Hi Paul,
On Sat, Jun 18, 2011 at 2:22 AM, Paul Martz pma...@skew-matrix.com wrote:
Hey Robert -- Preliminary testing of many of my public and private software
projects with the current 3.0 branch head indicates all is well. This is on
Windows 7 with VS 2008.
Thanks for the testing and good
Hi,
DanDan, what graphics card do you use? I've experienced the same problem when
running my application with NVIDIA Quadro FX cards (4800 and 5800), but never
with GeForce cards. Unfortunately, I have very limited debugging possibilities
on the deployment system where this problem occurs.
Simply, the FBX C4D exporter is buggy: the bigger problem is the texture
exporting in this format.
In fact, no textures fbx sdk compliant section is exported from C4D in a
correct way. Osg convert plugin isn't able to interpret the fbx texture section
correctly, but this problem seems to be
Dear Robert,
I've build OSG 3.0 rc1 on Win7 64bit using VS 2008 in Release mode, and tested
it using some of the examples and my own application. Builds runs fine!
Kind regards,
Ruben
From: osg-users-boun...@lists.openscenegraph.org
Hi Robert,
Branch 3.0 compiles and runs in 32 bit and 64 bit, debug and release.
Win7 x64, MSVC9.0 (2008) Sp1,
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=40662#40662
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