Am 07.03.11 11:46, schrieb Alessandro Terenzi:
verything works fine on Windows, I'm having this problems only on Mac OS X
and, FYI, I've built all the dependencies for osgAudio, including
OpenAL-soft and freeAlut. The OSG version I'm using is 2.9.6.
OpenAL is bundled with OS X as a framework.
Hi,
I tried to make textures work on iphone for many times and different ways, but
no one of them worked.. !!
please can anyone give me a small example to how make it work. i really need
help :(
Thank you!
Cheers,
Laith
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Hi,
me too :( if you know how to fix it tell me
Thank you!
Cheers,
Laith
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Yes, I tried the OpenAL framework that comes with OS X and it works, but I'm
just getting an error the first time I press the 'm' key in the
'example_osgaudio':
*alError: (1718449215)
Builds/osgAudio/osgAudio_02_00_00/src/openalpp/Source.cpp at Line: 115: No
message associated with error code.*
Hi,
Ok! I get it! But if I want to pass these events to general event capture? What
can I do? for example, if I push espace bar when the mouse is over the object
dont do reset camera action...
Thank you!
Cheers,
Aitor
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Just for your information, I was keeping trying with OpenAL bundled with OS
X and other osgAudio examples, I tried example_osgaudiolow_playOgg and,
while everything goes fine during the app lifetime, when the app quits, I
get this error:
StreamUpdater::cancelCleanup: Should probably not delete
Hi,
I'm working in Windows XP with Osg-2.8.2. I use Catia to generate my 3d models.
The only possibility to save the model in Catia and then to load it right in
osg is to save the model in .stl extension. But when I save the model using
this extension the model loses the colour, transforming
Hi Nagore,
On 8/03/11 20:54 , Nagore Barrena wrote:
I'm working in Windows XP with Osg-2.8.2. I use Catia to generate my 3d
models. The
only possibility to save the model in Catia and then to load it right in osg
is to save
the model in .stl extension. But when I save the model using this
Nagore Barrena writes:
Hi,
I'm working in Windows XP with Osg-2.8.2. I use Catia to generate my 3d
models. The only possibility to save the model in Catia and then to load it
right in osg is to save the model in .stl extension. But
when I save the model using this extension the model
Hi,
Am 08.03.11 09:16, schrieb Laith Dhawahir:
I tried to make textures work on iphone for many times and different ways,
but no one of them worked.. !!
Without more information we can't help you. What have you tried, show us
some of your code, etc. Perhaps you forgot to link against the
Hi,
today I encountered a problem using osgText::Text3D.
When displaying the String Viewports using a osgText::Text3D, the display of
the text gets messed up. Other strings tend to work.
Viewports appears as iewports V.
Problem occurs even in the example code. Just changed
Hi Johannes,
have you also tested with the newest Osg (trunk) ? Maybe you can look forthe
last change in the text3D files in the SVN history,so you can determine if the
bug could be fixed in a newer release than you use.
Thank you!
Cheers,
Torben
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Hi,
I have also experienced problems with Text3D. Specifically, problems
with character spacing (possibly kerning related?) where letters will
end up overlapping for certain strings. I think 2.9.10 exhibits the
overlapping behavior. I also updated to the latest trunk revision at the
time (which
Hi Johannes,
There was a bug in osgText/freetype plugin's handling of kerning that
caused negative and wrongly scaled kerning offsets, this produced
exactly the problem you described. I tracked down and fixed this bug,
so try svn/trunk ;-)
Robert.
On Tue, Mar 8, 2011 at 12:22 PM, Johannes
Hi Paul,
What you're saying doesn't really make sense. You say you're loading the
same model but getting different vertices each time you load it. What
makes you think the vertices are different? Does the model render
differently and appear visually different for each invocation of osgviewer?
Hi Rafa, Jorge and all ;-)
On Mon, Mar 7, 2011 at 11:53 AM, Rafa Gaitan rafa.gai...@gmail.com wrote:
Finally Jorge and me have finished a first approach to build OSG under
Android using the android NDK.
Attached you will find all required code and cmake modifications (They
are based on a
Hello,
So no solution for this behavior ? This is really annoying because I thought
block this problem by not putting the geometry if its size is zero, but now it
affects another object that no longer appears.
Solutions are welcome.
Thank you.
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Hi Miguel,
You have the source code and the problem data in front of you so you
are well placed to debug the issue. Just dive into osg::AutoTransform
code and see what is going on.
Robert.
On Tue, Mar 8, 2011 at 4:40 PM, Miguel Lokida mlok...@yahoo.fr wrote:
Hello,
So no solution for this
Hi Robert,
Thank you very much for reviewing!, We will include some documentation
on the wiki, but I have some work trips this weeks so probably Jorge
will do the most part.
Rafa.
2011/3/8 Robert Osfield robert.osfi...@gmail.com:
Hi Rafa, Jorge and all ;-)
On Mon, Mar 7, 2011 at 11:53 AM,
Hi,
Thank you very much for your replies !
Following your suggestion Cedric, I am now using a TimelineAnimationManager
instance instead of the BasicAnimationManager as the update callback.
I also took a close look to osganimationtimeline example (thank you for the
pointer).
Animation stopping
Hello all.
Today, I downloaded Cedric Pinson's osgexport script (and I've pulled the
latest version from the mercurial repo). I made a simple scene, consisting
only a plane. I UV-mapped the plane, and exported it to a .osg file. Then
loaded this into osgviewer, and the plane was there, but with
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