Hi.
Just to make sure I understand the structure of the current osgGA multi-touch
support...
If I have a touch system that collects touch events in a callback, in my case
TUIO events, I will likely need to use a timer to store up a bunch of events,
bundle them into a single GUIEventAdapter, and
I followed the instructions on the wiki for building the android osg examples,
but with ndk7 I kept getting linker errors for anything in libstdc++ until I
added another libdir (android-ndk/sources/cxx-stl/gnu-libstdc++/libs/armeabi)
to the linker flags.
Is this a known problem / is this the
Hi,
I'm a little stuck on solving an issue related to integrating a standalone
OpenGL-based API with a simple OSG demo. The OpenGL library sets some states
in the background, specifically: framebuffer object, multisampling, stencil
tests, scissor tests and viewport settings. How do I tell
Hi,
I am working on an augmented reality project using the Kinect. I am trying to
occlude geometry based on the depth image produced by Kinect.
To do this I thought I'd write the depth image (after scaling the depth values
appropriately) to the depth buffer.
It looks as though I'd use
On 12/12/2011 3:35 PM, Sam Corbett-Davies wrote:
I am working on an augmented reality project using the Kinect. I am trying to
occlude geometry based on the depth image produced by Kinect.
To do this I thought I'd write the depth image (after scaling the depth values
appropriately) to the
Required background reading for this topic comes from a June 16 2010 post by Tim
Moore with subject line: articles on StateSet, State, and StateGraph.
Check out these two URLs:
http://www.bricoworks.com/articles/stateset/stateset.html
Hi all,
I'm (very) new to OSG, though do have some prior graphics experience (which
could use brushing up, I'll admit). However, I just can't seem to determine the
best solution to this problem.
I'm working on an application where, in one window, an aircraft HUD view is
being rendered.
On Fri, Dec 23, 2011 at 11:21:37AM -0700, Chris 'Xenon' Hanson wrote:
Trying to run OSG/osgviewer (and the GLES2 osgvertexattributes test
program) on Linux,
under Ubuntu with the PowerVR emulator.
It's not clear why eglChooseConfig is failing.
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