I did simply
#ifnderf OSG_MAJOR_VERSION
#define OSG_MAJOR_VERSION OPENSCENEGRAPH_MAJOR_VERSION
#endif
Builds ok now and should support the ancient osg releases as well
Nick
On Sun, Jun 30, 2013 at 1:04 AM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> wops, chrome sent the ema
On a side node: In the manual it sais you have 2 ways of using OSG in MSVC++:
-as a library
-placing you own code in the workspace of OSG
I also use Bullet Physics, and for their code, CMake generates project files
for each part of library. Then, you can simply add the necessary projects into
th
HI Sajjadul,
On 30 June 2013 05:47, Sajjadul Islam wrote:
> I have a class that indirectly inherits from osg::Object and in some
> functions of the custom class's public function i have to use the OpenGL call
> "glFinish()" to make sure that all the OpenGL calls encapsulated inside the
> OSG h
3 matches
Mail list logo