Re: [osg-users] Generating multitouch events

2011-12-27 Thread Len White
Hi. Just to make sure I understand the structure of the current osgGA multi-touch support... If I have a touch system that collects touch events in a callback, in my case TUIO events, I will likely need to use a timer to store up a bunch of events, bundle them into a single GUIEventAdapter, and

[osg-users] [build] [build] building osgAndroidExampleGLES* on Ubuntu 10.04 with android-ndk-r7

2011-12-27 Thread Jon Bohren
I followed the instructions on the wiki for building the android osg examples, but with ndk7 I kept getting linker errors for anything in libstdc++ until I added another libdir (android-ndk/sources/cxx-stl/gnu-libstdc++/libs/armeabi) to the linker flags. Is this a known problem / is this the

[osg-users] Setting OpenGL state manually then rendering via OSG

2011-12-27 Thread Sean O'Connell
Hi, I'm a little stuck on solving an issue related to integrating a standalone OpenGL-based API with a simple OSG demo. The OpenGL library sets some states in the background, specifically: framebuffer object, multisampling, stencil tests, scissor tests and viewport settings. How do I tell

[osg-users] Writing to the Depth Buffer (Kinect)

2011-12-27 Thread Sam Corbett-Davies
Hi, I am working on an augmented reality project using the Kinect. I am trying to occlude geometry based on the depth image produced by Kinect. To do this I thought I'd write the depth image (after scaling the depth values appropriately) to the depth buffer. It looks as though I'd use

Re: [osg-users] Writing to the Depth Buffer (Kinect)

2011-12-27 Thread Paul Martz
On 12/12/2011 3:35 PM, Sam Corbett-Davies wrote: I am working on an augmented reality project using the Kinect. I am trying to occlude geometry based on the depth image produced by Kinect. To do this I thought I'd write the depth image (after scaling the depth values appropriately) to the

Re: [osg-users] Setting OpenGL state manually then rendering via OSG

2011-12-27 Thread Paul Martz
Required background reading for this topic comes from a June 16 2010 post by Tim Moore with subject line: articles on StateSet, State, and StateGraph. Check out these two URLs: http://www.bricoworks.com/articles/stateset/stateset.html

[osg-users] Issues when creating seamless panorama using multiple cameras with arbitrary FOVs

2011-12-27 Thread Adam Bruce
Hi all, I'm (very) new to OSG, though do have some prior graphics experience (which could use brushing up, I'll admit). However, I just can't seem to determine the best solution to this problem. I'm working on an application where, in one window, an aircraft HUD view is being rendered.

Re: [osg-users] PowerVR OpenGL ES on Linux

2011-12-27 Thread David Fries
On Fri, Dec 23, 2011 at 11:21:37AM -0700, Chris 'Xenon' Hanson wrote: Trying to run OSG/osgviewer (and the GLES2 osgvertexattributes test program) on Linux, under Ubuntu with the PowerVR emulator. It's not clear why eglChooseConfig is failing. This post: