Re: [osg-users] Camera Manipulator or culling behavior change 3.1.2 vs 3.1.6

2013-05-24 Thread Robert Osfield
Hi Judson, On 23 May 2013 21:57, Judson Weissert jud...@mfrac.com wrote: I just realized that the modification to osgViewer::Viewer is not actually required to reproduce the problem in the osgviewer application since there are no update callbacks installed anyway. Originally, I could not get

Re: [osg-users] 3D mice

2013-05-24 Thread Jan Ciger
On Fri, May 24, 2013 at 7:32 AM, Thomas Lerman osgfo...@tevs.eu wrote: Incidentally, I have it working using VRPN only and it is insanely cool. Hehe :) Enjoy! Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Camera Manipulator or culling behavior change 3.1.2 vs 3.1.6

2013-05-24 Thread Robert Osfield
Hi Judson. I have refactored the Viewer/CompositeViewer::checkNeedToDo() method so that it now calls a new Viewer/CompositeViewer::checkEvents() method that checks for available events rather than rely upon the more heavier weight eventTraversals() method. The eventTraversals() method design is

[osg-users] osg Notification

2013-05-24 Thread Sajjadul Islam
Hi forum, I am going through a source of a plugin and they have mentioned something as follows: Code: . . osg::notify(osg::WARN) __FUNCTION__ : osg::GraphicsContext must have a valid state. std::endl;

Re: [osg-users] osg Notification

2013-05-24 Thread michael kapelko
http://lmgtfy.com/?q=__FUNCTION__ 2013/5/24 Sajjadul Islam dosto.wa...@gmail.com Hi forum, I am going through a source of a plugin and they have mentioned something as follows: Code: . . osg::notify(osg::WARN) __FUNCTION__ :

Re: [osg-users] [build] Building a libc++ project against OSG on Mac OS X

2013-05-24 Thread Ulrich Hertlein
On 6/05/13 20:42, Kellen Gillespie wrote: @ulrich - Thanks for the reply! It definitely makes sense to me that OSG would also need to be built with libc++ / c++11 in order to properly be linked to by my project. Since that's the case, do you remember how you did build OSG with those

[osg-users] [OT] Is it legal to collect video card information?

2013-05-24 Thread michael kapelko
Hi. Sorry for off-topic question, but I'm curious if it's legal to collect user video card information like GL_VENDOR, GL_MAX_TEXTURE_UNITS and such to create some possibly public DB with very detailed info about various video cards for the purpose of video settings autoselection in games?

Re: [osg-users] [OT] Is it legal to collect video card information?

2013-05-24 Thread Sergey Polischuk
Hi you can just give user option or warning about what info is collected Cheers. 24.05.2013, 16:28, "michael kapelko" korn...@gmail.com:Hi.Sorry for off-topic question, but I'm curious if it's legal to collect user video card information like GL_VENDOR, GL_MAX_TEXTURE_UNITS and such to create some

Re: [osg-users] How to apply textures to a model in openscenegraph?

2013-05-24 Thread Cary, Karl A.
If you have a need to actually change the flt file itself to change it to use dds textures, you can write something using the openFLT API. I actually just very recently did this myself. We had several hundred models we were converting to use dds instead of rgb files. The samples given with the API

[osg-users] Call for cross platform testing in prep for OpenSceneGraph-3.1.7 dev release

2013-05-24 Thread Robert Osfield
Hi All, I have been fixing various bugs and merging submissions this week and am now gearing to wrap this all up as the OpenSceneGraph-3.1.7 dev release. Some of the changes I had to make to platform specific code that I can't compile and test here so will need members of the community to pitch

Re: [osg-users] Call for cross platform testing in prep for OpenSceneGraph-3.1.7 dev release

2013-05-24 Thread Jordi Torres
Hi Robert, There are still a couple of submissions pending w.r.t android devices. Specially one about the static variables initialization in Uniform.cpp from Jorge Izquierdo, without this fix the viewer in android won't run. Cheers. [1]http://forum.openscenegraph.org/viewtopic.php?t=11939

Re: [osg-users] Call for cross platform testing in prep for OpenSceneGraph-3.1.7 dev release

2013-05-24 Thread Robert Osfield
Hi Jordi, On 24 May 2013 17:40, Jordi Torres jtorresfa...@gmail.com wrote: There are still a couple of submissions pending w.r.t android devices. Specially one about the static variables initialization in Uniform.cpp from Jorge Izquierdo, without this fix the viewer in android won't run.

[osg-users] 57 days till Siggraph 2013 [60 days till Openscenegraph BOF] and release of osgDisneyland

2013-05-24 Thread John Richardson
57 days - So says the Siggraph website 60 days - says the advanced program for BOF's. Good inexpensive hotels are still available. Option 1 for release of osgDisneyland 1) Print the tee shirt 2) Announce osgDisneyland 3) Deliver in 2014 Note: This is similar to the Jello

Re: [osg-users] How to apply textures to a model in openscenegraph?

2013-05-24 Thread Trajce Nikolov NICK
You don't even need to use the openflight api (is it freelebly available?). Go download the OpenFlight spec from the Presagis website (it is free) and write something that will change the texture name in the openflight texture palette. If you are after using dds instead of rgb you change only the

Re: [osg-users] OSG Collada

2013-05-24 Thread Rice, Steve M
Hi Randall and osg-users... I ran into very similar issues in my attempt to implement OSG Collada. I tried to download the latest version suggested from OSG to get the Collada plugin to work on MS Visual Studio. Have you had any luck or made any progress or heard back from any other users

[osg-users] Any recent work on CIGI interfaces to OSG?

2013-05-24 Thread Chris Calef
Hi, I'm new to OSG, coming in from the direction of FlightGear, but I'm here primarily because I am interested in implementing a CIGI interface to FlightGear, and would like to put as much of this work as possible into an OSG module in order to make it useful to the larger OSG community and not