Hi,
btw
maybe the stuff I am working on is interesting for you:
http://code.google.com/p/dtentity/ http://code.google.com/p/dtentity/
I would highly recommend dtEntity for game development, because it can
simplify communication
( how things are done and could be connected ) between artists and
On Fri, Apr 27, 2012 at 6:19 AM, Martin Scheffler osgfo...@tevs.eu wrote:
Hi Maia,
maybe the stuff I am working on is interesting for you:
http://code.google.com/p/dtentity/
That looks interesting, I will also have a look. However, I would suggest
using Bullet instead of PhysX - being
Hi, Ulrich
this solution hides from user baseclass set(*T pointer) function which takes
pointer as parameter, so i would rather choose something different
Cheers
27.04.2012, 05:24, Ulrich Hertlein u.hertl...@sandbox.de:
Hi Sergey,
On 26/04/12 23:39 , Sergey Polischuk wrote:
Replying to
Hello all
I'm using SilverLining-SDK to render clouds and athmosphere, and I HAVE to
render clouds in the PostDrawCallback. I do not use precipitation of
SilverLining, I decided to use osgParticle::PrecipitationEffect. The
precipitation MUST be drawn the very last, otherwise there are
Actually the physx binding is no longer part of dtEntity, as I did not ever use
it and it never really reached the point where it would be useful.
I agree that Bullet would be a good choice for a physics engine, it should be
possible to use osgBullet together with dtEntity.
--
Hi Sergery,
2012/4/26 Sergey Polischuk pol...@yandex.ru:
Problem is: declaration of set(...) methods in derived Matrix*Template
classes hides base class MatrixTemplate::set(...) pack of methods
This can be solved by adding line:
using MatrixTemplate[template params]::set;
in each
Hi Ulrich,
On 27 April 2012 02:24, Ulrich Hertlein u.hertl...@sandbox.de wrote:
Matrix2Template( const Matrix2Template mat ) { base_class::set(mat.ptr()); }
Could you try that and submit a patch if it works?
I tried the above and it works, but as Sergey mentions the template
still hides the
Hi All,
On 27 April 2012 10:27, Robert Osfield robert.osfi...@gmail.com wrote:
I tried the above and it works, but as Sergey mentions the template
still hides the base_class::set(...) so I've gone for a using
base_class:set; instead, I still have a little more testing to do
before I check
Hi Daniel,
On 27 April 2012 09:31, Daniel Schmid daniel.sch...@swiss-simtec.ch wrote:
I’m using SilverLining-SDK to render clouds and athmosphere, and I HAVE to
render clouds in the PostDrawCallback. I do not use precipitation of
SilverLining, I decided to use osgParticle::PrecipitationEffect.
Hi Jordi,
The new pics on the front page looks good and while outwardly quite
similar to the old website does allow you to click and see a full
picture which is great. What is the name of the extension that you
added for this feature?
W.r.t the Gallery I downloaded and installed the Very Simple
Hi Michael,
I'm not sure About is suitable for Showcase. Gallery is more about
Showcase. About is more about OSG, not some related projects. And
Gallery is... a gallery of what have been done with OSG.
I disagree. I meant Showcase to be about selling OSG. Meaning, when
someone stumbles on
Hi, G-S.
Gallery is more a place where the community can show what they've done
That's exactly my point. And that's exactly the thought one thinks
when he is wondering if OSG is suitable for him - he looks into what
others done. So having it easily accessible for a person who doesn't
know the
Hello,
today I want to share my experiment with transform feedback. I implemented an
example from the book OpenGL Superbible, Fifth Edition. In Chapter 11 there
is a spring mass system example. The aim is the calculation of the physics into
the vertex shader. The result should have to transfer
Hi Stephan,
I tried building both release and debug versions of OSG with the llvm compiler
- The debug build had the same problem (presumably built without optimisation).
...
Thank you!
Cheers,
Tobias
--
Read this topic online here:
Martin Scheffler wrote:
Hi Maia,
maybe the stuff I am working on is interesting for you:
http://code.google.com/p/dtentity/
DtEntity is similar to Delta3D in its functionality (it started as a Delta3D
module), but it is more lightweight and less intrusive.
DtEntity is a game and
This bug is fixed in the trunk of osgEarth, try pulling and retest.
Thanks,
Jason
On Mon, Apr 23, 2012 at 10:33 AM, Ou Yang vrcraze2...@gmail.com wrote:
Hi,
The bug has been found in ImageOverlay::init() method.
The original code is:
osg::Vec4Array* colors = new osg::Vec4Array(1);
Hi Robert,
2012/4/27 Robert Osfield robert.osfi...@gmail.com
Hi Jordi,
The new pics on the front page looks good and while outwardly quite
similar to the old website does allow you to click and see a full
picture which is great. What is the name of the extension that you
added for this
Hi,
I am porting a java3d app to OSG and have to implement RotateToPoint.
My model is an airplane and I have its location and the point I want to rotate
to. Is there an OSG function similar to RotateToPoint? Have you seen a good
example of this implementation?
Thank you!
Cheers,
On 04/27/2012 01:46 PM, dan marshal wrote:
Hi,
I am porting a java3d app to OSG and have to implement RotateToPoint.
My model is an airplane and I have its location and the point I want to rotate
to. Is there an OSG function similar to RotateToPoint? Have you seen a good
example of this
Hi,
I am trying to get JasPer to work with osg so I can have the jp2 plugin. I have
tried the standard distribution from their website and the modified files in
this thread. I am getting the following linker errors (I am only showing the
errors from release mode, debug is similar but not the
I am trying to get JasPer to work with osg so I can have the jp2 plugin. I
have tried the standard distribution from their website and the modified
files in this thread. I am getting the following linker errors (I am only
showing the errors from release mode, debug is similar but not the
Hi Maia,
to answer your questions:
less intuitive for OO programmers
Entity systems do not use inheritance (well, dtEntity does, components can form
an inheritance structure) and do less encapsulation than traditional object
systems. But once you understand the basic idea it is very nice to
On 04/27/2012 03:55 PM, Thomas Lerman wrote:
Hi,
I am trying to get JasPer to work with osg so I can have the jp2 plugin. I have
tried the standard distribution from their website and the modified files in
this thread. I am getting the following linker errors (I am only showing the
errors
Hi,
Thank you all. I actually found it shortly after posting the question, but have
been busy trying to test it. So far, it appears that either it is not loading
or else it ignores geo-registration.
Thank you!
Cheers,
Thomas
--
Read this topic online here:
OSG 3.x, Windows, 32-bit.
A COLLADA format model loads and animates fine in osganimationviewer.exe.
However, when converted to .OSG format using osgconv, it no longer seems to
animate, though it seems to contain objects pertaining to animation.
Any ideas what we did wrong? Is there some
Hi all,
Warning - non techy email!
I have an early start this morning as I'm off to run in the Highland Fling
53mile ultra marathon.
Route goes from outskirts of Glasgow then up along the bonnie banks of Loch
Lomond, and finishing up in highland village of Tantrum. A beautiful route
which I
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