Re: [osg-users] How to setup and confirm a proper forward-compatipble GL3 context

2011-10-07 Thread PP CG
Hi J-S, thank you for your answer, and sorry my late response, was without connection for some time. I activated the uniforms, but still the uniforms don't get printed through my update callback. When I activate these uniforms, does this mean at all that they should be get in any StateSet

[osg-users] Off-axis projection on multiple screens

2011-10-07 Thread Christopher Geelen
Hello, This will be my first post, so feel free to correct me when I'm forgetting to explain some facts/not include neccesary files, when this seems obvious. Let me first explain the situation. Last years december TheVirus (Bart Jan) posted some questions here, about setting up a view across

Re: [osg-users] [osgCompute] cudaMemcpy2D inconsistency

2011-10-07 Thread Jens Orthmann
Thank you very much J.P.. We simply have overseen it. We have changed the implementation of osgCuda::TextureMemory::setup() in the current SVN version according to your correct implementation. Great work! Best regards, Jens -- Read this topic online here:

Re: [osg-users] [osgCompute] cudaMemcpy2D inconsistency

2011-10-07 Thread J.P. Delport
Hi Jens, On 07/10/2011 13:02, Jens Orthmann wrote: Thank you very much J.P.. We simply have overseen it. We have changed the implementation of osgCuda::TextureMemory::setup() in the current SVN version according to your correct implementation. thanks jp Great work! Best regards, Jens

Re: [osg-users] retrieve texture id

2011-10-07 Thread Conan Doyle
The CUDA Examples built fine. I built OSG with 4.4.0 The core of osgCompute built but the examples didn't. I'll collect the error messages and post them later this AM CD J.P. Delport wrote: Hi, pls send the error message s you are getting. Also pls send output of gcc -v and g++ -v. Did

Re: [osg-users] How to setup and confirm a proper forward-compatipble GL3 context

2011-10-07 Thread Jean-Sébastien Guay
Hi Peter, I activated the uniforms, but still the uniforms don't get printed through my update callback. When I activate these uniforms, does this mean at all that they should be get in any StateSet of any Node ? I think they should, as otherwise I couldn't use them, right ? No, they get

Re: [osg-users] retrieve texture id

2011-10-07 Thread J.P. Delport
Hi, On 07/10/2011 15:17, Conan Doyle wrote: The CUDA Examples built fine. I built OSG with 4.4.0 The core of osgCompute built but the examples didn't. make sure you checked out the data part of osgCompute as well. cheers jp I'll collect the error messages and post them later this AM CD

Re: [osg-users] How to setup and confirm a proper forward-compatipble GL3 context

2011-10-07 Thread PP CG
Hi J-S, thanks for your reply, that makes sense and helps. I'll try to ask the community about the GL3 context in another topic if nobody answers here anymore. Maybe this will solve the other issues. Cheers, PP Hi Peter, I activated the uniforms, but still the uniforms don't get printed

Re: [osg-users] retrieve texture id

2011-10-07 Thread Conan Doyle
I do have that checked out... is it required for the build? Also, I had some issues building this on Windows (Win7 64 bit, Visual Studio 2008). Is that supported? CD J.P. Delport wrote: Hi, On 07/10/2011 15:17, Conan Doyle wrote: The CUDA Examples built fine. I built OSG with 4.4.0

Re: [osg-users] retrieve texture id

2011-10-07 Thread J.P. Delport
Hi, On 07/10/2011 15:29, Conan Doyle wrote: I do have that checked out... is it required for the build? I remember at some stage some examples needed things in the data checkout. Not sure for latest trunk version though. Also, I had some issues building this on Windows (Win7 64 bit, Visual

Re: [osg-users] [osgCompute] FBO RTT - CUDA Kernel - FBO RTT Setup

2011-10-07 Thread Conan Doyle
I went to the link for the cuda_auto_contrast example... looks like it is part of flitr(?)... do I have to build all of flitr to build this cuda example? CD J.P. Delport wrote: Hi, On 05/10/2011 22:23, Conan Doyle wrote: Hi, My schedule lightened up a bit... I have an extra 24

Re: [osg-users] retrieve texture id

2011-10-07 Thread Conan Doyle
Not sure what I did to correct the problem but all builds now. I verified that my symlinks to the correct gcc version were correct, and I added a compiler-bindir line in nvcc.profile to point to the dir with my symlinks, then rebuilt CUDA 4 examples to verify, then tried again and osgCompute

Re: [osg-users] Problem with geode with one text and one line_loop

2011-10-07 Thread Ehsan Azar
Hi, Just for the reference, I separated all the labels and put them in one dedicated geode with only texts. Now they live peacefully together, and as a bonus I can mask only the labels :) Cheers, dashesy -- Read this topic online here:

[osg-users] [ANN] Senior Software Engineer position

2011-10-07 Thread Stuart Perryman
Hello dear OSG-community, Insyen AG are looking to strengthen their team with the addition of a Senior Software Developer. We are looking for an experienced Software Engineer with strong 3D Graphics, scripting and GUI development experience for an open ended contract. This person will be

[osg-users] Changing vertex color without calling setColorArray

2011-10-07 Thread Dan West
Hi All, I'm currently trying to update the colors on a geometry by changing the values in the color array, but this has no effect until I call setColorArray. Is it always necessary to call setColorArray for the changes to be picked up, or is there some other way I can change the vertex

Re: [osg-users] Changing vertex color without calling setColorArray

2011-10-07 Thread Jean-Sébastien Guay
Hello Dan, The main problem with calling setColorArray to update the vertex colors is that it visibly slows the framerate. Is there any way around completely resetting the color array on the geometry every frame (update)? Calling setColorArray() calls dirtyDisplayList(), which is what is

[osg-users] OSG failed to run after updating Ubuntu

2011-10-07 Thread Jayce Li
Hi, everyone! OSG work as usual yesterday, but after install some updates from Update Manager today, it won't work any more. Code: jayce@jayce-Vostro-430:~/Code/OSG/OpenSceneGraph-Data$ osgversion OpenSceneGraph Library 3.0.1 Code: jayce@jayce-Vostro-430:~/Code/OSG/OpenSceneGraph-Data$

Re: [osg-users] OSG failed to run after updating Ubuntu

2011-10-07 Thread Magnus Kessler
On Saturday 08 Oct 2011 03:16:59 Jayce Li wrote: Hi, everyone! OSG work as usual yesterday, but after install some updates from Update Manager today, it won't work any more. [...] Code: jayce@jayce-Vostro-430:~/Code/OSG/OpenSceneGraph-Data$ osgviewer cow.osg Xlib: extension GLX