Looks great. Does it work with geocentric terrain?

Glenn Waldron / @glennwaldron


On Fri, Jan 18, 2013 at 1:15 PM, Chris Hanson <xe...@alphapixel.com> wrote:

> Nice work. I'm going to try it out soon, and hopefully I can add it to our
> build system shortly.
>
>
> On Fri, Jan 18, 2013 at 11:00 AM, Jordi Torres <jtorresfa...@gmail.com>wrote:
>
>> Hi Daniel,
>>
>> Great job! You may want to add your project to the community projects[1]
>> section in the new web or/and post a new to the community news
>> section[2]... :)
>>
>> Cheers.
>>
>> [1]http://www.openscenegraph.com/index.php/community/projects
>> [2]http://www.openscenegraph.com/index.php/community/news
>>
>>
>>
>>
>> 2013/1/18 Christian Buchner <christian.buch...@gmail.com>
>>
>>>
>>> This nodekit is a godsend! And the license seems pretty permissive, too.
>>>
>>> Christian
>>>
>>>
>>> 2013/1/18 Limberger, Daniel <daniel.limber...@hpi.uni-potsdam.de>
>>>
>>>> ** **
>>>>
>>>> ** **
>>>>
>>>> *From:* Limberger, Daniel
>>>> *Sent:* 18 January 2013 15:50
>>>> *To:* Engel, Juri
>>>> *Subject:* Integration of a NodeKit for Sky Rendering into OSG****
>>>>
>>>> ** **
>>>>
>>>> Hi,****
>>>>
>>>> ** **
>>>>
>>>> I would like to present you my open source library osgHimmel that
>>>> allows simple noninvasive rendering of background imagery (i.e., skies)
>>>> within OSG. It currently is an OSG extending lib, that features two
>>>> different techniques for sky rendering (or in traditional terms, skybox
>>>> rendering): texture based (traditional) and computational (astrophysical).
>>>> ****
>>>>
>>>> ** **
>>>>
>>>> The first approach handles rendering of skies via common texture
>>>> mapping techniques, extended by time based transitions, rotation around the
>>>> zenith, horizon blending as well as an (experimental) faked sun.****
>>>>
>>>> ** **
>>>>
>>>> The second approach, renders astrophysical based skies with good
>>>> results not only but especially at nightly scenes: correct star positions,
>>>> atmosphere approximation, moon rendering including lunar eclipses and more.
>>>> ****
>>>>
>>>> ** **
>>>>
>>>> Further Contributions to OSG:****
>>>>
>>>> **-          **A useful, minimal astronomy library.****
>>>>
>>>> **-          **Good resources for both, texture based and physical
>>>> based, approaches.****
>>>>
>>>> **-          **Solutions for common OSG issues, e.g., placing skies in
>>>> arbitrary node structures, texture ping-ponging for post/pre processing,
>>>> environment map rendering for reflection/illumination.****
>>>>
>>>> **-          **Starting point for cloud rendering. The current
>>>> implementation is not very efficient though (TODO..)****
>>>>
>>>> **-          **Introduces no third parties, purely based on OSG (and
>>>> optionally Qt for the editor)!****
>>>>
>>>> ** **
>>>>
>>>> For now, osgHimmel is mainly used internally at the Computer Graphics
>>>> Systems group at the HPI (hpi3d.de), and the first integration into a
>>>> commercial product is already in progress. We have two research projects,
>>>> trying to extend the library by HDR, temporal-glare, Glare, simple as well
>>>> as image based illumination.****
>>>>
>>>> ** **
>>>>
>>>> I would like to suggest an integration of osgHimmel into OSG, since a
>>>> larger user base would convince me to keep osgHimmel alive and spent
>>>> further development time on the library. ****
>>>>
>>>> What requirements must be met and what further steps have to be taken
>>>> to make this integration possible (we can rename the lib to osgSky if this
>>>> is a problem ;) )?****
>>>>
>>>> Or is it better practice for such library to stay independent, without
>>>> a direct OSG integration?****
>>>>
>>>> ** **
>>>>
>>>> I’m strongly interested in any ideas and concerns of this community
>>>> concerning osgHimmel.****
>>>>
>>>> ** **
>>>>
>>>> ** **
>>>>
>>>> All resources (including videos, demos, poster, my master’s thesis, and
>>>> a recent vmv2012 paper) are available at:****
>>>>
>>>> http://osghimmel.googlecode.com****
>>>>
>>>> ** **
>>>>
>>>> recent poster with some images:
>>>> https://osghimmel.googlecode.com/files/Daniel_Limberger_Poster.pdf****
>>>>
>>>> ** **
>>>>
>>>> Thanks a lot! And also thanks to this mailing list, which was of great
>>>> help during development of osghimmel.****
>>>>
>>>> _______________________________________________
>>>> osg-users mailing list
>>>> osg-users@lists.openscenegraph.org
>>>>
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>
>>>>
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>>
>> --
>> Jordi
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
> http://www.alphapixel.com/
> Training • Consulting • Contracting
> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
> • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
> Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry •
> Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile •
> iPhone/iPad/iOS • Android
> @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
> 623-PIXL [7495]
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to