[osg-users] Application crash on XP

2012-05-07 Thread Héctor Martínez
Hello, I have one OSG based application that uses osgAudio with OpenAL-soft. It works fine in Windows 7, but it crashes on exiting in XP. I have read this issue: http://code.google.com/p/osgaudio/issues/detail?id=9 http://code.google.com/p/osgaudio/issues/detail?id=9 and I can see that

[osg-users] [osgPlugins] [Tutorial] Practical use of some pseudo-loaders in OpenSceneGraph

2012-05-07 Thread Mohamed Alji
Hi, Here is a tutorial Practical use of some pseudo-loaders in OpenSceneGraph (http://aljilogy.blogspot.fr/2012/05/practical-use-of-some-pseudo-loaders-in.html). If ever you don't know the meaning of .rot .trans .logo Thank you! Cheers, Mohamed Mohamed ALJI

Re: [osg-users] Character modeling + Cloth simulation + Blender osgExporter

2012-05-07 Thread Maia Randria
Hi Luc, Which proxy did you use for your model: there are three types (high, medium low) poly counts ? Did you use texture baking ? Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47579#47579

[osg-users] osgUtil::Optimizer

2012-05-07 Thread Alexey Kargin
Hi,Help please, what algorithms are used in osgUtil::Optimizer utility ... Thank you! Cheers, Alexey -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47580#47580 ___ osg-users mailing list

[osg-users] Disabling Checked Iterators and FFP ...Recommended?

2012-05-07 Thread Frank Sullivan
Heya, I'm in CMake again, creating a VS2010 solution for OSG v. 3.0.0 (64-bit this time). I have a couple of questions. 1) We have a huge problem with load times in Debug mode. So much so that it's not even worth it to link to the debug libraries because the models (OpenFlight, some of which

[osg-users] [Android osgViewer] Light (ON/OFF) Button: does it really do something?

2012-05-07 Thread Bernd Kampl
Hi, First of all: thank you very much whoever ported OSG to Android. You probably didn't get enough credit for it. But on to my real problem: I've been working with the osgAndroidExample osgViewer for a while now (building onto the foundations that are given) and i'm starting to think that

Re: [osg-users] [Android osgViewer] Light (ON/OFF) Button: does it really do something?

2012-05-07 Thread Jordi Torres
Hi Bernd, 2012/5/7 Bernd Kampl bernd.ka...@gmail.com Hi, First of all: thank you very much whoever ported OSG to Android. You probably didn't get enough credit for it. But on to my real problem: I've been working with the osgAndroidExample osgViewer for a while now (building onto the

Re: [osg-users] Character modeling + Cloth simulation + Blender osgExporter

2012-05-07 Thread Luc St-Pierre
Hi Maia, When I started using makeHuman, I think that only the high poly version was available (it is the version that we currently use the high poly count). I used the skin texture already provided by makeHuman and I did simple texture for the clothing in GIMP. I do not render the human with

Re: [osg-users] Character modeling + Cloth simulation + Blender osgExporter

2012-05-07 Thread Maia Randria
OK, thanks. And how about the rendering with that high poly MH models with OSG ? No lag ? Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47585#47585 ___ osg-users mailing list

Re: [osg-users] Character modeling + Cloth simulation + Blender osgExporter

2012-05-07 Thread Luc St-Pierre
Maia wrote: OK, thanks. And how about the rendering with that high poly MH models with OSG ? No lag ? Maia We have a lot of overhead to the skin animation (lot of physical calculation and simulation to make the human Move in IK) and integrated video card, so yes the framerate is now that

Re: [osg-users] Character modeling + Cloth simulation + Blender osgExporter

2012-05-07 Thread Maia Randria
OK, thank you. I have to test texture baking with the low and medium poly counts. Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47587#47587 ___ osg-users mailing list

Re: [osg-users] [Android osgViewer] Light (ON/OFF) Button: does it really do something?

2012-05-07 Thread Bernd Kampl
thanks for the quick response! it's actually GLES2. so that's why it doesn't work. are there any downsides to using GLES1 instead of GLES2? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47588#47588

[osg-users] framerate drops drastically when turning child nodes on and off

2012-05-07 Thread John Kelso
Hi all, We are creating a simple flipbook animation. There's a node at the top, and after a certain delta time the child node that's on is turned off, and the next child is turned on. If all the child nodes are turned on we get a nice solid 60 FPS. Spin it around, move it here and there, no

Re: [osg-users] [3rdparty] Installing osg for Android on Windows (Eclipse)

2012-05-07 Thread Ou Yang
Hi, Jordi I had read the linked page in your post carefully, but still can't figure out how to build osg for android on windows. Since i have learned android development only recently, i'd like to ask something more concrete. When building for android on win7, could i generate project file

Re: [osg-users] framerate drops drastically when turning child nodes on and off

2012-05-07 Thread Philip Taylor
I am not familiar with getReferenceTime but I think the root cause of your problem is probably the line: unsigned int intTime( nv-getFrameStamp()-getReferenceTime() / _deltaFlipTime ); You probably just need to check that it is producing the values you are expecting for 0.05 and 1.0

Re: [osg-users] Disabling Checked Iterators and FFP ...Recommended?

2012-05-07 Thread Chris Hanson
2) In CMake, there is also an option to disable the fixed-function pipeline. I am interested in trying this. Will it effectively disable a lot of OSG functionality? Yes, almost everything that isn't 100% shader based. 3) I'm looking for options here to create x64 build configurations,