This may be a more general Qt+threading problem:
osgQtBrowser/osgQtWidgets are also affected if run with threading
(--frame-thread). The following is from 3.2 branch tip, Qt 4.8:
palmer@lap14:~$ osgviewerQt --SingleThreaded
[doesn't crash, though the view windows are blank because the .osgt
f
Hello,
Could anyone tell me how I might use a callback to update the osgWidget::Label
text each frame? I have a working osgWidget and can set the text using
osgWidget::Label::setText(), but I can't seem to figure out how to use
a callback to keep that string updated based on a class that conta
Jean-Claude Monnin wrote:
The examples "osgQtWidgets" and "osgQtBrowser" run correctly, but "osgviewerQt"
crashes. Following error is displayed on the console:
Cannot make QOpenGLContext current in a different thread
I haven't looked much into it yet. Is this a know issue? Is osgviewerQt
Hi again Robert,
It has to do something with the ClipNode (mimiced code from the
osgprecipitation example). On one of the channels the rain is less dense
then on the other two, I managed to get some rain visible by reducing the
clip distance on the ClipPlane.
Nick
On Mon, Dec 23, 2013 at 1:43 P
Hi Rebbeca,
Have you tried with a newer ndk? I've just compiled the trunk against
ndk-r9 and ndk-r8e . I think this issue was solved in ndk-r8c.
Cheers.
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Hi Robert,
machine per channel, the view matrices are set to blend on the edges. I
will try your hint and let you know
Nick
On Mon, Dec 23, 2013 at 12:47 PM, Robert Osfield
wrote:
> Hi Nick,
>
> On 23 December 2013 07:41, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> I tri
Hi Nick,
On 23 December 2013 07:41, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> I tried the default osgParticle::PrecipitationEffect accross three
> channels (left,center,right) with the default settings and the observation
> is that is shows ok on the center and right channels,
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