaudiolow_playOgg and, while everything goes fine during the app lifetime, when the app quits, I get this error: StreamUpdater::cancelCleanup: Should probably not delete

[osg-users] [forum] HOW TO ADD CUSTOM COLOURS TO THE MODEL

2011-03-08 Thread Nagore Barrena
Hi, I'm working in Windows XP with Osg-2.8.2. I use Catia to generate my 3d models. The only possibility to save the model in Catia and then to load it right in osg is to save the model in .stl extension. But when I save the model using this extension the model loses the colour, transforming

Re: [osg-users] [forum] HOW TO ADD CUSTOM COLOURS TO THE MODEL

2011-03-08 Thread Ulrich Hertlein
Hi Nagore, On 8/03/11 20:54 , Nagore Barrena wrote: I'm working in Windows XP with Osg-2.8.2. I use Catia to generate my 3d models. The only possibility to save the model in Catia and then to load it right in osg is to save the model in .stl extension. But when I save the model using this

Re: [osg-users] [forum] HOW TO ADD CUSTOM COLOURS TO THE MODEL

2011-03-08 Thread Alberto Luaces
Nagore Barrena writes: Hi, I'm working in Windows XP with Osg-2.8.2. I use Catia to generate my 3d models. The only possibility to save the model in Catia and then to load it right in osg is to save the model in .stl extension. But when I save the model using this extension the model

Re: [osg-users] Textures for Iphone not work at all :S..?? Need Help

2011-03-08 Thread Stephan Maximilian Huber
Hi, Am 08.03.11 09:16, schrieb Laith Dhawahir: I tried to make textures work on iphone for many times and different ways, but no one of them worked.. !! Without more information we can't help you. What have you tried, show us some of your code, etc. Perhaps you forgot to link against the

[osg-users] Weird problem with osgText::Text3D

2011-03-08 Thread Johannes Scholz
Hi, today I encountered a problem using osgText::Text3D. When displaying the String Viewports using a osgText::Text3D, the display of the text gets messed up. Other strings tend to work. Viewports appears as iewports V. Problem occurs even in the example code. Just changed

Re: [osg-users] Weird problem with osgText::Text3D

2011-03-08 Thread Torben Dannhauer
Hi Johannes, have you also tested with the newest Osg (trunk) ? Maybe you can look forthe last change in the text3D files in the SVN history,so you can determine if the bug could be fixed in a newer release than you use. Thank you! Cheers, Torben -- Read this topic online

Re: [osg-users] Weird problem with osgText::Text3D

2011-03-08 Thread Judson Weissert
Hi, I have also experienced problems with Text3D. Specifically, problems with character spacing (possibly kerning related?) where letters will end up overlapping for certain strings. I think 2.9.10 exhibits the overlapping behavior. I also updated to the latest trunk revision at the time (which

Re: [osg-users] Weird problem with osgText::Text3D

2011-03-08 Thread Robert Osfield
Hi Johannes, There was a bug in osgText/freetype plugin's handling of kerning that caused negative and wrongly scaled kerning offsets, this produced exactly the problem you described. I tracked down and fixed this bug, so try svn/trunk ;-) Robert. On Tue, Mar 8, 2011 at 12:22 PM, Johannes

Re: [osg-users] Retrieved Vertices for FLT Model Not Consistent

2011-03-08 Thread Jean-Sébastien Guay
Hi Paul, What you're saying doesn't really make sense. You say you're loading the same model but getting different vertices each time you load it. What makes you think the vertices are different? Does the model render differently and appear visually different for each invocation of osgviewer?

Re: [osg-users] Android Development Plans

2011-03-08 Thread Robert Osfield
Hi Rafa, Jorge and all ;-) On Mon, Mar 7, 2011 at 11:53 AM, Rafa Gaitan rafa.gai...@gmail.com wrote: Finally Jorge and me have finished a first approach to build OSG under Android using the android NDK. Attached you will find all required code and cmake modifications (They are based on a

Re: [osg-users] Bug in AutoTransform ?

2011-03-08 Thread Miguel Lokida
Hello, So no solution for this behavior ? This is really annoying because I thought block this problem by not putting the geometry if its size is zero, but now it affects another object that no longer appears. Solutions are welcome. Thank you. -- Read this topic online here:

Re: [osg-users] Bug in AutoTransform ?

2011-03-08 Thread Robert Osfield
Hi Miguel, You have the source code and the problem data in front of you so you are well placed to debug the issue. Just dive into osg::AutoTransform code and see what is going on. Robert. On Tue, Mar 8, 2011 at 4:40 PM, Miguel Lokida mlok...@yahoo.fr wrote: Hello, So no solution for this

Re: [osg-users] [osg-submissions] Android Development Plans

2011-03-08 Thread Rafa Gaitan
Hi Robert, Thank you very much for reviewing!, We will include some documentation on the wiki, but I have some work trips this weeks so probably Jorge will do the most part. Rafa. 2011/3/8 Robert Osfield robert.osfi...@gmail.com: Hi Rafa, Jorge and all ;-) On Mon, Mar 7, 2011 at 11:53 AM,

Re: [osg-users] osgAnimation : correct approach to detect when a skeletal animation has completed ?

2011-03-08 Thread Adrien David
Hi, Thank you very much for your replies ! Following your suggestion Cedric, I am now using a TimelineAnimationManager instance instead of the BasicAnimationManager as the update callback. I also took a close look to osganimationtimeline example (thank you for the pointer). Animation stopping

[osg-users] Missing textures with osgexport

2011-03-08 Thread szt0922
Hello all. Today, I downloaded Cedric Pinson's osgexport script (and I've pulled the latest version from the mercurial repo). I made a simple scene, consisting only a plane. I UV-mapped the plane, and exported it to a .osg file. Then loaded this into osgviewer, and the plane was there, but with