Hi Robert,
I also run into this issue. Does anyone has found a solution for it?
Thanks
Remo
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Hi,
First of all, thank you for replying. I agree that the inflate/deflate
functions cannot be located however I don't know why zlib would have them.
I did nm on the zlib and here is the result:
$ nm libz.a | grep deflate
U _deflate
U _deflateEnd
U _deflateInit_
From: Ulrich Hertlein
To: osg-users
Subject: [osg-users] osg::ref_ptr thread safety
Message-ID: <53179051.8020...@sandbox.de>
Content-Type: text/plain; charset=UTF-8
try m_resource.release().
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256
Hi guys,
during a recent discussion at the office t
It doesn't matter. As Robert says, the node's hint is used only in optimizing.
From: "Cary, Karl A."
To: OpenSceneGraph Users
Subject: Re: [osg-users] Must I call setDataVariance(DYNAMIC) to a
group node?
Message-ID:
Content-Type: text/plain; charset="us-ascii"
I think my final question abo
Hi Brett,
On 6 March 2014 16:43, Brett wrote:
> I am between things lately and have been working with some of the
> volumetric rendering stuff and some GUI design work related to the transfer
> functions, ROI, etc. The work OSG is doing in this area looks really great
> and I wondered if there
Hi,
I am between things lately and have been working with some of the
volumetric rendering stuff and some GUI design work related to the
transfer functions, ROI, etc. The work OSG is doing in this area looks
really great and I wondered if there are any projects or groups I can
join or work w
Hi,
It is actually a osgEarth problem.but I have lost track of it in osgEarth
forum,and someone there said it is something about
GraphicsWindowQT and osg 3.1.3,so I think I may get help here.
By osg 3.2.0 ,osgEarth 2.5, qt 4 ,win 7,I can zoom in and out earth with two
fingers when runn
Are you actually including the osgAudio header file?
On Fri, Jan 31, 2014 at 9:06 AM, Michael Nolde wrote:
> Dear Forum-Members,
>
> I successfully built osgAudio (both on Linux and Windows), and I am able
> to run the example files (at least, most of them). But I just can't manage
> to build m
On 6 March 2014 13:30, Cary, Karl A. wrote:
> I think my final question about then is, what about MatrixTransforms? If
> I have a Matrix Transform with an updateCallback that sets it's matrix
> every frame, would it matter if it was static or dynamic?
>
As I said in my previous explanation, Nod
I think my final question about then is, what about MatrixTransforms? If I have
a Matrix Transform with an updateCallback that sets it's matrix every frame,
would it matter if it was static or dynamic?
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegra
HI Karl,
On 6 March 2014 12:00, Cary, Karl A. wrote:
> This is actually something I have been curious about for exactly how it
> is done as well. What about if you have a Geode who you are going to add or
> remove drawables to. Do you make those drawables DYNAMIC?
>
It's only the contents of S
This is actually something I have been curious about for exactly how it is done
as well. What about if you have a Geode who you are going to add or remove
drawables to. Do you make those drawables DYNAMIC?
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscen
Hi Ulrich,
If you get a C pointer from a ref_ptr<> you are explicitly moving outside
the scope of automatic reference counting. It's only safe to get and use a
C pointer from a ref_ptr<> if you know the object being referenced will not
get unreferenced during the lifetime of the C pointer. If yo
HI Wu,
You only need to set the Node DataVariance as a hint to the
osgUtil::Optimizer that is typically only used after loading a new model,
the Node DataVariance is not used during the update, event, cull or draw
traversals.
However, when using DrawThreadPerContext or
CullThreadPerCameraDrawThre
Thank you Sebastian.
You are right - this was the problem with textures.
I've assumed that "cessnafire.osg" had all textures within and all examples
with particles did not needed textures (dynamically created).
Thank you.
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Hi.
It means that zlib.dll (iirc, or zlib.a) doesn't have deflateInit2_,
deflate functions. If you static linked zlib, you should do the opposite.
2014-03-05 22:39 GMT+07:00 Josh Manz :
> Hi,
>
> I'm having problems building openScengraph on windows 7 using mingw32-make
> 3.82.90
>
> It is resul
Hi Konn,
Could you please check the output of your console. Seems like the
textures are missing.
In order to make the default textures available you will have to set the
OSG_FILE_PATH environment variable pointing to the OpenSceneGraph data
package.
Also check if the rgb plugin is compiled a
Hi,
All examples with particles included in OSG look this weird way.
These are not particles these are squares.
What can be the problem?
Thank you!
Cheers,
Konn
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http://
Hi!
Based on the Cookbook example of the RTT camera I've been able to show Depth
map of one object (complete code: 01depthMapVizual.cpp and result:
01depthMapVizual.PNG).
root->addChild( pass0_color.first );
root->addChild( pass0_depth.first );
root->addChild( hudCamera.get() );
...
viewer.setS
Hi David,
did you check the link? It is all explained there. Basically with
barycentric coordinates you can check how far the fragment is from the
triangles edge, thus enabling you to draw there an nowhere else.
In order to do so, you assign barycentric coordinates which form a base
system to
Hi,
Did you try to tell CMAKE where to find them by hand? point it towards the
include and lib directories of the compiled OsgWorks. After doing so, press
configure again and it should find the library.
Thank you!
Cheers,
Ramon
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Hi,
I am working with osgArt
recently I've installed openscenegraph exporter for 3ds max 2012
I can export 3d model into osgrt format
but I cant view it into osgart application. And if I want to export model with
motion capture animation to osg how can I do this using 3dsmax?
Thank you!
Che
Hi,
I recently had some problems running the examples that load .png files in OSG
3.2.0.
The error was: "the procedure entry point inflatereset2 could not be located in
the dynamic link library c.\...libpng16.dll"
I had to recompile the libpng to x86 and then it worked. Perhaps you want to
up
Hi,
I m trying to play flv file with alpha channel
osgmovie -e ffmpeg "The_wolf.flv"
it shows message "transparent movie, enabling movie"
then it freezes the osgmovie application without showing anything
Thank you!
Cheers,
mossin
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Whoops, I meant to set OSGWORKS_ROOT to where ever you have osg works installed
and not OSG.
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Dear Forum-Members,
I successfully built osgAudio (both on Linux and Windows), and I am able to run
the example files (at least, most of them). But I just can't manage to build my
osg application with osgAudio support. I am new to C++ and CMake, so this is
supposedly a rather trivial question n
Sounds like you need to define your environment variables. Try right clicking
on "MyComputer" then "properties", "Advanced system settings", "environment
variables". Create a new environment variable with
OSGWORKS_ROOT = C:\OpenSceneGraph-3.0.1 (or where ever your osg is installed)
Hi,
I have simple model in .obj file. I am trying to render it in
osgViewer::Viewer, however is is not rendering properly.
If i use simple obj viewer: azarsoft .info/objstl/ everything is correct
Here is the diference:
imgur .com/a/JWcvk
What is the reason? How to fix it?
Thank you!
Cheers,
Hi,
I'm having problems building openScengraph on windows 7 using mingw32-make
3.82.90
It is resulting in the following error:
Linking CXX shared library ..\..\bin\libosgDB.dll
CMakeFiles\osgDB.dir/objects.a(Compressors.obj):Compressors.cpp:(.text$_ZN14ZLib
Compressor8compressERSoRKSs[__ZN14ZLi
What is the relationship between wireframe rendering and the barycentric
coordinates? Can you expand a little bit on this, as this is very confusing to
me. Thanks.
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Hi Conan,
Are you sure your model has colors?
Also please try to set fragData to a fixed value to see if the shader is
working at all (I somehow miss the layout like layout (location=0) out
vec4 fragData;)
Secondly I'd rather set something like: fragData = vec4(color.rgb,1.0)
to rule out any b
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