Re: [osg-users] Integration of a NodeKit for Sky Rendering

2013-01-19 Thread Glenn Waldron
Looks great. Does it work with geocentric terrain? Glenn Waldron / @glennwaldron On Fri, Jan 18, 2013 at 1:15 PM, Chris Hanson wrote: > Nice work. I'm going to try it out soon, and hopefully I can add it to our > build system shortly. > > > On Fri, Jan 18, 2013 at 11:00 AM, Jordi Torres wrote:

Re: [osg-users] Integration of a NodeKit for Sky Rendering

2013-01-19 Thread Jean-Sébastien Guay
Nice work Daniel, results look great! In the past I have used osgEphemeris, which supports sky sphere, sun, moon, stars based on earth latitude/longitude and date/time. It gave OK results but had a few problems as well. Its site is www.andesengineering.com/Projects/*OsgEphemeris*/ but it seems

[osg-users] Why am I getting this bleed through effect when moving my camera around?

2013-01-19 Thread Preet
I have two geometries close together -- one is an osgText object and the other is just a simple set of planar triangles laying flat behind the text. The two are separated by a small distance. Both objects are parented with an AutoTransform. When I move my camera around in a certain way, the object

Re: [osg-users] Why am I getting this bleed through effect when moving my camera around?

2013-01-19 Thread Preet
Nevermind -- it turns out my idea of a 'substantial' amount of distance wasn't enough. On Sun, Jan 20, 2013 at 12:42 AM, Preet wrote: > I have two geometries close together -- one is an osgText object and the > other is just a simple set of planar triangles laying flat behind the text. > The tw