Hi Daniel,
On 29/06/11 0:47 , Daniel Peraza wrote:
> Hi, I'm using OSG & Qt to build a visualizer for my thesis. I'm completely
> new to OSG
> and almost as new to Computer Graphics Programming too, so please don't mad
> on me and be
> patient ;-)
>
> I need to know how to get the list of suppo
Daniel Borchart writes:
>
> Hi,
>
> I'm trying to implement a bump mapping shader. That works well for a simple
shape like that plane, where I
> define the tangent attribute manually:
>
> Code:
> Geometry* plane = new Geometry();
>Vec3Array* vertices = new Vec3Array();
> Vec3A
Hi, Per,
thank you very much for such a detailed description! I really didn't expected
it is something wrong with the file itself.
So, can I override these opacity parameters in osgviewer somehow or I need to
solve the file instead?
And, maybe you have some idea, why it can freeze the osgDB::rea
Thank you for this,but because of some reason,I don't want to receive this any
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Hi Alexey,
To override the alpha value for the model you could write a node visitor
that collects all materials and changes all alpha components. I would
probably change the files and remove the Tr field or change it to 1. A
perhaps better solution would be to pass an option to the obj plugin
Hi Chris,
I've used a number of versions of visual assist, great bit of software, but
they all have this problem. I've just got into the habit of typing '.' then
backspace which puts things right and up the member functions. Since the
utility functions aren't used that often it's not too annoying.
Very nice,
we are defiantly going to enjoy OpenSceneGraph 3.0
Thank you,
René
2011/6/29 Torben Dannhauer
> Dear Robert,
>
> thank you for your effort! I hope you will enjoy the trip with you family!
>
> Thanks also to the community, OSg 3.0 will be great!
>
> Best wishes,
>
> Torben
>
> -
Hi. I'm wondering if anyone had a recommendation for building the latest
openscenegraph (from the git repo) from the commandline.
I'm running OSX 10.6.7 getting all sorts of confused about what I should be
doing to set this thing up. There are a lot of docs out there, some of which
seem old, an
Yeah, I've changed Tr value in *.mtl file to '1' and it works! That's really
great. So, the only remaining problem is with hangs and freezes in
readNodeFile, hope I can solve it, too.
Per, massive thanks for your help!
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Hi Glenn,
what version of cmake are you using?
If you want 64bit-builds on OS X you'll need some minor adjustments via
cmake:
/usr/bin/cmake -G Xcode \
-D OSG_BUILD_FRAMEWORKS:BOOL=1 \
-D OSG_WINDOWING_SYSTEM:STRING=Cocoa \
-D OSG_BUILD_PLATFORM_IPHONE:BOOL=0 \
-D CMAKE_OSX_ARCHITECTURES:STRING=
Hi Chris,
I love it, but the automatic ->/. correction gets confused about ref_ptr's
ability to
dereference the referenced object by -> but access its own utility methods by .
I've seen this too when using a trial of Visual Assist. I would have
thought there would be a way to disable thi
Hi,
After a big update of my OS, OSG is working again. The error disappeared.
Sorry to have bothered with messages that were not made for you
Thank you!
Cheers,
Emmanuel
Some aircraft for FlightGear
http://helijah.free.fr
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Hi,
With OpenSceneGraph-3.0.0, loading
OpenSceneGraph-Data-3.0.0/spaceship.osgt in osgviewer hangs in an
infinite loop in AsciiInputIterator::advanceToCurrentEndBracket. I
haven't been able to find the cause for this, maybe someone more
knowledgeable in these new formats understands what's go
Hi Andreas,
With OpenSceneGraph-3.0.0, loading
OpenSceneGraph-Data-3.0.0/spaceship.osgt in osgviewer hangs in an
infinite loop in AsciiInputIterator::advanceToCurrentEndBracket. I
haven't been able to find the cause for this, maybe someone more
knowledgeable in these new formats understands what
Hello everyone!
I am a little bit confused with the 3rd party dependencies. On this page:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies there
are 2 links for visual studio 9 SP1. One is a fat package with lots of dlls,
libs and executable utilities and one is a thin pac
On 6/29/2011 6:38 AM, Jean-Sébastien Guay wrote:
> Since Visual Assist is commercial software, I would think the company would
> be supportive
> of its paying users, so you might want to contact their support to see if
> there is maybe
> some more sophisticated way of making it understand that re
On 6/29/2011 8:10 AM, George Bekos wrote:
> Hello everyone!
> I am a little bit confused with the 3rd party dependencies. On this page:
> http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies there
> are 2 links for visual studio 9 SP1. One is a fat package with lots of dlls,
>
Hi J-S,
Thanks for the confirmation. I'm also on Windows 7 64 bit, VC++ 2008
Express. It hangs in both x86 and x64 builds.
It seems readString( passString ) always returns the empty string for
the osg::Geometry with UniqueID 8 and that the readObjectFields for this
geometry didn't manage to
Hi,
I'm having problems with osgSim::LightPoint in the new osgt/osgb/osgx
formats. After converting the attached lightpoint_test.flt to these
formats with osgconv, loading them in osgviewer causes warnings and no
data loaded for osgt/osgb and incomplete geometry for osgx (only the
lightpoint,
Hi Andreas,
The bug seems to be caused because of the modification in rev 12669,
which uses unget() instead of seekg() to solve the problem of unix
file endings. Roll back and convert the .osg file to .osgt under
Windows and you may view it smoothly. But the trunk version could
neither view these
Hello Wang Rui,
The bug seems to be caused because of the modification in rev 12669,
which uses unget() instead of seekg() to solve the problem of unix
file endings. Roll back and convert the .osg file to .osgt under
Windows and you may view it smoothly. But the trunk version could
neither view
Hi Andreas,
I can confirm this is a bug in the osgSim::LightPointNode serializer
and have quickly repaired it as attached. As it is already late in
China and I'm really sleepy now :-) could you please help me test it
again and if it's usable this time,could you please help me submit it
to the osg-
Hi J-S
2011/6/29 Jean-Sébastien Guay :
>
> But you never say what exactly the problem is that unget() causes... Since
> cow.osgt seems to work, what is different in these files?
>
Don't mind. I'm a little curious about the problem, too, as cow,
cessna and glider all work fine. I'll try to do some
Congratulations Robert and all contributors for this great release.
Cheers,
Roni
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Hi Alessandro,
to Farshid: when I exported to .ive or .osgb I checked 'Embed image
> data'...but the ive/osgb file size doesn't looks correct (I used a 16MB
> video and the size of the ive/osgb was something like 300KB).
>
As other have already mentioned, I don't think the ive/osgb formats suppor
Hi,
to keep all data of my application together in one file, i would like to save
values and text that i show on the UI inside the scenegraph file. I thought of
using textNodes for this.
Any other suggestions how to do it?
Thank you!
Cheers,
Stephan
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On 6/29/2011 11:10 AM, Stephan Irgenfried wrote:
> Hi,
> to keep all data of my application together in one file, i would like to save
> values and text that i show on the UI inside the scenegraph file. I thought
> of using textNodes for this.
> Any other suggestions how to do it?
See the rece
http://openscenegraph.alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads
Please let me know if you find any problems, there was a lot of copy/paste and
search/replace invovled in getting all these files together.
Also, just wanted to mention that AlphaPixel accepts donations b
Hi,
i've written a couple of GLSL shaders for different BRDF models and would like
to share them with others.
Cheers,
Stephan
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On 6/29/2011 11:32 AM, Stephan Irgenfried wrote:
> Hi,
> i've written a couple of GLSL shaders for different BRDF models and would
> like to share them with others.
Is it something you could put on the OSG wiki?
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http://www.alph
On Wed, 2011-06-29 at 19:32 +0200, Stephan Irgenfried wrote:
> Hi,
>
> i've written a couple of GLSL shaders for different BRDF models and would
> like to share them with others.
>
> Cheers,
> Stephan
No attachment. :(
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Hi,
I've been trying to figure out how to switch to flat shading but I can't quite
figure out how. Could someone help me out?
Thank you!
Cheers,
Robert
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_
Hi Robert,
I've been trying to figure out how to switch to flat shading but I can't
> quite figure out how. Could someone help me out?
>
You can use the osg::ShadeModel state attribute to enable flat shading.
Cheers,
Farshid
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Hi Jeremy,
you might take a look at ShaderGen utility from
http://3dshaders.com/home/index.php?option=com_weblinks&catid=14&Itemid=34
while not being intergrated with osg - you may extract glsl shaders from
there and adapt them accordingly.
Regards
Sergey
___
Hi,
Yes, but how do I use osg::ShadeModel? Do I get it from a viewer or camra? Do I
make it my self and then pass it off to something?
Thank you!
Cheers,
Robert
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Hi Robert,
Yes, but how do I use osg::ShadeModel? Do I get it from a viewer or camra?
> Do I make it my self and then pass it off to something?
You will need to create an instance of the osg::ShadeModel class and apply
it to the stateset of the subgraph you want to enable flat shading on. For
ex
Thank you Robert and Contributors.
'Bwana' Bob Buckley
Principal Software Engineer
Raytheon
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Hi,
I've used VPB for quite some months now, but I could never really figure out
what those distributed split levels are good for. Recently I have built a
database using values 8 and 16 because someone suggested these for a
level-24-terrain. Now someone else asked me to explain why I used exact
On Wed, 2011-06-29 at 22:51 +0400, Sergey Kurdakov wrote:
> Hi Jeremy,
>
>
> you might take a look at ShaderGen utility from
>
>
> http://3dshaders.com/home/index.php?option=com_weblinks&catid=14&Itemid=34
>
>
> while not being intergrated with osg - you may extract glsl shaders
> from there
Hi Jeremy,
>Did you ever get your thing figured out? :
oh, yes, sorry forgot to write. Just two days ago did turn to this.
I added multiplier
gl_FragColor = (col + (1.0 - col.a) * frag) * 1.9 * pangoAlpha;
to resolve my problems.
the overall problem was that I use several surfaces with alph
Hi Uzala,
If I remember right, that was for the filesystem:
Some filesystems produce errors if they contain too many files in a single
directory. So with the splitlevel you can control on which level VPB should
create subfolders to reduce the number of files per folder.
Im someone is better in
I thought that ReaderWriters were registered at startup. If you had not told
me, I'd never noticed because documentation about it's very reduced.
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We might be changing our VC++10 to SP1 shortly, and I'm wondering if the
binaries from
SP1 are immiscible with non-SP1 the way VC++2008SP1 was? Basically, will I need
to publish
prebuilt binaries for both SP1 and non-SP1? Anyone made the switch yet?
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Hi Chris,
We might be changing our VC++10 to SP1 shortly, and I'm wondering if the
binaries from
SP1 are immiscible with non-SP1 the way VC++2008SP1 was? Basically, will I need
to publish
prebuilt binaries for both SP1 and non-SP1? Anyone made the switch yet?
We have not yet, and in fact
Please give me one last hint.
I have taken a look to to osgconv.cpp as you told me and I found this:
Code:
if (arguments.read("--formats")
{
osgDB::FileNameList plugins = osgDB::listAllAvailablePlugins();
for(osgDB::FileNameList::iterator itr = plugins.begin();
i
> osgDB::outputPluginDetails(std::cout,*itr);
> So I guess that there must be a function or class method in the osgDB
> namespace which gives me a mechanism to query all plugin supported formats
> given the plugin file referenced by *itr. The problem is that I can't find it
> in the
I'm using cmake 2.8.4
Thanks for that cmake build command; everything is now compiling fine. It turns
out I was also missing the . (the path to source) at the end of the command.
Whoops.
I've now got an osgViewer showing it's default blue screen. Once I figure out
the .osg file plugin issue, h
Hi,
I'm trying to install OSG 1.2 according to DWIGHT manual. In the last step,
when trying to test it I get the following error:
"Unhandled exception at 0x7c90120e in OSGdefaultproject.exe: User breakpoint."
What does it mean and how can I solve it?
Thank you!
Cheers,
Saeed
--
Hi,
>From my personal experience, I updated to SP1 and rebuilt our OSG based
>application without re-building OSG or the 3rd party dependencies, and had no
>issues. This is only one small data point though and it is on my TODO list to
>rebuild everything using SP1.
Cheers,
Brad
-Original
Hi,
if I'm not wrong it should be enough to just set Image to DYNAMIC (not the
Texture).
Currently I'm on a travel, so I cannot try your suggestions right now, but I
asked my teammates to do it and I'll let you know as soon as I'll have some
news.
It would be great if both ive and osgb could e
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