Re: [osg-users] 3.0 testing

2011-06-18 Thread Robert Osfield
Hi Paul, On Sat, Jun 18, 2011 at 2:22 AM, Paul Martz pma...@skew-matrix.com wrote: Hey Robert -- Preliminary testing of many of my public and private software projects with the current 3.0 branch head indicates all is well. This is on Windows 7 with VS 2008. Thanks for the testing and good

Re: [osg-users] Problem DatabasePager, setTargetFrameRate and setMaximumNumOfObjectsToCompilePerFrame with osg 2.9.11

2011-06-18 Thread David Sellin
Hi, DanDan, what graphics card do you use? I've experienced the same problem when running my application with NVIDIA Quadro FX cards (4800 and 5800), but never with GeForce cards. Unfortunately, I have very limited debugging possibilities on the deployment system where this problem occurs.

Re: [osg-users] [osgPlugins] FBX texture export problem.

2011-06-18 Thread Dario Minieri
Simply, the FBX C4D exporter is buggy: the bigger problem is the texture exporting in this format. In fact, no textures fbx sdk compliant section is exported from C4D in a correct way. Osg convert plugin isn't able to interpret the fbx texture section correctly, but this problem seems to be

Re: [osg-users] OpenSceneGraph-3.0.0-rc1 posted

2011-06-18 Thread Smelik, R.M. (Ruben)
Dear Robert, I've build OSG 3.0 rc1 on Win7 64bit using VS 2008 in Release mode, and tested it using some of the examples and my own application. Builds runs fine! Kind regards, Ruben From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] OpenSceneGraph-3.0.0-rc1 posted

2011-06-18 Thread Torben Dannhauer
Hi Robert, Branch 3.0 compiles and runs in 32 bit and 64 bit, debug and release. Win7 x64, MSVC9.0 (2008) Sp1, Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40662#40662 ___