Re: [osg-users] Segmentation Fault with std::string

2011-11-14 Thread Robert Osfield
Hi Dan, Are you running the viewer multi-threaded? By default the OSG will check your available CPU cores and enable multi-threading if you have 2 more more cores so it may well be multi-threaded. When the viewer is running the draw thread in a separate graphics thread the previous frame

[osg-users] VDSM Shader problems

2011-11-14 Thread Mike Connell
Hi I've recently been testing out the new VDSM shadow implementation in trunk, it's looking really nice. I have a problem with the default fragment shader - it stops working as soon as I attach a vertex shader, even a quite innocuous one like this: void main(void) { gl_Position =

Re: [osg-users] VDSM Shader problems

2011-11-14 Thread Robert Osfield
Hi Mike, You can't just throw in a very simple vertex shader to replace the built in vertex shader and expect it to work. The vertex shader has to use texgen to create the texture coordinates for the shadow map. Robert. On 14 November 2011 12:06, Mike Connell michael.conn...@gmail.com wrote:

Re: [osg-users] VDSM Shader problems

2011-11-14 Thread Mike Connell
Doh! Thanks Robert, I had a niggling feeling it was something terribly obvious...For the benefit of anyone following in my footsteps, you might want to start off with a vertex shader looking more like this: uniform sampler2D baseTexture; uniform int baseTextureUnit; uniform sampler2DShadow

Re: [osg-users] osgViewer::GraphicsWindowEmbeded causing OpenGL error

2011-11-14 Thread Joshua Cook
1) Is the CAVElib creating multiple graphics contexts? If so there you'll need a GraphicsWindow on the OSG per context you can't reuse the same window per context. Sorry, forgot to describe CAVElib's behavior there. CAVElib will create a thread for each wall of the cave and thus a new

Re: [osg-users] osgViewer::GraphicsWindowEmbeded causing OpenGL error

2011-11-14 Thread Robert Osfield
Hi Joshua, On 14 November 2011 15:38, Joshua Cook countryartis...@gmail.com wrote: 1) Is the CAVElib creating multiple graphics contexts? If so there you'll need a GraphicsWindow on the OSG per context you can't reuse the same window per context. Sorry, forgot to describe CAVElib's behavior

Re: [osg-users] OSG website unresponsive

2011-11-14 Thread Scott Wasinger
I'm been having the same problem today and all weekend, connecting to www.openscenegraph.org eventually times out. Scott -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43864#43864 ___ osg-users

[osg-users] NVIDIA Driver Problem?

2011-11-14 Thread Paul Palumbo
Can somebody do a test for me? I'm using OSG 3.0.0 and this works with NVIDIA Driver (Linux) 260.19.21 but doesn't seem to work with newer versions of the driver (e.g. 275.31 beta) with no other changes being made. I've been in contact with NVIDIA with this problem and they seem to think that

Re: [osg-users] osgViewer::GraphicsWindowEmbeded causing OpenGL error

2011-11-14 Thread Joshua Cook
Robert, Thanks for the replies. Anyhow, the reasoning has to do with risk and periferal support; head tracker, a wand, and other assorted goodies CAVElib already deals with. I probably could write something that did the same but would have a heck of a time convincing them it would be the best

[osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-11-14 Thread Ethan Fahy
Hello, Hoping for a bit of help. What I've been doing: I have been using osgdem to merge a dted data geotiff with a geotiff with rgb color values into an ive terrain complex. I am using the -t flag to tell osgdem that my geotiff should be treated as a texture file. However, the rgb values

Re: [osg-users] OSG website unresponsive

2011-11-14 Thread Chris Jaquet
Hi, The OpenSceneGraph logo loads, but the redirection to the wiki, and the wiki link itself (www.openscenegraph.org/projecst/osg), does not work (from South Africa). Cheers, Chris On Mon, Nov 14, 2011 at 9:42 PM, Scott Wasinger swasin...@comcast.netwrote: Still Not able to connect to the

Re: [osg-users] OSG website unresponsive

2011-11-14 Thread Conan Doyle
Ditto from SE USA CD Chris Jaquet wrote: Hi, The OpenSceneGraph logo loads, but the redirection to the wiki, and the wiki link itself (www.openscenegraph.org/projecst/osg (http://www.openscenegraph.org/projecst/osg)), does not work (from South Africa). Cheers, Chris

Re: [osg-users] osgViewer::GraphicsWindowEmbeded causing OpenGL error

2011-11-14 Thread Robert Osfield
Hi Joshua, See if you can use the peripheral support from CAVElib and just plugin in the camera view and projection matrix settings into the osgViewer's Camera's and let the OSG do the threading and rendering. Robert. On 14 November 2011 18:25, Joshua Cook countryartis...@gmail.com wrote:

Re: [osg-users] RenderBin-question/problem

2011-11-14 Thread Robert Osfield
Hi Stephan, I'm just about to do a 4 day course so will be out of the loop till next week. Hopefully others will be able to pitch in to look at the problem before then. Robert. On 14 November 2011 16:56, Stephan Maximilian Huber ratzf...@digitalmind.de wrote: Hi I am having problems with

Re: [osg-users] OSG website unresponsive

2011-11-14 Thread Robert Osfield
Earlier today I emailed Jose Luis Hidalgo about the server, I haven't heard back yet. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] NVIDIA Driver Problem?

2011-11-14 Thread David Glenn
paul1492 wrote: Can somebody do a test for me? I'm using OSG 3.0.0 and this works with NVIDIA Driver (Linux) 260.19.21 but doesn't seem to work with newer versions of the driver (e.g. 275.31 beta) with no other changes being made. I've been in contact with NVIDIA with this problem and they

Re: [osg-users] OSG website unresponsive

2011-11-14 Thread Don Leich
Same problem in New Jersey, about halfway between Colorodo and South Africa. -Don osg-users-requ...@lists.openscenegraph.org wrote: Send osg-users mailing list submissions to osg-users@lists.openscenegraph.org To subscribe or unsubscribe via the World Wide Web, visit

Re: [osg-users] NVIDIA Driver Problem?

2011-11-14 Thread Paul Palumbo
dglenn wrote: Greetings! Since your so lucky to try out one of NVidea Beta Drivers, have you ran this across the NVidia test team first? Also, I didn't get what Graphics Card you are using! That is where I would go with this! OSG works on top of OpenGL other than that it is doing

Re: [osg-users] NVIDIA Driver Problem?

2011-11-14 Thread D.J. Caldwell
Paul, Have you done a search in this mailing list/forum for nvidia 275? Follow some of the threads you find, and see if any help you track down or fix your problem. Due to previous discussions on the topic, I have been careful to generally avoid this specific driver. I hope this helps... D.J.

[osg-users] [vpb] Terrain Height as Texture

2011-11-14 Thread Jonathan Klein
Hi, I used osgdem to create a Terraindatabase from 2 image files (Heightmap and Colormap). Is there any way to access the height information in a texture? I need to do some calculations in the shader for which i need informations abount the surrounding terrain height, at guessed that it would

Re: [osg-users] [vpb] Terrain Height as Texture

2011-11-14 Thread Jean-Sébastien Guay
Hi Jonathan, I used osgdem to create a Terraindatabase from 2 image files (Heightmap and Colormap). Is there any way to access the height information in a texture? I need to do some calculations in the shader for which i need informations abount the surrounding terrain height, at guessed

Re: [osg-users] NVIDIA Driver Problem?

2011-11-14 Thread David Glenn
D.J. Caldwell wrote: Paul,   Have you done a search in this mailing list/forum for nvidia 275?  Follow some of the threads you find, and see if any help you track down or fix your problem.   Due to previous discussions on the topic, I have been careful to generally avoid this specific

[osg-users] [forum] Lightwave 11 Prerelease is now available

2011-11-14 Thread David Glenn
Greetings All! For: anyone that wants to know ! Just to let you know that Newtek has announced the prerelease of their Lightwave Product Version 11 that you can get online at their website. This is a prelease only! The full release will be available by the end of the year. If you are a

Re: [osg-users] NVIDIA Driver Problem?

2011-11-14 Thread J.P. Delport
Hi, before I go restart X-servers all over the lab, can you give a bit more info... :) On 14/11/2011 20:13, Paul Palumbo wrote: Can somebody do a test for me? I'm using OSG 3.0.0 and this works with NVIDIA Driver (Linux) 260.19.21 but doesn't seem to work with newer versions of the driver

Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-11-14 Thread Torben Dannhauer
Hi Ethan, the triangle mesh of the terrain will represent the resolution of the DEM, not of the texture. Usualy texture resolution is higher than the DEM ones, therefore you would reduce your image resolution if you don't use textures but try to assign each vertex a color. But nevertheless