Hi,
I am working on a multi-texture issue, and confused about how to save the
result:
The Process is simple, I read a model from .osg or .ive file, then set a new
texture unit 1 to it, so it bleng with the model's original texture.
While test on the standard "cow.osg", saved new.osg contain a
Hi Sean,
We have made lot of JNI stuff in osgVirtualPlanets. Is a the GIS
library for gvSIG3D that we developed.
svn co https://devel.gvsig.org/svn/osgvp/trunk
The wrappers are inside wrappers directory. Is not exactly what are
you looking for, but maybe you find inspiration in the code.
Cheers
I am looking to build a Java wrapper with JNI around the code which
basically exists inside of osgdem.cpp.
The bulk of that code resides in vpb.dll and osgDB.dll.
Anybody tried this? I am guessing others have already done this.
I also want to send back the console output back to the java calle
Hi All,
I'm heading away for a one week business trip in Montreal, Canada,
I'll be back at base and catching up with community on Monday 14th
May.
Have fun!
Robert.
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HI Clement,
On 4 May 2012 19:30, wrote:
> Thanks again for your reply. I am a bit confused on using color map. I
> would like my program to support at least 8 bit color, so how should I create
> the color map? Where can I find more information? osgvolume.cpp does not
> have much details
Hi Robert,
Thanks again for your reply. I am a bit confused on using color map. I
would like my program to support at least 8 bit color, so how should I create
the color map? Where can I find more information? osgvolume.cpp does not have
much details related to color map.
All layer
Hi zonk,
Ah okay. That worked. Thanks a bunch.
Cheers,
Braden
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Hi,
I'm trying to create a HUD using images instead of solid color rectangles,
unfortunately the examples did not show how this could be done and I can't find
any information on this function which I assumed would be often used.
I've tried adding a texture to the nodes that are used in the cre
The emulator, at least in Ubuntu, isn't reliable enough to execute OpenGL
ES code. OSG doesn't work in emulated devices. I've not checked in windows.
2012/5/4 Akilan Thangamani
> compiled osg3.0.1 for android for GLES1. I seleceted avd of Android2.2
> with API level of 8. There is no problem in
Hi Xiaofeng,
On 4 May 2012 09:42, Xiaofeng Yang wrote:
> I don't know whether osg can be used on qnx or not?
> Is there someone who have compiled the osg on qnx?
Several years back the OSG with OpenGL ES had been compiled and used
with QNX, the group doing this work used their own Makefile and
h
Hi Clement,
On 4 May 2012 08:46, wrote:
> Hi Robert,
>
> Sorry, I just saw your reply. Is TransferFunctionProperty used for
> defined colour map?
>
> osg::ref_ptr transferFunction = new
> osg::TransferFunction1D;
> transferFunction->setColor(0.0, osg::Vec4(1.0,0.0,0.0,0.0));
Hi everyone here,
I don't know whether osg can be used on qnx or not?
Is there someone who have compiled the osg on qnx?
Thank you!
Cheers,
Xiaofeng
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Hi
I compiled osg3.0.1 for android for GLES1. I seleceted avd of Android2.2 with
API level of 8. There is no problem in starting the emulator.fine.
I also compiled osgAndroidExampleGLES1 without any issue on eclipse. Running
the application throws the following error,
05-04 05:38:01.375: D/libE
Hi Robert,
Sorry, I just saw your reply. Is TransferFunctionProperty used for defined
colour map?
osg::ref_ptr transferFunction = new
osg::TransferFunction1D;
transferFunction->setColor(0.0, osg::Vec4(1.0,0.0,0.0,0.0));
transferFunction->setColor(0.5, osg::Vec4(1.0,
Hi
I compiled osg3.0.1 for android for GLES1. I seleceted avd of Android2.2 with
API level of 8. There is no problem in starting the emulator.fine.
I also compiled osgAndroidExampleGLES1 without any issue on eclipse. Running
the application throws the following error,
05-04 05:38:01.375: D/lib
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