Hi,
I've got two views with their own cameras, set up under a Composite Viewer.
Each of the view is assigned a CameraManipulator. I would like to set the
home position for both views by pressing a key, but when I press the key
only one view got a new home position.
How can I pass the same event
Hi Nick,
Last month I checked in a fix for this issue, could you try out
svn/trunk to see if it things work now as you were expecting?
Robert.
On 1 May 2014 18:49, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote:
Hi Community
my client found interesting behaviour on OpenThreads
Hi Patrik,
What you could do is create an event handling that responds to the
event key by calling home on all the views.
Robert.
On 2 May 2014 08:46, Patrik Andersson patrik.andersson...@gmail.com wrote:
Hi,
I've got two views with their own cameras, set up under a Composite Viewer.
Each
Thanks Robert. I am going to try it right away. Just to clarify, this is
the address of the current trunk, right?
http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk
On Fri, May 2, 2014 at 11:56 AM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Nick,
Last month I checked in a fix
On 2 May 2014 10:12, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote:
Thanks Robert. I am going to try it right away. Just to clarify, this is the
address of the current trunk, right?
http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk
Yep, that is correct.
Robert.
Hi Robert,
I just build the latest from the trunk - revision 14188, and no changes.
Still geting failures (-1) on these calls. But on Windows it works well.
Any ideas? Could you give it a shot to the attached file, it is
selfcontained
Thanks a bunch!
Nick
On Fri, May 2, 2014 at 12:18 PM,
Thank you Robert,
Do you mean that I shall create an event-handler which provide access to
the composite viewer and its views and add the event-handler to each view?
Patrik
On Fri, May 2, 2014 at 10:57 AM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Patrik,
What you could do is create
On 2 May 2014 12:01, Patrik Andersson patrik.andersson...@gmail.com wrote:
Thank you Robert,
Do you mean that I shall create an event-handler which provide access to the
composite viewer and its views and add the event-handler to each view?
That's how I'd do it, you should be able to use a
Thank you!
On Fri, May 2, 2014 at 1:04 PM, Robert Osfield robert.osfi...@gmail.comwrote:
On 2 May 2014 12:01, Patrik Andersson patrik.andersson...@gmail.com
wrote:
Thank you Robert,
Do you mean that I shall create an event-handler which provide access to
the
composite viewer and its
Good day,
I'm working on an Android OSG program and I've recently upgraded from OSG 3.0.1
to OSG 3.3.1. The viewer seems to work correctly, I do see the objects I load,
but as soon as I give a touch input the model goes out of view. In the second
navigation mode the model starts spinning
Hi there
I have a huge scene and would like to know what geometry is contained in view
frustum. Doing via a ComputeBoundsVisitor is not an option, there's way to much
to traverse.
I was wondering of doing it by examining renderstage/renderleafs but there are
too much objects contained. I
HI Daniel,
The RenderStage/RenderBin heirachy contains all the drawable levels
that pass the culling tests and are dispatched to the GPU so
traversing these data structures is what will get you want you want.
You'd then need to filter out the bits you don't feel are relevant.
Have a look how the
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