Looks great. Does it work with geocentric terrain? Glenn Waldron / @glennwaldron
On Fri, Jan 18, 2013 at 1:15 PM, Chris Hanson <xe...@alphapixel.com> wrote: > Nice work. I'm going to try it out soon, and hopefully I can add it to our > build system shortly. > > > On Fri, Jan 18, 2013 at 11:00 AM, Jordi Torres <jtorresfa...@gmail.com>wrote: > >> Hi Daniel, >> >> Great job! You may want to add your project to the community projects[1] >> section in the new web or/and post a new to the community news >> section[2]... :) >> >> Cheers. >> >> [1]http://www.openscenegraph.com/index.php/community/projects >> [2]http://www.openscenegraph.com/index.php/community/news >> >> >> >> >> 2013/1/18 Christian Buchner <christian.buch...@gmail.com> >> >>> >>> This nodekit is a godsend! And the license seems pretty permissive, too. >>> >>> Christian >>> >>> >>> 2013/1/18 Limberger, Daniel <daniel.limber...@hpi.uni-potsdam.de> >>> >>>> ** ** >>>> >>>> ** ** >>>> >>>> *From:* Limberger, Daniel >>>> *Sent:* 18 January 2013 15:50 >>>> *To:* Engel, Juri >>>> *Subject:* Integration of a NodeKit for Sky Rendering into OSG**** >>>> >>>> ** ** >>>> >>>> Hi,**** >>>> >>>> ** ** >>>> >>>> I would like to present you my open source library osgHimmel that >>>> allows simple noninvasive rendering of background imagery (i.e., skies) >>>> within OSG. It currently is an OSG extending lib, that features two >>>> different techniques for sky rendering (or in traditional terms, skybox >>>> rendering): texture based (traditional) and computational (astrophysical). >>>> **** >>>> >>>> ** ** >>>> >>>> The first approach handles rendering of skies via common texture >>>> mapping techniques, extended by time based transitions, rotation around the >>>> zenith, horizon blending as well as an (experimental) faked sun.**** >>>> >>>> ** ** >>>> >>>> The second approach, renders astrophysical based skies with good >>>> results not only but especially at nightly scenes: correct star positions, >>>> atmosphere approximation, moon rendering including lunar eclipses and more. >>>> **** >>>> >>>> ** ** >>>> >>>> Further Contributions to OSG:**** >>>> >>>> **- **A useful, minimal astronomy library.**** >>>> >>>> **- **Good resources for both, texture based and physical >>>> based, approaches.**** >>>> >>>> **- **Solutions for common OSG issues, e.g., placing skies in >>>> arbitrary node structures, texture ping-ponging for post/pre processing, >>>> environment map rendering for reflection/illumination.**** >>>> >>>> **- **Starting point for cloud rendering. The current >>>> implementation is not very efficient though (TODO..)**** >>>> >>>> **- **Introduces no third parties, purely based on OSG (and >>>> optionally Qt for the editor)!**** >>>> >>>> ** ** >>>> >>>> For now, osgHimmel is mainly used internally at the Computer Graphics >>>> Systems group at the HPI (hpi3d.de), and the first integration into a >>>> commercial product is already in progress. We have two research projects, >>>> trying to extend the library by HDR, temporal-glare, Glare, simple as well >>>> as image based illumination.**** >>>> >>>> ** ** >>>> >>>> I would like to suggest an integration of osgHimmel into OSG, since a >>>> larger user base would convince me to keep osgHimmel alive and spent >>>> further development time on the library. **** >>>> >>>> What requirements must be met and what further steps have to be taken >>>> to make this integration possible (we can rename the lib to osgSky if this >>>> is a problem ;) )?**** >>>> >>>> Or is it better practice for such library to stay independent, without >>>> a direct OSG integration?**** >>>> >>>> ** ** >>>> >>>> I’m strongly interested in any ideas and concerns of this community >>>> concerning osgHimmel.**** >>>> >>>> ** ** >>>> >>>> ** ** >>>> >>>> All resources (including videos, demos, poster, my master’s thesis, and >>>> a recent vmv2012 paper) are available at:**** >>>> >>>> http://osghimmel.googlecode.com**** >>>> >>>> ** ** >>>> >>>> recent poster with some images: >>>> https://osghimmel.googlecode.com/files/Daniel_Limberger_Poster.pdf**** >>>> >>>> ** ** >>>> >>>> Thanks a lot! And also thanks to this mailing list, which was of great >>>> help during development of osghimmel.**** >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> osg-users@lists.openscenegraph.org >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> >> -- >> Jordi >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com > http://www.alphapixel.com/ > Training • Consulting • Contracting > 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 > • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL > Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • > Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • > iPhone/iPad/iOS • Android > @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) > 623-PIXL [7495] > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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