[osg-users] Why no games with OSG?

2012-04-27 Thread Sergey Kurdakov
Hi, btw maybe the stuff I am working on is interesting for you: http://code.google.com/p/dtentity/ http://code.google.com/p/dtentity/ I would highly recommend dtEntity for game development, because it can simplify communication ( how things are done and could be connected ) between artists and

Re: [osg-users] Why no games with OSG?

2012-04-27 Thread Jan Ciger
On Fri, Apr 27, 2012 at 6:19 AM, Martin Scheffler osgfo...@tevs.eu wrote: Hi Maia, maybe the stuff I am working on is interesting for you: http://code.google.com/p/dtentity/ That looks interesting, I will also have a look. However, I would suggest using Bullet instead of PhysX - being

Re: [osg-users] bug with osg::Matrix2 in head rev

2012-04-27 Thread Sergey Polischuk
Hi, Ulrich this solution hides from user baseclass set(*T pointer) function which takes pointer as parameter, so i would rather choose something different Cheers 27.04.2012, 05:24, Ulrich Hertlein u.hertl...@sandbox.de: Hi Sergey, On 26/04/12 23:39 , Sergey Polischuk wrote:  Replying to

[osg-users] PrecipitationEffect in CameraPostDrawCallback

2012-04-27 Thread Daniel Schmid
Hello all I'm using SilverLining-SDK to render clouds and athmosphere, and I HAVE to render clouds in the PostDrawCallback. I do not use precipitation of SilverLining, I decided to use osgParticle::PrecipitationEffect. The precipitation MUST be drawn the very last, otherwise there are

Re: [osg-users] Why no games with OSG?

2012-04-27 Thread Martin Scheffler
Actually the physx binding is no longer part of dtEntity, as I did not ever use it and it never really reached the point where it would be useful. I agree that Bullet would be a good choice for a physics engine, it should be possible to use osgBullet together with dtEntity. --

Re: [osg-users] bug with osg::Matrix2 in head rev

2012-04-27 Thread Robert Osfield
Hi Sergery, 2012/4/26 Sergey Polischuk pol...@yandex.ru: Problem is: declaration of set(...) methods in derived Matrix*Template classes hides base class MatrixTemplate::set(...) pack of methods This can be solved by adding line:    using MatrixTemplate[template params]::set; in each

Re: [osg-users] bug with osg::Matrix2 in head rev

2012-04-27 Thread Robert Osfield
Hi Ulrich, On 27 April 2012 02:24, Ulrich Hertlein u.hertl...@sandbox.de wrote: Matrix2Template( const Matrix2Template mat ) { base_class::set(mat.ptr()); } Could you try that and submit a patch if it works? I tried the above and it works, but as Sergey mentions the template still hides the

Re: [osg-users] bug with osg::Matrix2 in head rev

2012-04-27 Thread Robert Osfield
Hi All, On 27 April 2012 10:27, Robert Osfield robert.osfi...@gmail.com wrote: I tried the above and it works, but as Sergey mentions the template still hides the base_class::set(...) so I've gone for a using base_class:set; instead, I still have a little more testing to do before I check

Re: [osg-users] PrecipitationEffect in CameraPostDrawCallback

2012-04-27 Thread Robert Osfield
Hi Daniel, On 27 April 2012 09:31, Daniel Schmid daniel.sch...@swiss-simtec.ch wrote: I’m using SilverLining-SDK to render clouds and athmosphere, and I HAVE to render clouds in the PostDrawCallback. I do not use precipitation of SilverLining, I decided to use osgParticle::PrecipitationEffect.

Re: [osg-users] Building new website, assistance appreciated!

2012-04-27 Thread Robert Osfield
Hi Jordi, The new pics on the front page looks good and while outwardly quite similar to the old website does allow you to click and see a full picture which is great. What is the name of the extension that you added for this feature? W.r.t the Gallery I downloaded and installed the Very Simple

Re: [osg-users] Building new website, assistance appreciated!

2012-04-27 Thread Jean-Sébastien Guay
Hi Michael, I'm not sure About is suitable for Showcase. Gallery is more about Showcase. About is more about OSG, not some related projects. And Gallery is... a gallery of what have been done with OSG. I disagree. I meant Showcase to be about selling OSG. Meaning, when someone stumbles on

Re: [osg-users] Building new website, assistance appreciated!

2012-04-27 Thread michael kapelko
Hi, G-S. Gallery is more a place where the community can show what they've done That's exactly my point. And that's exactly the thought one thinks when he is wondering if OSG is suitable for him - he looks into what others done. So having it easily accessible for a person who doesn't know the

[osg-users] transform feedback implementation

2012-04-27 Thread Martin Großer
Hello, today I want to share my experiment with transform feedback. I implemented an example from the book OpenGL Superbible, Fifth Edition. In Chapter 11 there is a spring mass system example. The aim is the calculation of the physics into the vertex shader. The result should have to transfer

Re: [osg-users] Mac OS runtime problem

2012-04-27 Thread Tobias Duckworth
Hi Stephan, I tried building both release and debug versions of OSG with the llvm compiler - The debug build had the same problem (presumably built without optimisation). ... Thank you! Cheers, Tobias -- Read this topic online here:

Re: [osg-users] Why no games with OSG?

2012-04-27 Thread Maia Randria
Martin Scheffler wrote: Hi Maia, maybe the stuff I am working on is interesting for you: http://code.google.com/p/dtentity/ DtEntity is similar to Delta3D in its functionality (it started as a Delta3D module), but it is more lightweight and less intrusive. DtEntity is a game and

Re: [osg-users] Problem with osgEarth::ImageOverlay::setAlpha

2012-04-27 Thread Jason Beverage
This bug is fixed in the trunk of osgEarth, try pulling and retest. Thanks, Jason On Mon, Apr 23, 2012 at 10:33 AM, Ou Yang vrcraze2...@gmail.com wrote: Hi, The bug has been found in ImageOverlay::init() method. The original code is: osg::Vec4Array* colors = new osg::Vec4Array(1);

Re: [osg-users] Building new website, assistance appreciated!

2012-04-27 Thread Jordi Torres
Hi Robert, 2012/4/27 Robert Osfield robert.osfi...@gmail.com Hi Jordi, The new pics on the front page looks good and while outwardly quite similar to the old website does allow you to click and see a full picture which is great. What is the name of the extension that you added for this

[osg-users] OSG RotateToPoint

2012-04-27 Thread dan marshal
Hi, I am porting a java3d app to OSG and have to implement RotateToPoint. My model is an airplane and I have its location and the point I want to rotate to. Is there an OSG function similar to RotateToPoint? Have you seen a good example of this implementation? Thank you! Cheers,

Re: [osg-users] OSG RotateToPoint

2012-04-27 Thread Jason Daly
On 04/27/2012 01:46 PM, dan marshal wrote: Hi, I am porting a java3d app to OSG and have to implement RotateToPoint. My model is an airplane and I have its location and the point I want to rotate to. Is there an OSG function similar to RotateToPoint? Have you seen a good example of this

Re: [osg-users] [osgPlugins] libjasper with jpeg decoder for jp2 plugin

2012-04-27 Thread Thomas Lerman
Hi, I am trying to get JasPer to work with osg so I can have the jp2 plugin. I have tried the standard distribution from their website and the modified files in this thread. I am getting the following linker errors (I am only showing the errors from release mode, debug is similar but not the

Re: [osg-users] [osgPlugins] libjasper with jpeg decoder for jp2 plugin

2012-04-27 Thread Chris Hanson
I am trying to get JasPer to work with osg so I can have the jp2 plugin. I have tried the standard distribution from their website and the modified files in this thread. I am getting the following linker errors (I am only showing the errors from release mode, debug is similar but not the

Re: [osg-users] Why no games with OSG?

2012-04-27 Thread Martin Scheffler
Hi Maia, to answer your questions: less intuitive for OO programmers Entity systems do not use inheritance (well, dtEntity does, components can form an inheritance structure) and do less encapsulation than traditional object systems. But once you understand the basic idea it is very nice to

Re: [osg-users] [osgPlugins] libjasper with jpeg decoder for jp2plugin

2012-04-27 Thread Jason Daly
On 04/27/2012 03:55 PM, Thomas Lerman wrote: Hi, I am trying to get JasPer to work with osg so I can have the jp2 plugin. I have tried the standard distribution from their website and the modified files in this thread. I am getting the following linker errors (I am only showing the errors

Re: [osg-users] [osgPlugins] libjasper with jpeg decoder for jp2 plugin

2012-04-27 Thread Thomas Lerman
Hi, Thank you all. I actually found it shortly after posting the question, but have been busy trying to test it. So far, it appears that either it is not loading or else it ignores geo-registration. Thank you! Cheers, Thomas -- Read this topic online here:

[osg-users] COLLADA animation in OSG file not animating in osganimationviewer

2012-04-27 Thread Chris Hanson
OSG 3.x, Windows, 32-bit. A COLLADA format model loads and animates fine in osganimationviewer.exe. However, when converted to .OSG format using osgconv, it no longer seems to animate, though it seems to contain objects pertaining to animation. Any ideas what we did wrong? Is there some

[osg-users] Highland fling!

2012-04-27 Thread Robert Osfield
Hi all, Warning - non techy email! I have an early start this morning as I'm off to run in the Highland Fling 53mile ultra marathon. Route goes from outskirts of Glasgow then up along the bonnie banks of Loch Lomond, and finishing up in highland village of Tantrum. A beautiful route which I