Hi all,
Paul did some digging, and thinks that maybe this trunk patch:
http://www.openscenegraph.org/projects/osg/changeset/11904
Might have been the fix for this. This appears to have been the work of
Sukender and
Wang Rui. I've copied them on this. Maybe they can tell us if this is th
Good morning,
On Monday 04 April 2011, Grahame Bowland wrote:
> `__sync_bool_compare_and_swap_4' src.cxx:(.text+0x78): undefined reference
> to `__sync_bool_compare_and_swap_4' collect2: ld returned 1 exit status
> gmake[1]: *** [cmTryCompileExec] Error 1
> gmake: *** [cmTryCompileExec/fast] Erro
On Fri, 2011-04-01 at 12:06 +0200, Alberto Luaces wrote:
> > The gcc _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS test should pass for both
> > gcc 4.4.3 and 4.5.2. I used plenty of gcc versions prior to 4.4.3 and
> > it worked fine. I'm currently using gcc 4.4.5 on this system and it
> > pick up on _OP
Hi,
Well... I've confirmed that if I "flip" the picture of my model 180 degrees
horizontally... It is correct...
Now... How still do I avoid getting that way in the first place?
And/or... how can I correct this?
I have done ...
gdal_translate xx.asc xx.tif
gdal_addo -r average xx.tif 2 4 8 16
On 4/3/2011 10:59 AM, Martin Haffner wrote:
> I think I know what you mean. You said a LOD node is meant to be used with
> roughly the same geometry and I feared it would be a problem to add the
> geometry of a road segment and all the trees under the same node since the
> tree bounding spheres
I think I know what you mean. You said a LOD node is meant to be used with
roughly the same geometry and I feared it would be a problem to add the
geometry of a road segment and all the trees under the same node since the tree
bounding spheres differ a lot from the road segment bounding sphere.
On 4/3/2011 10:25 AM, Martin Haffner wrote:
> I see. One more little question: I have a lot of objects (for example trees)
> along a road segment.
> Sure, I could give each tree an LOD node (one LOD node for each tree) but I
> guess it would be smarter if I did use the same LOD node for the segme
I see. One more little question: I have a lot of objects (for example trees)
along a road segment.
Sure, I could give each tree an LOD node (one LOD node for each tree) but I
guess it would be smarter if I did use the same LOD node for the segment. As I
said I want to make a LOD node for each r
On 4/3/2011 9:38 AM, Martin Haffner wrote:
> The question I am asking this: I have a long road (lets say 3km) and I want
> to divide the road in segments (say 200m per segment). Now I want to use LOD
> for the segments. For example if the camera is close to segment 2, segment 2
> should be rende
The question I am asking this: I have a long road (lets say 3km) and I want to
divide the road in segments (say 200m per segment). Now I want to use LOD for
the segments. For example if the camera is close to segment 2, segment 2 should
be rendered with high poly count. The adjacent segments 1 a
On 4/3/2011 9:27 AM, Martin Haffner wrote:
> Thanks for your fast reply!
> Ok, lets say I have 2 matrix transform nodes. One makes a huge translate to
> the right (x axis) and the other a huge translation fo the left. Each matrix
> transform node has one geode as a child, which renders a tree.
>
Thanks for your fast reply!
Ok, lets say I have 2 matrix transform nodes. One makes a huge translate to the
right (x axis) and the other a huge translation fo the left. Each matrix
transform node has one geode as a child, which renders a tree.
If I add these 2 matrix transform to a LOD node (at
Hi,
there's a pending submission for the readme, I added a working command
line to it. Here's the command line to get a working xcode project for
buildong osg for a ios-device:
$ cmake -G Xcode \
-D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \
-D CMAKE_CXX_FLAGS:STRING="-ftree-vectorize -fvisibility-inlin
On 4/3/2011 8:36 AM, Martin Haffner wrote:
> The values 0.0f, 5.0f and FLT_MAX are all camera distances, but I wonder from
> which reference point? Are these values the distance from the camera to the
> bounding sphere center of the individual geodes? Or are these the distances
> from the camera
Hello,
I have a question about the LOD node:
Lets say I have 2 Geods and add them to a LOD node:
Code:
osg :: ref_ptr < osg :: LOD > lod = new osg :: LOD ;
lod->addChild(geode1, 0.0f, 5.0 f);
lod->addChild(geode2, 5.0f, FLT_MAX );
The values 0.0f, 5.0f and FLT_MAX are all camera distances, bu
Hi,
I have the same problem.
I did like the instruction in readme.txt for both 2.9.11 and trunk but cannot
build because the omission of OpenGL headers.
The think is that when I press configure button of CMake first time, the
following variable is shown in red:
"OPENGLES_LIBRARY=OPENGLES LIBRAR
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